A Note To Would-be Bug Posters
GravitonSurge
Join Date: 2002-11-03 Member: 6138Members
<div class="IPBDescription">A list of things mentioned 800 times</div> 1) Bile bomb doing no or minimal damage to buildings
2) Ready room "exploits", of varying degrees
3) Onos stuck in walls, redemption, etc
4) Xenocide not working properly
5) Siege turrets doing improper damage
6) Turrets working after the TFac is destroyed if they aren't built until after
7) Babblers not going up ramps, etc
8) LMG and HMG clips not showing up properly in the HUD
9) Buildings falling through the floor
10) Grenades not doing proper damage vs buildings
11) Various commander bugs, Hands floating in midair, buildings sinking or unable to be deployed, unable to upgrade buildings, etc etc.
12) Tripmines exploding on flat surfaces
13) Marine hitboxes going partially into the ground while crouching, especially on vents/in ladders
14) Buildings blocking elevators [questionable if a bug]
15) Commander gets full armor when entering/exiting CC
16) Enhanced Sight upgrade quirks
17) Parasite sometimes appears while having a direct LOS to the target, causing lag
18) Blink causing self-deaths
19) Leap getting stuck in walls
20) LMG muzzle flash is huge, hard to aim with
21) Your projectiles hitting you if you fire while walking backwards
22) Projectiles shooting through welded vents, damaging the other side, projectiles damaging the creature on the inside of the vent [I.E. a fade can shoot acid rockets at marines passing by when in a welded vent, or marines could shoot a skulk inside a vent if hes pressed against it]
23) Opon death you can hear the opposing team's voice comm
24) Alien buildings can be placed on resource nozzles
25) Advanced Armory life not shown
26) Siege turrets occasionally shooting stationary aliens (not from splash damage, they lock on)
This is just off the top of my head. List more things and I'll edit the post to add them.
2) Ready room "exploits", of varying degrees
3) Onos stuck in walls, redemption, etc
4) Xenocide not working properly
5) Siege turrets doing improper damage
6) Turrets working after the TFac is destroyed if they aren't built until after
7) Babblers not going up ramps, etc
8) LMG and HMG clips not showing up properly in the HUD
9) Buildings falling through the floor
10) Grenades not doing proper damage vs buildings
11) Various commander bugs, Hands floating in midair, buildings sinking or unable to be deployed, unable to upgrade buildings, etc etc.
12) Tripmines exploding on flat surfaces
13) Marine hitboxes going partially into the ground while crouching, especially on vents/in ladders
14) Buildings blocking elevators [questionable if a bug]
15) Commander gets full armor when entering/exiting CC
16) Enhanced Sight upgrade quirks
17) Parasite sometimes appears while having a direct LOS to the target, causing lag
18) Blink causing self-deaths
19) Leap getting stuck in walls
20) LMG muzzle flash is huge, hard to aim with
21) Your projectiles hitting you if you fire while walking backwards
22) Projectiles shooting through welded vents, damaging the other side, projectiles damaging the creature on the inside of the vent [I.E. a fade can shoot acid rockets at marines passing by when in a welded vent, or marines could shoot a skulk inside a vent if hes pressed against it]
23) Opon death you can hear the opposing team's voice comm
24) Alien buildings can be placed on resource nozzles
25) Advanced Armory life not shown
26) Siege turrets occasionally shooting stationary aliens (not from splash damage, they lock on)
This is just off the top of my head. List more things and I'll edit the post to add them.
This discussion has been closed.
Comments
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->13) Marine hitboxes going partially into the ground while crouching, especially on vents/in ladders<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
he did? it's right there at the end, and two people post it right away. that's just weird.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->13) Marine hitboxes going partially into the ground while crouching, especially on vents/in ladders<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
he did? it's right there at the end, and two people post it right away. that's just weird.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
He edited the post...
Oo, stickied.
nooo, are they gonna fix this, its actually a nice delaying tactic.
Yeah and good, if anything else we think of comes up, just add it to the top thread. So no need to go through a ton of posts just to find out what the known bugs are <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
heres one for the list
Commander interface bug, unable to properly select structures sometimes. eg you select the turret factory, but it makes you choose the turret for reason, a lot of bugs along this line.
I just noticed this. But in 1.01, grenade double damage vs. structures was taken out on purpose.
I just noticed this. But in 1.01, grenade double damage vs. structures was taken out on purpose.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I thought it was kept.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><i>From the 1.01 changelog on the front page:</i>
- Grenade damage reduced from 200 to 180 <b>(still does blast damage)</b>, clip size reduced to 4, rate of fire decreased slightly<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
also you forgot:
animations not playing through properly and twitching.
death animations sometimes halting partway through.
marine's arms moving at different speed to their legs.
players sometimes not leaving any trace of where they died. i mean there's no body.
redemption special effect not working.
not being able to tell when skulks hit marines.
Heh, it's been a long while since I played Counterstrike. I made my new home on the <a href='http://forums.firearmsmod.com/index.php?s=' target='_blank'>FA forums</a> a little while ago and haven't looked back. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I mean't that Onos get stuck when redemptioning
Heh, it's been a long while since I played Counterstrike. I made my new home on the <a href='http://forums.firearmsmod.com/index.php?s=' target='_blank'>FA forums</a> a little while ago and haven't looked back. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yeah, I know you mate, welcome to the NS Forums <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
This is Big Boss Wazgub, just so you know.
there doesn't seem to be a "no-build" zone around resource nozzles for aliens, meaning it is possible to put down an offense/defense chamber instead of a resource tower, and block that nozzle off from the alien side
siege turrets sometimes kill aliens on the move
----------
UGL|Andrew-NS
<a href='http://www.ugleague.net' target='_blank'>http://www.ugleague.net</a>
Apotheosism, maybe there were alien buildings on the other side of the wall and the blast can maybe go through walls and maybe you were too close?
I was a skulk eating away at a weilded vent from one side, and a marine was on the other side. He started shooting at the vent weild and I was killed. I think it was probibly because I was so close to the closed weild that my hit box was extended through the wield a bit.
The other one that has probibly been mentioned before. When I get killed I can hear the enemies mic conversations for a 5 or 10 secs. Which might not seem like much, but is enough to get some plan details.
This only happens because the commander has selected 2 or more of you to go to that waypoint. It wont disapear until all the guys he has selected reaches the target area... I think.
[QUOTE=Agent Orange]I was a skulk eating away at a weilded vent from one side, and a marine was on the other side. He started shooting at the vent weild and I was killed. I think it was probibly because I was so close to the closed weild that my hit box was extended through the wield a bit.[/QUOTE]
This is a known Half-Life bug.
[QUOTE]The other one that has probibly been mentioned before. When I get killed I can hear the enemies mic conversations for a 5 or 10 secs. Which might not seem like much, but is enough to get some plan details. [/QUOTE]
I'm sure that the NS team did this on purpose. Only the dead can hear the dead and whatnot. They should however make it known that the other team can hear you. A lot of people are clueless to the fact.
Here's a bug I just found. When editing a quoted post the quote tags show up instead <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
This is client side, if you don't have client predictioning on (something like cl_lw 0 I forgot) you won't hear/see your attack unless it connects