Question For the Devs...
Bad Mojo
Join Date: 2009-05-01 Member: 67317Members
<div class="IPBDescription">What is each alien's role?</div>It's fairly late in the game to be saying this, but I think it would be a big help to the community to get an official design direction for the alien lifeforms as well as the Commander. There are always people posting their complaints about every role on the Khaara for one reason or another. What we need is UWE's point of view on what each alien is supposed to be doing for the alien team, so we can try to come up with ideas that form up to their design philosophy instead of just continuing to post ideas that are going to be rejected.
Essentially I would just like to see a brief explanation of what playstyle each class' abilities should be geared toward. Something like this:
Skulk -- The base lifeform, the cheapest and weakest of the lifeforms; best used in packs or for ambushing. Combat should be geared around its quick movement and solely the use of melee range abilities (aside from parasite). Also its small stature helps it to utilize vents and strike rear bases when the marines aren't paying attention or are vulnerable.
Lerk -- The Lerk is the combat support lifeform. It is not very effective by itself but when paired with teammates, it's abilities become highly advantageous, as they are designed to weaken and and subdue marines, making them easier prey for teammates. Alternatively they can be abilities that bolster or protect teammates (umbra, primal scream)
Khammander -- The Alien Commander of course works the strategic side of things for the aliens; the commander spreads infestation on the map and gather resources in order to research new abilities and upgrades, and DEFEND alien territory with an arsenal of abilities that can only be used on infestation. This would be contrasted from the Gorge's role in the the Gorge should place structures that are more offensive in nature and could be placed outside infestation.
Et cetera...
Something like that or even just a more simple format like <b>"Our idea for the Gorge is for it to be a Combat Engineer, so we are looking for abilities that do XXX"</b>
Essentially I would just like to see a brief explanation of what playstyle each class' abilities should be geared toward. Something like this:
Skulk -- The base lifeform, the cheapest and weakest of the lifeforms; best used in packs or for ambushing. Combat should be geared around its quick movement and solely the use of melee range abilities (aside from parasite). Also its small stature helps it to utilize vents and strike rear bases when the marines aren't paying attention or are vulnerable.
Lerk -- The Lerk is the combat support lifeform. It is not very effective by itself but when paired with teammates, it's abilities become highly advantageous, as they are designed to weaken and and subdue marines, making them easier prey for teammates. Alternatively they can be abilities that bolster or protect teammates (umbra, primal scream)
Khammander -- The Alien Commander of course works the strategic side of things for the aliens; the commander spreads infestation on the map and gather resources in order to research new abilities and upgrades, and DEFEND alien territory with an arsenal of abilities that can only be used on infestation. This would be contrasted from the Gorge's role in the the Gorge should place structures that are more offensive in nature and could be placed outside infestation.
Et cetera...
Something like that or even just a more simple format like <b>"Our idea for the Gorge is for it to be a Combat Engineer, so we are looking for abilities that do XXX"</b>