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Hello Subnauts!
We’re writing to you today to let you know that we have made the difficult decision to close the Unknown Worlds forums.
We want to thank you all for your support here in reporting bugs, and providing feedback on both Subnautica and Below Zero, during the course of Early Access and beyond.
Your support remains, as always, incredibly important and valuable to us, and with that in mind, we would like to invite you to continue to interact with us and the wider community on some of our more active platforms, especially
our official Discord
.
All of the content on the forums will remain available in read-only mode, but it will no longer be possible to create new topics or posts as of June 21st 2021.
We hope to welcome you all on our Discord and
other community platforms very soon
.
Keep diving,
Unknown Worlds Team.
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Ideas and Suggestions
Egg counter for commander
RiCexEaTeR
Join Date:
2010-05-10
Member:
71700
Members, Reinforced - Shadow
October 2012
in
Ideas and Suggestions
sometimes comms need to know how many eggs are on the field so i know to spawn more.
please!
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yehawmcgraw
Join Date:
2012-09-16
Member:
159694
Members
October 2012
Yes, right now the players know the # of eggs and the commander does not, where instead it needs to be the other way around. Kind of silly actually...
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Sehzade
Join Date:
2010-12-29
Member:
76024
Members
October 2012
that's true.
Also the Khammander does not see which upgrades are done.
if a structure gets destroyed you don't get the notification "XXX lost" or just a list of available upgrades.
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Kouji_San
Sr. Hινε UÏкεεÏεг - EUPT Deputy
The Netherlands
Join Date:
2003-05-13
Member:
16271
Members, NS2 Playtester, Squad Five Blue
October 2012
Both are on the todo list :)
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Comments
Also the Khammander does not see which upgrades are done.
if a structure gets destroyed you don't get the notification "XXX lost" or just a list of available upgrades.