Steam Workshop - Publisher connection backup
<div class="IPBDescription">Will I be able to update my mod after NS2 reinstall?</div>I am sorry if this was answered already, but
I was wondering, what will happen to my mod in case of (for example) HDD crash. I know that mods released through publisher are tied to unique ID. So in case I will lost all my data and I will have to reinstall NS2 and Steam, will this connection between my mod and his ID on Workshop be restored or will I have to release it again under different ID, thus creating duplicate and loosing all my subscribers?
Should Steam Cloud be involved in this somehow?
I was wondering, what will happen to my mod in case of (for example) HDD crash. I know that mods released through publisher are tied to unique ID. So in case I will lost all my data and I will have to reinstall NS2 and Steam, will this connection between my mod and his ID on Workshop be restored or will I have to release it again under different ID, thus creating duplicate and loosing all my subscribers?
Should Steam Cloud be involved in this somehow?
Comments
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--><options>
<build/>
<description>
Hello World
</description>
<id>9988XXXX</id>
<kind>Cosmetic</kind>
<title>Huze Mod</title>
<visibility>Public</visibility>
</options><!--c2--></div><!--ec2-->
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--><options>
<m5e4c7a6>
<version>1348542143</version>
<kind>Cosmetic</kind>
<id>98879398</id>
<title>Minimal Alien Vision</title>
<active>true</active>
</m5e4c7a6>
</options><!--c2--></div><!--ec2-->
You also have an options.xml in %appdata%/Natural Selection 2/Workshop which contains the path to all your active publisher mods.
well somply enough is always better than simply :P