Major Bugs making the game unplayable
Alyais
Join Date: 2012-10-31 Member: 165015Members
Hello,
My name is Joe and the game barely works for me. I'm very excited to play but am having major issues. Here is my relevant data.
<u><b>My Rig</b></u>
AMD Phenom 9850 Quad Core processor.
Nvidia GeForce 8800 GT.
3.00 GB of RAM.
Windows 7.
<u><b>My problems</b></u>
1. The game crashes fairly often, about once per game. Often it crashes during the pre-caching phase.
2. The game randomly misses texture files. It will have the texture file for being hurt as a marine one game and then a checkerboard pattern the next.
<u><b>My Steps</b></u>
1. I validated the install through STEAM.
2. I uninstalled, deleted the cache folder in APPDATA, and reinstalled.
3. I updated my graphics driver.
4. I turned down my graphic settings to medium and removed fancy things.
<b><u>My Log Files</u></b>
I have two log files.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Date: 10/31/12
Time: 11:37:42
--------------------------------------------
------------------
Build 227
Steam initialized
Render Device: NVIDIA GeForce 8800 GT
(8.17.13.142)
Sound Device: Speakers (Logitech G35
Headset) stereo
Record Device: Microphone (Logitech G35
Headset)
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 227
Connecting to server 199.21.113.34:28115
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_mineshaft.level'
Error: Couldn't open file
'cinematics/environment/light_flicker_01.cin
ematic'
Error: Couldn't open file ''
Finished loading 'maps/ns2_mineshaft.level'
Predict : 0.000000 : Loading VM Predict
Warning: Min Falloff (156.05760192871) is
greater than Max Falloff (151.1808013916)
for ambient sound event named:
sound/NS2.fev/ambient/cave/mineshaft_baseton
e
Warning: Min Falloff (156.05760192871) is
greater than Max Falloff (151.42999267578)
for ambient sound event named:
sound/NS2.fev/ambient/spooky_music_mineshaft
Chat Team 2 - extensionwire: help sorting
Chat Team 2 - extensionwire: they all warped
in deposit
Error: IDirect3DDevice9::CreateVertexBuffer
214800 bytes failed (Out of video memory)<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Date: 10/31/12
Time: 11:54:14
--------------------------------------------------------------
Build 227
Steam initialized
Render Device: NVIDIA GeForce 8800 GT (9.18.13.697)
Sound Device: Speakers (Logitech G35 Headset) stereo
Record Device: Microphone (Logitech G35 Headset)
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 227
Connecting to server 64.31.58.78:27015
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 227
Connecting to server 85.236.109.75:27215
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_docking.level'
Error: Couldn't open file ''
Error: Couldn't open file 'models/props/docking/docking_baggagescreens_01.model'
Error: Couldn't open file 'models/props/docking/docking_plants_test.model'
Error: Couldn't open file 'models/props/docking/docking_plants_test.model'
Error: Couldn't open file 'models/props/docking/docking_tram_01.model'
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: No shader specified for material 'materials/descent/descent_floor_01_a.material'
Finished loading 'maps/ns2_docking.level'
Predict : 0.000000 : Loading VM Predict
Error: Couldn't open file 'models/.material'
Error: No shader specified for material 'models/.material'
Error: Couldn't open file 'models/props/descent/docking_tram_03.material'
Error: No shader specified for material 'models/props/descent/docking_tram_03.material'
Error: Couldn't open file 'models/props/descent/docking_tram_02.material'
Error: No shader specified for material 'models/props/descent/docking_tram_02.material'
Error: Couldn't open file 'models/props/docking/docking_shower_towelrack3.model'
Error: Couldn't open file 'models/props/docking/shower_test.model'
Chat All - MildlyMad: gg :p
Chat All - TerraSleet: Braindead team
Chat All - SatanicBunny: lol
Chat All - ROEDERBABYLOL: -.-
Chat All - SatanicBunny: FIRST WIN AS A COMMANDER ###### YEAH XD
Error: Couldn't load 'ui/black_screen_borders.dds' (invalid format)
Error: Couldn't load 'ui/health_circle.dds' (invalid format)
Error: Couldn't load 'ui/damagefeedback/blood2.dds' (invalid format)
Error: Couldn't load 'ui/damagefeedback/blood1.dds' (invalid format)
Error: Couldn't load 'ui/marine_buy_bigicons.dds' (invalid format)
Error: IDirect3DDevice9::CreateVertexBuffer 1121280 bytes failed (Out of video memory)<!--QuoteEnd--></div><!--QuoteEEnd-->
My name is Joe and the game barely works for me. I'm very excited to play but am having major issues. Here is my relevant data.
