Fix the Marine Jump PLEASE!
frmehe
Join Date: 2012-07-08 Member: 153980Members
<div class="IPBDescription">so frustrating as alien, so annyoing SO STUPID!</div><!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->in every game marines are jumping like bunny's.
and there is a bug, if a marine crouch jumps like idiots!
this is so freaking annyoing and very frustrating.
please fix the marine jumping, why can they even shoot if they jumping around?
why you change jumping so good for marines?
no lie, in every game, marines jump like if they get stung by a bee.
join a public game, go spectator, you will see it!!
skulks can not bite these crouch jumping marines, but most annoying is when the fly away 15 ft.
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everyone who say this is not right, is just lying, its a big problem on public games and if you are not a pro-freak flying through the map as skulk.
decrease the aim if they jump, hide weapon model, DO SOMETHING P L E A S E!
or increase the bite range alot!
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so many times 3 skulks fight with A SINGLE MARINE and running in circles until the marine died after 2-4 seconds.
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before you flame and insult me, watch this:
1.<a href="http://www.youtube.com/watch?feature=player_detailpage&v=T8d4KvoUFSk#t=406s" target="_blank">http://www.youtube.com/watch?v=T8d4KvoUFSk...tailpage#t=385s</a>
2. <a href="http://www.youtube.com/watch?feature=player_detailpage&v=T8d4KvoUFSk#t=787s" target="_blank">http://www.youtube.com/watch?feature=playe...4KvoUFSk#t=787s</a>
3. (the bug, or feature, i was talking about) <a href="http://www.youtube.com/watch?feature=player_detailpage&v=T8d4KvoUFSk#t=806s" target="_blank">http://www.youtube.com/watch?feature=playe...4KvoUFSk#t=806s</a>
watch the video first! you will see at minute 6:50 how retarded this is...is this a jump and run game?
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and there is a bug, if a marine crouch jumps like idiots!
this is so freaking annyoing and very frustrating.
please fix the marine jumping, why can they even shoot if they jumping around?
why you change jumping so good for marines?
no lie, in every game, marines jump like if they get stung by a bee.
join a public game, go spectator, you will see it!!
skulks can not bite these crouch jumping marines, but most annoying is when the fly away 15 ft.
<!--sizec--></span><!--/sizec-->
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->
everyone who say this is not right, is just lying, its a big problem on public games and if you are not a pro-freak flying through the map as skulk.
decrease the aim if they jump, hide weapon model, DO SOMETHING P L E A S E!
or increase the bite range alot!
<!--sizec--></span><!--/sizec-->
<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->
so many times 3 skulks fight with A SINGLE MARINE and running in circles until the marine died after 2-4 seconds.
<!--sizec--></span><!--/sizec-->
<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->
before you flame and insult me, watch this:
1.<a href="http://www.youtube.com/watch?feature=player_detailpage&v=T8d4KvoUFSk#t=406s" target="_blank">http://www.youtube.com/watch?v=T8d4KvoUFSk...tailpage#t=385s</a>
2. <a href="http://www.youtube.com/watch?feature=player_detailpage&v=T8d4KvoUFSk#t=787s" target="_blank">http://www.youtube.com/watch?feature=playe...4KvoUFSk#t=787s</a>
3. (the bug, or feature, i was talking about) <a href="http://www.youtube.com/watch?feature=player_detailpage&v=T8d4KvoUFSk#t=806s" target="_blank">http://www.youtube.com/watch?feature=playe...4KvoUFSk#t=806s</a>
watch the video first! you will see at minute 6:50 how retarded this is...is this a jump and run game?
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Comments
(Fixes for the knockback and the difficulty of skulk bite have been promised and are coming in the next build.)
Also, having played yesterday since two patches ago, I had zero issues with biting marines as a skulk.
Also, having played yesterday since two patches ago, I had zero issues with biting marines as a skulk.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well you're just awesome aren't you? This guy shouldn't be flaming like this but currently the game is totally ###### as far as collision detection, server performance and the stupid jump back bug go.
Thanks! *flexes*
But seriously, if there are any issues with collision detection and a jump back bug, please explain.
Preferably with video/image attached.
I'm not pro/competitive player, I only hop in the game once in a while to see how things are and as such look at issues differently than people who train and play matches.
Server performance and client performance with a high number of people, especially when they're all in the same room is still an issue indeed.
Preferably with video/image attached.<!--QuoteEnd--></div><!--QuoteEEnd-->
You have got to be kidding. Honestly.
