Possible Egglocking Solution

Zomb3hZomb3h Join Date: 2011-01-27 Member: 79241Members, Reinforced - Shadow
<div class="IPBDescription">NS2 approach to L4D</div><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->THE PROBLEM<!--colorc--></span><!--/colorc-->
(egglocking: Marines shooting eggs down = Aliens can't spawn.)

-The problem seems to stem from the fact that the current system has eggs <!--coloro:#A0522D--><span style="color:#A0522D"><!--/coloro-->pre-built<!--colorc--></span><!--/colorc--> by the Hive.
-In addition, even when given an egg to spawn from, <b>there's still a waiting time</b> (aka. enough time to be shot down.)

<!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro--><b>THE IDEA</b><!--colorc--></span><!--/colorc-->
If anyone has played L4D Versus mode, the Special Infected get to roam the map (in first person spectator mode) where to spawn [as long as the enemy Survivor team can't see them.]

<!--coloro:#9ACD32--><span style="color:#9ACD32"><!--/coloro-->THE SOLUTION<!--colorc--></span><!--/colorc-->
1.) Have players choose <!--coloro:#00BFFF--><span style="color:#00BFFF"><!--/coloro-->WHERE<!--colorc--></span><!--/colorc--> to spawn, in a first-person "ethereal-Fade-like" mode <b><i>within</i></b> range of the Hive.
2.) The current wave-spawning queue can <i>still work</i>.
3.) If players <!--coloro:#8B0000--><span style="color:#8B0000"><!--/coloro-->do not "confirm"<!--colorc--></span><!--/colorc--> a spot to spawn from before the wave-queue reaches 0, they <!--coloro:#8B0000--><span style="color:#8B0000"><!--/coloro-->cannot spawn until the next wave<!--colorc--></span><!--/colorc-->. (Still a bit unsure about waiting that long or how the current wave-timings work)
4.) Once a spawn location is confirmed, the egg is THEN created (<i>when the wave-queue reaches 0.</i>)

>This is different from people asking about choosing eggs [that are PRE-BUILT.]

>This is about choosing an <u>Egg location</u> within the Hive that is:

1.) Not <u>pre-built</u> by Hive, and is not exposed to be shot down ahead of time.

If this approach cannot be done, I'd recommend only having eggs spawn once the wave-time reaches 0.
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