<u><b>My Rig</b></u>
AMD Phenom 9850 Quad Core processor.
Nvidia GeForce 8800 GT.
3.00 GB of RAM.
Windows 7.
<u><b>My problems</b></u>
1. The game crashes fairly often, about once per game. Often it crashes during the pre-caching phase.
2. The game randomly misses texture files. It will have the texture file for being hurt as a marine one game and then a checkerboard pattern the next.
<u><b>My Steps</b></u>
1. I validated the install through STEAM.
2. I uninstalled, deleted the cache folder in APPDATA, and reinstalled.
3. I updated my graphics driver.
4. I turned down my graphic settings to medium and removed fancy things.
<b><u>My Log Files</u></b>
I have two log files.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Date: 10/31/12
Time: 11:37:42
--------------------------------------------
------------------
Build 227
Steam initialized
Render Device: NVIDIA GeForce 8800 GT
(8.17.13.142)
Sound Device: Speakers (Logitech G35
Headset) stereo
Record Device: Microphone (Logitech G35
Headset)
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 227
Connecting to server 199.21.113.34:28115
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_mineshaft.level'
Error: Couldn't open file
'cinematics/environment/light_flicker_01.cin
ematic'
Error: Couldn't open file ''
Finished loading 'maps/ns2_mineshaft.level'
Predict : 0.000000 : Loading VM Predict
Warning: Min Falloff (156.05760192871) is
greater than Max Falloff (151.1808013916)
for ambient sound event named:
sound/NS2.fev/ambient/cave/mineshaft_baseton
e
Warning: Min Falloff (156.05760192871) is
greater than Max Falloff (151.42999267578)
for ambient sound event named:
sound/NS2.fev/ambient/spooky_music_mineshaft
Chat Team 2 - extensionwire: help sorting
Chat Team 2 - extensionwire: they all warped
in deposit
Error: IDirect3DDevice9::CreateVertexBuffer
214800 bytes failed (Out of video memory)<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Date: 10/31/12
Time: 11:54:14
--------------------------------------------------------------
Build 227
Steam initialized
Render Device: NVIDIA GeForce 8800 GT (9.18.13.697)
Sound Device: Speakers (Logitech G35 Headset) stereo
Record Device: Microphone (Logitech G35 Headset)
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 227
Connecting to server 64.31.58.78:27015
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 227
Connecting to server 85.236.109.75:27215
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_docking.level'
Error: Couldn't open file ''
Error: Couldn't open file 'models/props/docking/docking_baggagescreens_01.model'
Error: Couldn't open file 'models/props/docking/docking_plants_test.model'
Error: Couldn't open file 'models/props/docking/docking_plants_test.model'
Error: Couldn't open file 'models/props/docking/docking_tram_01.model'
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: No shader specified for material 'materials/descent/descent_floor_01_a.material'
Finished loading 'maps/ns2_docking.level'
Predict : 0.000000 : Loading VM Predict
Error: Couldn't open file 'models/.material'
Error: No shader specified for material 'models/.material'
Error: Couldn't open file 'models/props/descent/docking_tram_03.material'
Error: No shader specified for material 'models/props/descent/docking_tram_03.material'
Error: Couldn't open file 'models/props/descent/docking_tram_02.material'
Error: No shader specified for material 'models/props/descent/docking_tram_02.material'
Error: Couldn't open file 'models/props/docking/docking_shower_towelrack3.model'
Error: Couldn't open file 'models/props/docking/shower_test.model'
Chat All - MildlyMad: gg :p
Chat All - TerraSleet: Braindead team
Chat All - SatanicBunny: lol
Chat All - ROEDERBABYLOL: -.-
Chat All - SatanicBunny: FIRST WIN AS A COMMANDER ###### YEAH XD
Error: Couldn't load 'ui/black_screen_borders.dds' (invalid format)
Error: Couldn't load 'ui/health_circle.dds' (invalid format)
Error: Couldn't load 'ui/damagefeedback/blood2.dds' (invalid format)
Error: Couldn't load 'ui/damagefeedback/blood1.dds' (invalid format)
Error: Couldn't load 'ui/marine_buy_bigicons.dds' (invalid format)
Error: IDirect3DDevice9::CreateVertexBuffer 1121280 bytes failed (Out of video memory)<!--QuoteEnd--></div><!--QuoteEEnd-->
