How do you create proper textures, decals and animated shaders?
I would like to start making proper textures, i can do the basics but don't know what all the different layers do or how to create them properly, also how do you make decals to add extra detail on top of existing geometry and textures?
It would also be good to know how to make simple animated shaders, it looks like it requires code but i only want to know simple stuff like how to make the layers move and rotate and set the type of blending?
Thanks!
It would also be good to know how to make simple animated shaders, it looks like it requires code but i only want to know simple stuff like how to make the layers move and rotate and set the type of blending?
Thanks!
Comments
<a href="http://www.unknownworlds.com/ns2/wiki/index.php/Importing_Custom_Textures" target="_blank">http://www.unknownworlds.com/ns2/wiki/inde...Custom_Textures</a>
<a href="http://www.unknownworlds.com/ns2/wiki/index.php/Material" target="_blank">http://www.unknownworlds.com/ns2/wiki/index.php/Material</a>
shader = "shaders/Level.surface_shader"
albedoMap = "materials/refinery/tram_wall_clean_04.dds"
normalMap = "materials/refinery/tram_wall_clean_04_normal.dds"
surface = "metal"
You can find it in the LaunchPad.
Also, decals are from what I know not supported by Spark yet, but Max has said they want to implement that.
You can find it in the LaunchPad.<!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="http://www.youtube.com/watch?v=bbF9HGYHQYc" target="_blank">Here's the video you might have thought of.</a>
thank you Egan for sharing the video-link! I also found there a tutorial how to build props and import them into NS2.
I surely will make good use of it!
so long
Also i would like to start work on an animated effect shader for the event horizon but just don't know where to begin, any ideas?
Here's what i mean, the left side is the proper spec texture but when i move over slightly it changes to something else...
<img src="http://i.imgur.com/zIU5W.jpg" border="0" class="linked-image" />
Also if anyone can help, id like this to be gold but nothing i've tried gives a convincing look.
that's if you're using the level shader type. we really need to wait for them to iron out a finalized shader/material system and then tell us about it. i'll come back to this thread when i fix my custom textures.
in the meantime, as far as exporting from photoshop, you can see the skybox tutorial in my sig. that has appropriate links and information. the specular maps seem to be broken for me in the material files. to get the new material code, open one of the other .material files in notepad and copy and paste. i think i'm going to avoid specular maps and the level shader type for now as they seem to be broken.
What's the difference between "Level.surface_shader" and "Model.surface_shader" as textures seem to make use of either one?
Are there any helpful guides on shaders and texture creation similar to what ns2 uses?