Re-make of a previous
Terawatt_99
Join Date: 2002-02-09 Member: 188Members
<div class="IPBDescription">Hallway...</div>ok, i've re-structured that hall i posted earlier, so here are two pics:
Comments
(comments and the rest are always welcome <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> )
[edit]Oh. No. I see shadows. Oh. Windows. It's day out. Ok, this makes sense now. Ignore me.[/edit]
<!--EDIT|Moleculor|Mar. 26 2002,22:51-->
1: It looks kinda bright so i am guessing it is near the marine spawn. NOw that is all find and dandy but i was thinking maybe you should tone down the light a little but that is just a personal thing i guess.
2: What are thoses grates for? Looks or do they have a purpose? Maybe i am missing the point.
Think that is about it, I am sure some other real mappers will give ya more comments. Good luck on the map and such ;P
First off, that grating, while it is much better then before, still looks "off" to me. Try putting a brush trim around each one, if your w_poly can take it.
Secondly, while the brightness looks like it would be nice for a marine start area (in some maps), I don't really like the use of the big white lights there... I'm not sure what to suggest here... maybe make them a bit smaller or differently angled? I don't know, maybe they just need some sort of trim or something.
Thirdly, the hallway could definately benefit from a more lively and colored texture use. Everything here is all greyish, and properly mixing some darker shades of color in would really make it look more detailed.
Overall, I like this hall a lot. The light from the windows feels so natural. This is a lot different then what I am doing with my marine area (in terms of brightness and such), but it is what's going to work on most maps.
Keep it up!
<!--EDIT|ken20banks|Mar. 26 2002,23:48-->
Oh and are you actually gonna use this for a map, or make it a prefab? You were the hallwayprefab guy weren't you? Sorry if you're not <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->