Comments
Then verify your game cache files.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Date: 10/31/12
Time: 12:18:16
--------------------------------------------------------------
Build 227
Steam initialized
Render Device: NVIDIA GeForce 8800 GT (9.18.13.697)
Sound Device: Speakers (Logitech G35 Headset) stereo
Record Device: Microphone (Logitech G35 Headset)
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 227
Connecting to server 50.97.95.133:28115
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_mineshaft.level'
Error: Couldn't open file 'cinematics/environment/light_flicker_01.cinematic'
Error: Couldn't open file ''
Finished loading 'maps/ns2_mineshaft.level'
Predict : 0.000000 : Loading VM Predict
Warning: Min Falloff (156.05760192871) is greater than Max Falloff (151.1808013916) for ambient sound event named: sound/NS2.fev/ambient/cave/mineshaft_basetone
Warning: Min Falloff (156.05760192871) is greater than Max Falloff (151.42999267578) for ambient sound event named: sound/NS2.fev/ambient/spooky_music_mineshaft
Error: Couldn't load 'ui/unitstatus_alien.dds' (invalid format)
Error: Couldn't open file ''
Error: Couldn't open file ''
Chat Team 2 - Sgt. Peppers: sroting
Chat Team 2 - Sgt. Peppers: sorting
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords<!--QuoteEnd--></div><!--QuoteEEnd-->
Then verify your game cache files.<!--QuoteEnd--></div><!--QuoteEEnd-->
43 files failed to verify and were reacquired. :) Now to try it out.
And really, thank you very much for the polite post. (:
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Date: 10/31/12
Time: 12:45:59
--------------------------------------------------------------
Build 227
Steam initialized
Render Device: NVIDIA GeForce 8800 GT (9.18.13.697)
Sound Device: Speakers (Logitech G35 Headset) stereo
Record Device: Microphone (Logitech G35 Headset)
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 227
Error: Unrecognized key name ''
Connecting to server 199.192.205.188:27015
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_summit.level'
Finished loading 'maps/ns2_summit.level'
Predict : 0.000000 : Loading VM Predict
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Chat Team 1 - Goblix: jetpacks researched, exo on the way
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Client : 24104.621094 : Tried to use invalid looping flamethrower sound entity id: 503
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Couldn't open file ''
Chat Team 1 - SadistS: where is prototype lab<!--QuoteEnd--></div><!--QuoteEEnd-->
I think everything is related.
Time: 12:57:40
--------------------------------------------------------------
Build 227
Steam initialized
Render Device: NVIDIA GeForce 8800 GT (9.18.13.697)
Sound Device: Speakers (Logitech G35 Headset) stereo
Record Device: Microphone (Logitech G35 Headset)
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 227
Connecting to server 206.217.135.34:27115
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_mineshaft.level'
Error: Couldn't open file 'cinematics/environment/light_flicker_01.cinematic'
Error: Couldn't open file ''
Finished loading 'maps/ns2_mineshaft.level'
Predict : 0.000000 : Loading VM Predict
Warning: Min Falloff (156.05760192871) is greater than Max Falloff (151.1808013916) for ambient sound event named: sound/NS2.fev/ambient/cave/mineshaft_basetone
Warning: Min Falloff (156.05760192871) is greater than Max Falloff (151.42999267578) for ambient sound event named: sound/NS2.fev/ambient/spooky_music_mineshaft
Chat Team 1 - Loyram: clear
Chat Team 1 - BadRFI: poop
SoundEventInstance::SetPropertyInt(ambient/cave/cave tone, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/cave/cave tone, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/cave/cave tone, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/cave/cave tone, 18 = 25.6853): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/cave/cave tone, 17 = 11.7607): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/cave/cave tone, 1 = 0.68): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/cave/cave tone, 4 = -0.35): setValue(): An invalid object handle was used.
