Its not fun insta dying from nade spam

CodeineCodeine Join Date: 2010-11-22 Member: 75155Members
<div class="IPBDescription">What can be done?</div>Its not fun waiting to spawn for 1min and then insta dying from nade spam for a whole game....

Atleast change it so it doesnt 1 hit kill eggs or players when they're spawning. How you supposed to defend a hive when theres no eggs except for at the hive on the other side of the map. Aliens cant beacon of phase.

Comments

  • unkindunkind Join Date: 2012-02-04 Member: 143563Members
    edited October 2012
    it's really bad, 1 shotting 3 skulks with 1 nade is EASY to do lol, easy to kill lerks as they fly out of the room, easy to kill mountains of structures, eggs etc, everything, it's stupid.

    drastically reduce player damage or something

    you can walk around spamming nades like an autistic gorilla and kill everything you want

    to some degree i like that, ppl should just target the nade launcher guy, but the spamming is OUT OF CONTROL with player killing.
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    Especialy worse when you spawned a second ago and suddenly a nade explodes next to you before you can escape. Twilight blue said something really good a few hours ago, forgot what it was exactly, something to do with spreadingthe aoedamage over all the targets it, like in warcraft 3.
  • NammNamm Join Date: 2011-12-08 Member: 137116Members
    Workable grenade whacking mayhaps? <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=122366" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=122366</a>
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    That could help, But what if theres no whips avaliable? I say we go with twi's Suggestion if someone could link it or repost it here so i dont have to go looking :P
    aoe damage should spread amoungst all targets hit, %of damage absorbed for how close you are to said gernade. and it actualy makes sense given shrapnel of one grenade cant instantly kill 50 different things at once. maybe 5 or 6 of them, whoever was closest, but only injure the rest. :/
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    It'd be nice if the player with the grenade launcher was a little more recognizable, so skulks can go after that guy. To be honest, most marine weapons look pretty similar until they shoot, and only the flamethrower is instantly recognizable at mid-to-long range.

    Something like an exaggerated muzzle flash, a drastically different color on the GL compared to normal marine color schemes, or a larger third person model would be a big help. Rushing a GL player is not too hard if you can tell him apart.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Fix endless weapon recycling first, and fix whips. You'll see the problem is going to be 99% resolved .
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Whips are too expensive for what they offer.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    Make you spawn with upgrades > problem partially solved.


    Hell its just annoying to spawn and die instantly, when the commander has researched carapace.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Just lessen the splash damage or radius for players, as its an Anti structure weapon primarily.
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    Making you spawn with upgrades & being able to select them while dead would be such a great addition.

    Also fixing whips would do the rest. When whips were good at whacking nades back you always felt like you needed a whip or two @ both hives in case of gl's. Now you just skip 'em because they're no good anyhow.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    Or shotguns, while we're on the subject >.>
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited October 2012
    <!--quoteo(post=2000369:date=Oct 30 2012, 11:53 AM:name=twiliteblue)--><div class='quotetop'>QUOTE (twiliteblue @ Oct 30 2012, 11:53 AM) <a href="index.php?act=findpost&pid=2000369"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The more I think about it, the more I like this idea:

    <!--coloro:#20FF00--><span style="color:#20FF00"><!--/coloro-->Grenades exploding near Marines should deal significant reduced damage (to Kharaa and marines firing the grenade).<!--colorc--></span><!--/colorc-->

    Then Whips could regain their licenses to return grenades to their senders.

    But even then, aliens still need a new weapon to deal with grenade spam in the last Marine fortress.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That could help balance Grenade damage, as well as the Whip problem simultaneously. On an seperate note, Grenade player damage and splash radius are rather too high.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    edited October 2012
    Sooo not intuitive or explainable in any way, though, twilite :-/
    Would just be frustrating from lack of consistency
  • Sharp-ShooterSharp-Shooter Join Date: 2011-05-11 Member: 98364Members
    you guys are complaining about gls, well i want to add something


    im a marine, your a skulk with carapace, you come at me, as your trying to bite, i turn around and shoot my nade at you, what happens is when the nade hits your body it instantly explodes, you die and i walk away alive even tho you exploded right beside me...

    how does that make you feel? well for me i get pissed off cause that happened to me a number of times.. nade damage does reduced damage to the person launching the grenades like wtf
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