Cosmetic Items

BootyTimeBootyTime Join Date: 2012-10-22 Member: 163142Members
edited October 2012 in Ideas and Suggestions
<div class="IPBDescription">Cosmetic</div>I dont know if you have planned/ been working on cosmetic items, im i really think it would be a good idea. You could make it so people can create things on the Steam workshop similar to tf2. Now im not saying you should give the gorges some hats... but maybe a different shotgun paint/model. You could charge a small real money fee. Of course cosmetic meaning in no sense will it give you an upper hand on a player without that specific item. I think it would be fun and make you guys a little bit of extra money.

Some ideas i just came up with:
-Gun paints
-Gun models
-Alien egg models
-New marine/alien models (not going too off topic with it, but keeping it fun - farm pig skin for gorge)
-Alien mouth models
-Male/Female marines
-Hydra models
-Clog model (not sure if you guys can do but it would be cool to see some actual Minecraft blocks)

If you guys can think of more and or better ones, please post below.

**EDIT** This would be a secondary project! Done in the off time of Developers!

Comments

  • Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
    edited October 2012
    <!--quoteo(post=1995155:date=Oct 23 2012, 01:23 AM:name=BootyTime)--><div class='quotetop'>QUOTE (BootyTime @ Oct 23 2012, 01:23 AM) <a href="index.php?act=findpost&pid=1995155"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I dont know if you have planned/ been working on cosmetic items, im i really think it would be a good idea. You could make it so people can create things on the Steam workshop similar to tf2. Now im not saying you should give the gorges some hats... but maybe a different shotgun paint/model. You could charge a small real money fee. Of course cosmetic meaning in no sense will it give you an upper hand on a player without that specific item. I think it would be fun and make you guys a little bit of extra money.

    Some ideas i just came up with:
    -Gun paints
    <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->-Gun models<!--colorc--></span><!--/colorc-->
    <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->-Alien egg models<!--colorc--></span><!--/colorc-->
    -New marine/alien models (not going too off topic with it, but keeping it fun - <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->farm pig skin for gorge<!--colorc--></span><!--/colorc-->)
    <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->-Alien mouth models<!--colorc--></span><!--/colorc-->
    -Male/Female marines
    -<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Hydra models<!--colorc--></span><!--/colorc-->
    <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->-Clog model (not sure if you guys can do but it would be cool to see some actual Minecraft blocks<!--colorc--></span><!--/colorc-->)

    If you guys can think of more and or better ones, please post below.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->
    NO NO NO NOOOO<!--colorc--></span><!--/colorc-->

    I don't want any, and I mean <b>ANY</b> models or skins that detract from the game's artstyle and immersion factors, or any different structures or weapons that would cause confusion in gameplay, why do we need multiple models of a single weapon? This could cause people to believe there are weapons which are unavailable to them, or you may mistaken a weapon for another as alien. etc.

    I think the premise itself is good, It's been talked about alot on the forums, ever since black alpha armor, UWE could sell marine or alien model/skin variations with DLC Packs, the same way Killing Floorâ„¢ does, but should follow a strict conduct to fit in with game lore and art style. It should always make perfect sense in the setting, similar to the current Alpha or deluxe edition Marine Armors.


    If UWE does do this, <!--coloro:#9ACD32--><span style="color:#9ACD32"><!--/coloro-->which I honestly hope they do<!--colorc--></span><!--/colorc-->, they should follow these two simple rules:

    <!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>1. Never detract from game artstyle/immersion/lore/context/seriousness/expectations.</b><!--sizec--></span><!--/sizec-->
    <sub>no chicken commando suits or neon cyberpunk stuff</sub>

    <b><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->2. Never be detrimental to gameplay by causing confusion or clutter.<!--sizec--></span><!--/sizec--></b>
    <sub>If a new tweaked skulk model is added, it better damn be clear and concise that it's a skulk, weapons from afar should be clear what weapons they are, etc.</sub>
  • BootyTimeBootyTime Join Date: 2012-10-22 Member: 163142Members
    I agree with you actually, i was just throwing out some ideas and seeing what every ones feedback is. Thank you !
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