drop gun meltage
Scubbo
Join Date: 2012-10-03 Member: 161364Members
can dead marine's dropped guns currently be destroyed?
seems marines on Defense at last base -- inevitable loss, can keep going and going because they can just recycle the weapon they paid for minutes ago --- something like gorge spit/spray makes medpacks/ammo/guns on the floor melt would be sweet --- only gorge though
just an idea // can see a wave of emo rine reaction coming
seems marines on Defense at last base -- inevitable loss, can keep going and going because they can just recycle the weapon they paid for minutes ago --- something like gorge spit/spray makes medpacks/ammo/guns on the floor melt would be sweet --- only gorge though
just an idea // can see a wave of emo rine reaction coming
Comments
Sure, having a weapon on the ground enables you to prepare a nice little ambush for the marine, but let us not forget that he still has his AR to shoot you with during that nice little ambush, and your skulk is likely at below 50 health without armor. Takes about 2 shots, if you know what I mean...
Meanwhile, when a lerk/fade dies, 30/50 res is lost and unrecoverable.
It's the game, I guess. Somehow it works. Basically, as a marine you get to try, and try again. As alien you make one mistake and you're done.
Aliens are punished too harshly for dying, in multiple ways: high cost lifeforms, long down time for re-evolving, and they cannot recover the "weapons" off fallen teammates.
Aliens are punished too harshly for dying, in multiple ways: high cost lifeforms, long down time for re-evolving, and they cannot recover the "weapons" off fallen teammates.<!--QuoteEnd--></div><!--QuoteEEnd-->
I really like that idea.
<img src="http://www.canadianpetconnection.com/wp-content/uploads/2011/10/Dog-and-Bone.jpg" border="0" class="linked-image" />
No shotty for you human
Being able to "pick up DNA" or whatever it could potentially be called is no more reducing the cost of alien life forms as being able to pick up shotguns is reducing the cost of shotguns slightly.
Lifeforms recycling seems too complicated, compared to removing bad mechanics like random no res while dead. The game has already a lot of convoluted mechanics.
The gorge would need to healspray the corpse several times to make this act risky. Also we may need to prolong the respawn times of the aliens to make it effective. But instead of a plain increase I would like to evolve the last chosen upgrades automatically. This would add the gestation time to the respawntime and give the gorge more time to revive a fallen buddy.
Than again, the upgrades need to be reassignable without hypermutation...
Altho marine res flow should probably be toned down just a notch so their Pres -items would feel more valuable as well. Currently they can be pretty much fully equipped all the time.
He also had a video, but unfortunately he closed his youtube account.
Marines who die holding their weapon have it destroyed. Guns thrown on the ground last 50% longer than they currently do.
I think it's pretty lame, the pushing power I mean. This would make an easy fix tho, just let all bites/swipes/spikes etc alien damage move weapons. Would be fun and easy. Might have an effect on performance? All those weapons flying around. Doubt it tho.
Skulk kills shotgun marine -> Skulk proceeds to bite weapon, prodding it along till he's sure it has enough time to vanish. Fun little task. "Where the @#*! did you take my weapon?!" :)
1: Die, dropping purchased weapon
2: Weapon is dropped within 30 sec running distance from his spawn
3: There are no marines to stop you from curling.
Stuff.
Besides, how boring it is is simply a matter of gun gravity. Put it on moon-level, one chomp and the shotty goes WHEEE into the nearest gorge. ...as in, a pit, not an actual gorge, though that's also possible...