Chat Team 1 - Dakim: guys go back to base
SoundEventInstance::SetPropertyInt(ambient/cave/cave tone, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/cave/cave tone, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/cave/cave tone, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/cave/cave tone, 18 = 25.6853): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/cave/cave tone, 17 = 11.7607): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/cave/cave tone, 1 = 0.68): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/cave/cave tone, 4 = -0.35): setValue(): An invalid object handle was used.
Chat Team 1 - BadRFI: was nice knowing yall
Chat All - Joe Landolfi: l;
Error: Couldn't open file ''
Chat All - Joe Landolfi: infantry portal.
SoundEventInstance::SetPropertyInt(ambient/cave/cave tone, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/cave/cave tone, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/cave/cave tone, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/cave/cave tone, 18 = 25.6853): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/cave/cave tone, 17 = 11.7607): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/cave/cave tone, 1 = 0.68): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/cave/cave tone, 4 = -0.35): setValue(): An invalid object handle was used.
Chat All - Ndreams: any comm?
Chat Team 1 - Dakim: go to right
SoundEventInstance::SetPropertyInt(ambient/cave/cave tone, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/cave/cave tone, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/cave/cave tone, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/cave/cave tone, 18 = 25.6853): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/cave/cave tone, 17 = 11.7607): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/cave/cave tone, 1 = 0.68): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/cave/cave tone, 4 = -0.35): setValue(): An invalid object handle was used.
Chat All - Joe Landolfi: Infantry portal.
Error: Couldn't open file ''
Error: Couldn't load 'ui/health_circle.dds' (invalid format)
Chat Team 1 - Dakim: yes
Error: Couldn't load 'ui/marine_buy_bigicons.dds' (invalid format)
Chat Team 1 - Dakim: not really
Error: Couldn't open file ''
Chat Team 1 - Dakim: use the armory to heal
Chat Team 1 - [LT3] hiss: checking deposit
Chat Team 1 - [LT3] hiss: well ######
SoundEventInstance::SetPropertyInt(ambient/cave/cave tone, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/cave/cave tone, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/cave/cave tone, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/cave/cave tone, 18 = 25.6853): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/cave/cave tone, 17 = 11.7607): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/cave/cave tone, 1 = 0.68): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/cave/cave tone, 4 = -0.35): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/cave/cave tone, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/cave/cave tone, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/cave/cave tone, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/cave/cave tone, 18 = 25.6853): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/cave/cave tone, 17 = 11.7607): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/cave/cave tone, 1 = 0.68): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/cave/cave tone, 4 = -0.35): setValue(): An invalid object handle was used.
Error: Couldn't open file ''
Chat Team 1 - Loyram: no ammo
Error: Couldn't open file ''
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Chat Team 1 - Dakim: ya
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Chat Team 1 - Dakim: good
Chat Team 1 - Dakim: move tthere
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Chat Team 1 - Dakim: only 3
Chat Team 1 - Dakim: allowed
Chat Team 1 - BadRFI: rrrrrg
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Chat Team 1 - Dakim: base
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Chat Team 1 - dptd: is it possible to select where i want to spawn?
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Chat Team 1 - Dakim: we have nothhhing
Chat Team 1 - Loyram: inc onos to first base
Chat Team 1 - Loyram: operations*
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Chat All - Lady Noemie *Qc: hmmm ?
Chat Team 1 - Loyram: fade
Chat Team 1 - Loyram: was it portobello?
SoundEventInstance::SetPropertyInt(ambient/cave/cave tone, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/cave/cave tone, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/cave/cave tone, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/cave/cave tone, 18 = 25.6853): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/cave/cave tone, 17 = 11.7607): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/cave/cave tone, 1 = 0.68): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/cave/cave tone, 4 = -0.35): setValue(): An invalid object handle was used.
Chat Team 1 - Dakim: nice
Chat Team 1 - Dakim: gj
Chat Team 1 - Loyram: WINRAR!!!
