Sound (Post 1.0)
Lastdon
Join Date: 2012-06-29 Member: 153767Members
I know this will not be looked into till post 1.0, but I would like to create a discussion on the in game sound. Just for acknowledgement I do not use a headset. I use a premium speaker setup.
- It is extremely difficult to distinguish on either side if a enemy is approaching your current location or moving away.
- Alien footsteps sound very similar to marines.
- Occasionally it sounds like aliens are chomping on the powernode right next to me when in fact it is a powernode in the next room.
- Certain classes do not have away to limit their sound output (Onos, Fade, Gorge, Marine with out crouching)
- Specific class sounds. Laughs, taunts, ex....
I feel as if UWE needs to spend a good amount of time (Hire a sound guy) in overhauling the games sound. A majority of the sounds have just been pulled from NS1. UWE has made sounds a key tactic for game play ( Silence).
IF you have any other ideas and possible improvements on in game sound please post them.
- It is extremely difficult to distinguish on either side if a enemy is approaching your current location or moving away.
- Alien footsteps sound very similar to marines.
- Occasionally it sounds like aliens are chomping on the powernode right next to me when in fact it is a powernode in the next room.
- Certain classes do not have away to limit their sound output (Onos, Fade, Gorge, Marine with out crouching)
- Specific class sounds. Laughs, taunts, ex....
I feel as if UWE needs to spend a good amount of time (Hire a sound guy) in overhauling the games sound. A majority of the sounds have just been pulled from NS1. UWE has made sounds a key tactic for game play ( Silence).
IF you have any other ideas and possible improvements on in game sound please post them.
Comments
Doesn't work with my headset, because i only have 2 sound devices, its only playing 1 direction per headpiece.
So that means, i can only hear one way.
QUite lame, please fix.
I do agree the sound position system is still weird even with quality headphones it is a bit iffy to exactly pinpoint the vectors, unlike good old goldSRC :P
On the subject of more sounds, it's being worked on currently :)
I just wanted to answer on that because it really doesn't do justice to Simon (the "sound guy"). Simon does an amazing job and i can assure you that most sounds are not from NS1. For me the ns2 sound problems have more to do with mixing (loudness etc) than the sound themselves