Heptathlon
MisterYoon
Join Date: 2012-08-18 Member: 155747Members
I hope somebody make a Heptathlon mod.
Just as an example:
The Track should be or should not be shared.
1. <b>Skulk wall jump</b>, with two walls along the way. He must keep jumping at proper timing.
1-1. <b>Skulk run</b>, with only several small walls to boost his speed, but when failed, it's even far worse than just a skulk go straight forward.
2. <b>Gorge belly slide</b>. Must avoid the obstacles like walls, you know, when gorge got hit on the wall when belly sliding, then his speed will be tremendously decreased.
3. <b>Lerk flying</b>, through lots of obstacles like thin pillars on the ceiling. Who who controls his mouse and the space bar the best will get advantage.
4. <b>Fade blinking</b>, not just straight, but jump from the ground over some really tall walls. Who uses his adrenaline badly or blinks with bad angle and failed to jump over will have kinda big disadvantage, as he must wait for adrenaline to be full and do the same thing again.
5. <b>Onos charging</b>, almost same as Gorge belly sliding. He should use his charging carefully, not to get hit on the wall
6. <b>Marine jumping/running</b>, just like huddle, jump across obstacles and run
6-1. <b>Marine jetpacking</b>, kinda similar to fade blinking, but not jump over from the ground, but jump acrosss on the top of the walls. Who uses the jetpack fuel really badly will not be able to come back. As he will be fallen into the ground.
7. <b>Exo</b>, just go straight. Time to test someone's patience as it's too slow, and the track is too long for it. But it's the last event.
I have no talent to code or something, so i really hope somebody make a mod like this. As NS2 has already lots of classes and props, it would be appropriate!
Just as an example:
The Track should be or should not be shared.
1. <b>Skulk wall jump</b>, with two walls along the way. He must keep jumping at proper timing.
1-1. <b>Skulk run</b>, with only several small walls to boost his speed, but when failed, it's even far worse than just a skulk go straight forward.
2. <b>Gorge belly slide</b>. Must avoid the obstacles like walls, you know, when gorge got hit on the wall when belly sliding, then his speed will be tremendously decreased.
3. <b>Lerk flying</b>, through lots of obstacles like thin pillars on the ceiling. Who who controls his mouse and the space bar the best will get advantage.
4. <b>Fade blinking</b>, not just straight, but jump from the ground over some really tall walls. Who uses his adrenaline badly or blinks with bad angle and failed to jump over will have kinda big disadvantage, as he must wait for adrenaline to be full and do the same thing again.
5. <b>Onos charging</b>, almost same as Gorge belly sliding. He should use his charging carefully, not to get hit on the wall
6. <b>Marine jumping/running</b>, just like huddle, jump across obstacles and run
6-1. <b>Marine jetpacking</b>, kinda similar to fade blinking, but not jump over from the ground, but jump acrosss on the top of the walls. Who uses the jetpack fuel really badly will not be able to come back. As he will be fallen into the ground.
7. <b>Exo</b>, just go straight. Time to test someone's patience as it's too slow, and the track is too long for it. But it's the last event.
I have no talent to code or something, so i really hope somebody make a mod like this. As NS2 has already lots of classes and props, it would be appropriate!