[Concept] NS2 Siege
<div class="IPBDescription">We all remember it...</div>Hello modding forum, I am a noob to the NS2 API(and Lua). While I am diving into the abyss of scripts, help me brainstorm ideas for a remake of the original NS1 Siege gamemode. I do not intend to recreate the original ns_siege but more or less port the idea to NS2. (I am not opposed to completely recreating ns1 siege, but I would have to wait for NS2classic to be balanced first.)
<b><!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->An example of a Siege Map:<!--sizec--></span><!--/sizec--></b>
<img src="http://i.imgur.com/h4Or6.jpg" border="0" class="linked-image" />
-The two teams will spawn on their side of the map with a LOCKED door in middle (*front door). The ready phase allows teams to tech up/build defenses/prepare for onslaught.
-Each team will have equal time to build their Resource Towers/defenses and tech upgrades.
-After a set time(designated by the mapper) the alarm will sound, as the *front door(s)* open, allowing combat. ("door<b>s</b>" because I'd like to see less linear maps than my concept art aka ns_siege007)
-Same concept of winning as NS2, kill all Hives or CC's.
-M. Night Shyamalan twist: After a second designated time, a second door will open(*siege door) *15-20ish minutes?
-The door allows marines to reach a room giving ARC firing range on the hives.
-Eventually I would like to support more custom doors(weldsiege/rocksiege) so mappers have freedom over their map.
<b>What this thread is:</b>
-A recruitment to anyone willing to help(suggestions, server hosting, programming help, etc...)
-A place for suggestions that differ from current ns2 rules(custom entities, balance, etc..)
-A place for me to rant...
<!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->Implement old NS1 Mechanics?<!--sizec--></span><!--/sizec-->
-Alien wall of chambers affect through walls.
-No Alien commander, gorge builder (eying NS2:classic)
<b><!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->An example of a Siege Map:<!--sizec--></span><!--/sizec--></b>
<img src="http://i.imgur.com/h4Or6.jpg" border="0" class="linked-image" />
-The two teams will spawn on their side of the map with a LOCKED door in middle (*front door). The ready phase allows teams to tech up/build defenses/prepare for onslaught.
-Each team will have equal time to build their Resource Towers/defenses and tech upgrades.
-After a set time(designated by the mapper) the alarm will sound, as the *front door(s)* open, allowing combat. ("door<b>s</b>" because I'd like to see less linear maps than my concept art aka ns_siege007)
-Same concept of winning as NS2, kill all Hives or CC's.
-M. Night Shyamalan twist: After a second designated time, a second door will open(*siege door) *15-20ish minutes?
-The door allows marines to reach a room giving ARC firing range on the hives.
-Eventually I would like to support more custom doors(weldsiege/rocksiege) so mappers have freedom over their map.
<b>What this thread is:</b>
-A recruitment to anyone willing to help(suggestions, server hosting, programming help, etc...)
-A place for suggestions that differ from current ns2 rules(custom entities, balance, etc..)
-A place for me to rant...
<!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->Implement old NS1 Mechanics?<!--sizec--></span><!--/sizec-->
-Alien wall of chambers affect through walls.
-No Alien commander, gorge builder (eying NS2:classic)
Comments
I currently am trying to get a custom timed_door entity working so mappers can get started using current ns2 gamerules. Will try to update/post when I get out of work.
would be awsome to have entites for teleport ala the stargate maps( both teams are able to use them ).
maybe other entites to show the count down on the door itself I belive its called UI in 3d space.
Here the end begins.
1, alien builders, our beloved fatties. not just one alien comm.
2, fades. love it or hate it, acid rocket was crucial to aliens in this game mode. what this mode will have is simply skulks slaughtered at range, and the same for well, anything. with the only unit capable of fighting being a lerk? need acid rocket. or some way for gorgies to bile bomb from relative safety ..otherwise I fear itll just be a marine stomp fest
use the Door class, simply remove the auto open / close functionality and make them initialize always closed. then server side make a check if the game was running for more than X minutes -> open the door. if you want the mapper to set the timer of the doors, extent the editor_setup.xml door class with another parameter (secondsUntilOpening?) and include that file in your mod.
so your mod could look like as simple as:
lua/Door.lua
+ map files
Edit: Here it is: <a href="http://unknownworlds.com/ns2/forums/index.php?showtopic=126878" target="_blank">http://unknownworlds.com/ns2/forums/index....howtopic=126878</a>
As I said in the NS2_Siege007 thread, exo's are too op and fades without acid rocket fail horribly.
I tested NS2c yesterday and I liked it (it still needs remodeling and bugfixes)
One minus for me: no devour onos :(