Skulk Backstab?
Secret_Ninja
Join Date: 2002-11-19 Member: 9286Members
I'm not sure how this would really affect gameplay, and I actually don't even really insist on it being implemented, it is more me thinking (or in this case typing) aloud...
But what if skulks had something equivalent to a backstab? Maybe the first attack done upon a marine will do double damage if it is done to their backside. I understand the consequences, since it would mean that skulks could insta-kill unwary marines, but I think it could make playing the "hide-and-ambush" skulk a little more fun. I really don't know how it would be implemented, though...it shouldn't always do twice as much to attack the back of a marine, but somehow if the game knew that you were really surprising a marine...it could be fun!
But what if skulks had something equivalent to a backstab? Maybe the first attack done upon a marine will do double damage if it is done to their backside. I understand the consequences, since it would mean that skulks could insta-kill unwary marines, but I think it could make playing the "hide-and-ambush" skulk a little more fun. I really don't know how it would be implemented, though...it shouldn't always do twice as much to attack the back of a marine, but somehow if the game knew that you were really surprising a marine...it could be fun!
Comments
And a couple more chomps to kill a marine with Heavy armour and full armour upgrades .
Either way, consider that it's already pretty easy to kill a marine in two bites, especially considering the bite attack is pretty fast. Often times if a light armor marine is sitting there with back turned, unless he's a good player, he's skulk food.
Having it be only one hit doesn't give marines enough time to react to the attack, and the marines have enough problems with skulk attacks anyway.
Not an insult to the original poster, just a peeve
Not an insult to the original poster, just a peeve<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Ahem, riiight...
Seriously, I already believe the game is well-balanced, or at the very least on it's way to being balanced. This is less of a suggestion and more of an interesting idea. I don't necessarily <i>want</i> it to be implemented, I just wanted feedback. Except feedback that calls me biased and stupid for even thinking about how the game could progress or evolve.
I don't know what can be coded and what can't. I already said that the back of a marine shouldn't automatically take twice as much damage at all times. I was thinking more along the lines of a surprise attack to the back does double damage, with all subsequent attacks doing normal damage. In any case, I <i>don't</i> want this, I just want your ideas about it.
Though I do think that this particular suggestion might unbalance the game a bit <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
But what if skulks had something equivalent to a backstab? Maybe the first attack done upon a marine will do double damage if it is done to their backside. I understand the consequences, since it would mean that skulks could insta-kill unwary marines, but I think it could make playing the "hide-and-ambush" skulk a little more fun. I really don't know how it would be implemented, though...it shouldn't always do twice as much to attack the back of a marine, but somehow if the game knew that you were really surprising a marine...it could be fun!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
it only encourage more campers :/
Well, technically, skulks are supposed to camp a bit, since they definitely can't run around with "guns blazin'".
Anyways, I'll concede now and agree that it isn't the greatest idea in the world. I just wanted to see how people feel about changes in actual gameplay dynamics. I mean, I could suggest "merins need heat vizin gogles cuz I alwayz get bite from som alien and I like to see ppl".
Early game that'd be way too much of an advantage. But later on when Marines get HA/Armor upgrades, they're really hard to kill as a skulk. That'd help a bit against those tougher tin cans.
Maybe as a Sensory Upgrade :), you sense the neck of your Enemy :)
What if the marine is just standing in the middle of a hallway, not moving, with his back to me? I think the skulk should have at least some sort of advantage due to the marine's stupidity, even if he cost 50 times more than me. Think of it like this: If an archer was on top of a hill and a knight was at the bottom stuck in the mud, who would win? Would it really matter that the knight had spent more on his equipment than the archer? No, because the archer is on high ground and the knight is in the mud. It's about circumstance. If a marine presents his unguarded back to me, I think I should get the "high ground" advantage and be able to kill/heavily wound him. Heavy armour or no.