Obs passive > shade passive.... Why.

maD maXmaD maX Join Date: 2010-01-28 Member: 70347Members
Small change, when shade and obs have overlapping fields currently obs wins out right, I'd like to see some sort of battle effect between the two. Either a sort of phase shifting where things go from cloaked to uncloaked slowly and back again. Alternatively allow aliens to maintain 50-75% transparency and keep the current rine HUD's blue circle and mini map dot.

Currently obs active and passive have the same ability and strength, As I understand the game and such usually the active ability is a more intense version of the passive, Since you can't really increase effectiveness of current active your left decreasing effectiveness of passive.

Obviously active has the added ability of being targeted, and that makes it more powerful, but at the moment I would like to see shade become more viable and aliens receive a general buff.

Comments

  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Ink blocks scans, though it's a little messy to use right currently. By the time you notice the scan and are able to drop ink, the enemy team will have already seen all the structures.
  • maD maXmaD maX Join Date: 2010-01-28 Member: 70347Members
    Sure but my complaint is that the obs passive completely negates shade passive

    Say your playing docking and rines put their obs in north east corner of terminal... Now a shade in east wing is useless.... The obs just wins, and the shade might as well not be their.... I argue that it should still have some useful capacity. The obs still gets its motion tracking and declocking ability the shade get no passive ability in the overlap.

    This is seems odd to me if the obs is going to interfere with cloacking maybe the shade could interfere with motion tracking/rine HUD....
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Well, it would be interesting if the effect was at least mitigated somewhat, perhaps only allow minimap and 'circle' spotting of structures and players instead of having it decloak. That would make it more interesting for sure, marines know something is there but they wouldn't know what.

    Heck, even scans should be 'obscured' this way. No real cloaking, only minimap dots.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=1996166:date=Oct 24 2012, 10:31 AM:name=Xarius)--><div class='quotetop'>QUOTE (Xarius @ Oct 24 2012, 10:31 AM) <a href="index.php?act=findpost&pid=1996166"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ink blocks scans, though it's a little messy to use right currently. By the time you notice the scan and are able to drop ink, the enemy team will have already seen all the structures.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Last I checked, ink doesn't block an active scan, only scans that happen after the ink is dropped.

    Basically ink is useless.



    Also about the obs > shade, I would think they should just push against eachother and their effective fields should meet in the middle? Shade disables the motion tracking when closer to it, while the obs disables the cloaking when closer to it?
  • Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
    I think both should "battle" and phase each-other continuously, aliens and structures would seem to phase in and out of cloak, and phase in and out of motion tracking, etc.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=1996295:date=Oct 24 2012, 01:11 PM:name=Vladimir Van Vodka)--><div class='quotetop'>QUOTE (Vladimir Van Vodka @ Oct 24 2012, 01:11 PM) <a href="index.php?act=findpost&pid=1996295"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think both should "battle" and phase each-other continuously, aliens and structures would seem to phase in and out of cloak, and phase in and out of motion tracking, etc.<!--QuoteEnd--></div><!--QuoteEEnd-->

    How about the shade cloaks everything, but the obs shows motion tracking on all structures and players? Means marines know things are there, just not what/who it is.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    <!--quoteo(post=1996439:date=Oct 24 2012, 06:42 PM:name=TimMc)--><div class='quotetop'>QUOTE (TimMc @ Oct 24 2012, 06:42 PM) <a href="index.php?act=findpost&pid=1996439"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How about the shade cloaks everything, but the obs shows motion tracking on all structures and players? Means marines know things are there, just not what/who it is.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This seems like the cleanest and most sensible solution to be honest. At least that way one doesn't simply hardcounter the other.
  • SixtyWattManSixtyWattMan Join Date: 2004-09-05 Member: 31404Members
    <!--quoteo(post=1996439:date=Oct 24 2012, 05:42 PM:name=TimMc)--><div class='quotetop'>QUOTE (TimMc @ Oct 24 2012, 05:42 PM) <a href="index.php?act=findpost&pid=1996439"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How about the shade cloaks everything, but the obs shows motion tracking on all structures and players? Means marines know things are there, just not what/who it is.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I like this. Commanders should be forced to use scan to reveal everything.
  • IdlerayIdleray Join Date: 2012-10-04 Member: 161464Members, Reinforced - Shadow
    it should be a day/night struggle where the shade prevails for half the time then the obs does. Or it could be based on an energy system as detailed in imbalanxed's thread. Overall I'd like to see the Shade improved a lot more as a viable starting strategy.

    Stealthy cloaked gameplay that allows you to get the first hit in reliably is perfect for newbies learning the game for the first time.
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