Chat Team 1 - Dakim: move north
SoundEventInstance::SetPropertyInt(ambient/cave/cave tone, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/cave/cave tone, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/cave/cave tone, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/cave/cave tone, 18 = 25.6853): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/cave/cave tone, 17 = 11.7607): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/cave/cave tone, 1 = 0.68): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/cave/cave tone, 4 = -0.35): setValue(): An invalid object handle was used.
Chat All - oni: o
Chat Team 1 - Dakim: we need another comm
Chat Team 1 - Dakim: chair
Chat Team 1 - Dakim: hold what we have till i ca get exos
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Chat Team 1 - Dakim: we have 2<!--QuoteEnd--></div><!--QuoteEEnd-->
No, I am not receiving any errors anylonger during the precache phase. I am also not receive any missing textures. My game is now just crashing to desktop with a 'ns2.exe' stop working error.
5004 files reacquired.
First things first : congrats to the NS2 dev team, you really did a great work ! Thanks from a NS1 Fan.
Then, I was just about to say I have the exact same problem.
I tried a full uninstall/reinstall, but I still have missing files loading problems. It happen only since the build 227. I'll try the delete files/game cache check trick and tell you if it work.
Also, before this problem, I noticed crashes after 1 hour of gaming, or so, since build 225. It was always happening, no exception, as marine, as alien and on any map.
I never had this before 225. I was thinking of some kind of memory leak. But since my computer is not the most powerfull, I was not thinking about boring you with this.
My computer is a 2Ghz Dual core2, with Radeon HD 4500/5100 and 4 gb Ram.
Just enought to run the game... until now, but well, it happen.
Thanks again to all the UWE team.
The files missing are not the same...
It sure looks like the Steam Cache Bug, indeed.
The files missing are not the same...
It sure looks like the Steam Cache Bug, indeed.<!--QuoteEnd--></div><!--QuoteEEnd-->
Did you try:
Go to library
Right click on NS2
Click Properties
Click Local Files
Click Check integrity of game cache
Post the results.
<b>Also make sure that in the 'Updates' tab you have selected 'Always keep this game up to date'.</b>
Did this played for about...10 minutes. Crash again.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Date: 10/31/12
Time: 15:49:54
--------------------------------------------------------------
Build 227
Steam initialized
Render Device: NVIDIA GeForce 8800 GT (9.18.13.697)
Sound Device: Speakers (Logitech G35 Headset) stereo
Record Device: Microphone (Logitech G35 Headset)
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 227
Connecting to server 76.74.249.54:27415
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_summit.level'
Finished loading 'maps/ns2_summit.level'
Predict : 0.000000 : Loading VM Predict
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Couldn't open file ''
Error: Couldn't open file ''
Chat Team 2 - Gloating Chicken: no clue. i cna place eggs though
Chat Team 2 - Gloating Chicken: increases the odds i suppose
Chat Team 2 - Gloating Chicken: i'll just make all of them like that
Chat Team 2 - Gloating Chicken: getting the others in a second
Error: Couldn't open file ''
Error: Couldn't open file ''
Chat Team 2 - AestheticGamer: Ju7st turned off the power in the main base
Chat Team 2 - Gloating Chicken: working on crag hibve now
Chat Team 2 - Collie: 3 Exo at Computer Lab
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Client : 70102.203125 : Tried to use invalid looping flamethrower sound entity id: 337
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Client : 70159.093750 : Tried to use invalid looping flamethrower sound entity id: 337
Client : 70198.234375 : Tried to use invalid looping flamethrower sound entity id: 337
Error: Couldn't load 'models/alien/lerk/lerk_view_spike_spec.dds' (invalid format)
Client : 70241.609375 : Tried to use invalid looping flamethrower sound entity id: 337<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Date: 10/31/12
Time: 16:03:48
--------------------------------------------------------------
Build 227
Steam initialized
Render Device: NVIDIA GeForce 8800 GT (9.18.13.697)
Sound Device: Speakers (Logitech G35 Headset) stereo
Record Device: Microphone (Logitech G35 Headset)
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 227
Connecting to server 69.162.110.234:28115
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_veil.level'
Error: Couldn't open file ''
Error: Couldn't load 'materials/descent/descent_floor_01_a_normal.dds' (File not found)
Finished loading 'maps/ns2_veil.level'
Predict : 0.000000 : Loading VM Predict
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Chat Team 1 - mass_destoryer: sorry
Error: Couldn't load 'ui/marine_buy_bigicons.dds' (invalid format)
Chat Team 1 - mass_destoryer: ow<!--QuoteEnd--></div><!--QuoteEEnd-->
I have not, but will try it now.