Knockback sends marines flying across the room from any alien attack if they're in the air.
And player collision causes players to accidentally walk over each other. This is a problem for all alien classes walking over each other as well as marines during combat and outside. This isn't a rare occurrence, it happens every round. Spectate combat.
Another great point is the amount of displacement possible for marines while jumping.
Play the game. You don't need a video.
Thank you.
Indeed I haven't!
I did see a marine floating around a room in crouched position once after receiving a bite, must've been because of the knockback.
I did see a marine floating around a room in crouched position once after receiving a bite, must've been because of the knockback.<!--QuoteEnd--></div><!--QuoteEEnd-->
There is a separate ladder bug, where marine will float around in crouched position after climbing ladders.
<!--quoteo(post=1994790:date=Oct 22 2012, 11:00 AM:name=Arkanti)--><div class='quotetop'>QUOTE (Arkanti @ Oct 22 2012, 11:00 AM) <a href="index.php?act=findpost&pid=1994790"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Both the knockback and player collisions are receiving fixes in 224.<!--QuoteEnd--></div><!--QuoteEEnd-->
Good to see the playtesters are aware!
*goes back to lurking forums*
*goes back to lurking forums*<!--QuoteEnd--></div><!--QuoteEEnd-->
Hehe, play more Zaggy :P
In any case, the collision issues and knockback have been greatly improved or rather fixed in 224. Everything feels a lot more "solid" so to speak. As for the jumping issues, combined with the knockback and the shoddy collisions currently, that stuff is indeed frustrating.
I personally am not a fan of the jumpyjump marines, it looks silly. However with those two offending issues fixed, it is a lot easier now to deal with them (224). Timed biting is where it's at, as it always has been to deal with bunnymarines :P
In any case, the collision issues and knockback have been greatly improved or rather fixed in 224. Everything feels a lot more "solid" so to speak. As for the jumping issues, combined with the knockback and the shoddy collisions currently, that stuff is indeed frustrating.
I personally am not a fan of the jumpyjump marines, it looks silly. However with those two offending issues fixed, it is a lot easier now to deal with them (224). Timed biting is where it's at, as it always has been to deal with bunnymarines :P<!--QuoteEnd--></div><!--QuoteEEnd-->
Seems like the issues are being fixed from the root cause (bad collisions, knockbacking issues), rather than applying bandaid fixes (nerfing jump). Sounds good.
Air control needs to be looked at. I remember playing on veil a few days ago. I was healing up cargo hive when a lone marine ran in. You should have seen this guy dodging my gorge spits and the skulk who ambushed him. He looked like a freakin agent program from the matrix, jumping from side to side. It was pretty ridiculous.
Marine's movement is on the right track, problem is skulks are way too slow (when without celerity and leap), and well collisions can be problematic, true. But that doesn't mean you have to nerf marines again, skulks are the ones needing a buff.
That is one of the collision issues that was looked into as well
*wanders off towards his imagedumpthingy*
<img src="http://members.home.nl/m.borgman/ns-forum/artwork/pogomarine.jpg" border="0" class="linked-image" />
LOL Gorge spit speed also has to be looked at. I find the heal-spray more useful than spit to be honest.
Before nerfing the Marine jump, I'd like to see how Build 224 plays out in regards to collision and (IF IT EXISTS) <i>responsive Kharaa movement</i> [to the extent the Marines have had responsiveness, especially in strafe speed, in the current Build].
<img src="http://members.home.nl/m.borgman/ns-forum/artwork/pogomarine.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Lol, love it.
I think everyone knows my hatred of the jump spam but promised myself not to moan about it so much. So instead lets sing this wonderful song while adding the word "jump" as the backing vocal.
<a href="http://www.youtube.com/watch?v=UO7HY7Nz398" target="_blank">http://www.youtube.com/watch?v=UO7HY7Nz398</a>
Most of the vets will cry about this since they've already been spoiled with crazy marine movement through the whole alpha/beta so maybe make a 2 CC upgrade (could even call it catalyst) that removes this early game movement debuff. However, we all know that something has got to give for 1 hive skulks vs. marines. 224 sounds (sort of) promising but only time will tell.
Thank you for making this clear!!
Looking forward to 224, will start a public temporary feature and bug testing (for testing things yourself is concerned about) server immediately after release to test it out, like I did with 222. It was a really successful public test. Cheats will be enabled and there will hopefully be Fade vs. Fade play once again! =D