Uploading maps on the server
Zaggy
NullPointerExceptionThe Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
<div class="IPBDescription">howto?</div>I guess I can download them using the Steam Workshop on my desktop, find the map file and SCP that to the relevant folder on my server.
Is there a way to do this server side?
Edit: Did find some maps here: <a href="http://www.duplexgaming.co.uk/downloads/maps/" target="_blank">http://www.duplexgaming.co.uk/downloads/maps/</a>
Is there a way to do this server side?
Edit: Did find some maps here: <a href="http://www.duplexgaming.co.uk/downloads/maps/" target="_blank">http://www.duplexgaming.co.uk/downloads/maps/</a>
Comments
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Contents of folder C:\NS2-server\ns2\config\mods\m4fd7fd4_1342767525
2012-10-17 00:49 <KAT> .
2012-10-17 00:49 <KAT> ..
2012-10-15 01:43 20 .modinfo
2012-10-17 00:49 <KAT> maps<!--c2--></div><!--ec2-->
Then specify the mod to the server, in this case "4fd7fd4" for the map ns2_summitcombat.level. (Not really sure how to do this yet, but adding it to the mapcycle works) E.g.:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->{
"time": 23,
"mode": "order",
"maps":
[
{ "map": "ns2_summitcombat", "mods": [ "4fd7fd4" ] }
]
}<!--c2--></div><!--ec2-->
This will enable the server to update the mod automatically, and also allow all connecting clients to download the mod from Steam Workshop(not your server) and play.
Just specify them mod(s) you would like (space-separated) in your -mods command line e.g. -mods "5f4f178 5f42a0c"