My FPS jumped from 30 fps (abnormal) to 70 fps (normal) when I did this. Also, I now cannot find servers on the server tab. Lol.
<a href="http://hypernovadesign.co.uk/nanogrid/" target="_blank">http://hypernovadesign.co.uk/nanogrid/</a>
It deleted my response. I went in-game with streaming textures and everything was fine until I joined marines. I spawned, walked off the platform and all my textures (everything) went checkerboard then crashed to desktop. The log file on this is so large that it wont let me post it here.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Date: 10/31/12
Time: 16:23:32
--------------------------------------------------------------
Build 227
Steam initialized
Render Device: NVIDIA GeForce 8800 GT (9.18.13.697)
Sound Device: Speakers (Logitech G35 Headset) stereo
Record Device: Microphone (Logitech G35 Headset)
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 227
Error: Unrecognized key name ''
Error: Unrecognized key name ''
Error: Unrecognized key name ''
Error: Unrecognized key name ''
Connecting to server 69.39.236.93:27015
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_mineshaft.level'
Error: Couldn't open file 'cinematics/environment/light_flicker_01.cinematic'
Error: Couldn't open file ''
Finished loading 'maps/ns2_mineshaft.level'
Predict : 0.000000 : Loading VM Predict
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_tram.level'
Error: IDirect3DDevice9::CreateVertexBuffer 336 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 224 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 616 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 896 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 1120 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 336 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 616 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 896 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 1008 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 1344 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 1456 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 784 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 504 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 840 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 1344 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 616 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 1008 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 1344 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 1568 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 896 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 784 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 1456 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 1512 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 1568 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 1568 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 672 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 784 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 1288 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 1568 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 9920 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 1288 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 1176 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 672 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 392 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 224 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 336 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 224 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 224 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 224 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 224 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 224 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 224 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 224 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 336 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 224 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 896 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 336 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 224 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 224 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 224 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 224 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 224 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 224 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 224 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 224 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 224 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 672 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 224 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 560 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 224 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 224 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 224 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 224 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 224 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 448 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 224 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 448 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 1624 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 952 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 1568 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 1624 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 392 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 224 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 1008 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 336 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 1568 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 1512 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 1568 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 1400 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 1792 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 1400 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 1344 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 1736 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 224 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 224 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 224 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 224 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 224 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 448 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 224 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 504 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 448 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 224 bytes failed (Out of video memory)
Error: IDirect3DDevice9::CreateVertexBuffer 1400 bytes failed (Out of video memory)<!--QuoteEnd--></div><!--QuoteEEnd-->
some kind of memory leak for some geforce users?? (geforce560)
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Date: 10/31/12
Time: 16:34:11
--------------------------------------------------------------
Build 227
Steam initialized
Render Device: NVIDIA GeForce 8800 GT (9.18.13.697)
Sound Device: Speakers (Logitech G35 Headset) stereo
Record Device: Microphone (Logitech G35 Headset)
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 227
Connecting to server 50.97.95.133:28115
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_veil.level'
Error: Couldn't open file ''
Error: Couldn't load 'materials/descent/descent_floor_01_a_normal.dds' (File not found)
Finished loading 'maps/ns2_veil.level'
Predict : 0.000000 : Loading VM Predict
Chat All - DggMuffin: you guys new comm's?
Error: Couldn't load 'ui/marine_buy_bigicons.dds' (invalid format)
Error: Couldn't load 'materials/infestation/infestation_decal.dds' (invalid format)
Error: Couldn't open file ''
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: PhysX: User allocator returned NULL.<!--QuoteEnd--></div><!--QuoteEEnd-->
Usually it crashes on precaching, but if I do get into a game, looks like this:
<img src="http://i.imgur.com/v3Wrx.jpg" border="0" class="linked-image" />
Crashes a few seconds later.