New Map In Progress

Totoro_HunterTotoro_Hunter Join Date: 2002-11-10 Member: 8080Members
<div class="IPBDescription">Ns_bgh</div> Just started a new ns map, loosely based on the layout of BGH from starcraft, any suggestions would be helpfull, and ill try to get some screenies up within the week

Comments

  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    Repeat after me...

    NATURAL SELECTION...

    IS NOT...

    STARCRAFT!


    Thus, maps should be totally original... although nobody can stop you from making it, it certainly won't get considered for official inclusion. But, if you really want to make a StarCraft knockoff for some deluded reason, good luck anyways. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • Totoro_HunterTotoro_Hunter Join Date: 2002-11-10 Member: 8080Members
    edited November 2002
    sure, but some of the sounds are ripped from it or at least sounds nearly exactly the same and besides i said following that layout, it wont be an exact copy, its going to be more of a space station theme
  • CloseyClosey Join Date: 2002-11-06 Member: 7286Members, Constellation
    No sounds were ripped from Starcraft. Sounds that sound similar to ones from games/movies is because they purchased a proffesional sound effects library that is used in both movies and games.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    The female voice actor in NS did voices for Starcraft. That could be another reason you hear similarities.
  • CloseyClosey Join Date: 2002-11-06 Member: 7286Members, Constellation
    Really?

    Neat <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    I was watching this really bad film with Leslie Neilson in it, called 'Dracula: Dead and Loving It.' There was this scene where he climbs through the window, and the sound effect for him opening the window was IDENTICAL to the one used in NS for when the Marines spawn. No joke!

    Please forgive me for associating NS with Dracula: Dead and Loving It.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    <!--QuoteBegin--Totoro_Hunter+Nov 19 2002, 03:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Totoro_Hunter @ Nov 19 2002, 03:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->sure, but some of the sounds are ripped from it or at least sounds nearly exactly the same and besides i said following that layout, it wont be an exact copy, its going to be more of a space station theme<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    There are no sounds in all of NS that are ripped from SC. Period. Flayra has spent hundreds of dollars on sound library's and sfx people to modify and improve sounds, be a bit more grateful.
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    Now dont u feel just silly for critizising the man who gave us NS..


    Still to this day, I do not understand the complaining people.

    God created Flayra

    Flayra created NS

    NS replaced God

    Ns rules the world <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Well Flayra wasted hundreds of bucks then! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    He could of just hired HELLCHICK @ <a href='http://www.planethalflife.com/voxfeminae/' target='_blank'>http://www.planethalflife.com/voxfeminae/</a>
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    doubt she's as good as <b>professional sound peeps</b>
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    She IS a professionnal voice actress.
    She worked on quite a few mod projects.

    she even did the voices for AHL and Urban Terror

    And if you use Gamespy arcade, she's the intro! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Cash_Car_StarCash_Car_Star Join Date: 2002-11-03 Member: 6448Members
    <!--QuoteBegin--SamR+Nov 19 2002, 10:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SamR @ Nov 19 2002, 10:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I was watching this really bad film with Leslie Neilson in it, called 'Dracula: Dead and Loving It.' There was this scene where he climbs through the window, and the sound effect for him opening the window was IDENTICAL to the one used in NS for when the Marines spawn. No joke!

    Please forgive me for associating NS with Dracula: Dead and Loving It.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I liked that movie...

    Not the highest of comedy but it had it's funny parts.
  • Totoro_HunterTotoro_Hunter Join Date: 2002-11-10 Member: 8080Members
    <!--QuoteBegin--Cyanide+Nov 19 2002, 10:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cyanide @ Nov 19 2002, 10:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Totoro_Hunter+Nov 19 2002, 03:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Totoro_Hunter @ Nov 19 2002, 03:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->sure, but some of the sounds are ripped from it or at least sounds nearly exactly the same and besides i said following that layout, it wont be an exact copy, its going to be more of a space station theme<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    There are no sounds in all of NS that are ripped from SC. Period. Flayra has spent hundreds of dollars on sound library's and sfx people to modify and improve sounds, be a bit more grateful.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    ok, im wrong, im not knocking the game, its a great game and the team has done alot of great work
  • WingWangManWingWangMan Join Date: 2002-11-03 Member: 5856Members
    BGH? Well that takes out a lot of the strategy, such as expanding and holding resource towers while taking down theirs. BGH in Starcraft was the bane of all maps... build for an hour, attack for an hour.... now that's what I call boring......
  • TgireTgire Join Date: 2002-11-01 Member: 3121Members
    BGH in SC was the dumbest map ever. And like idiots, people clambered to play it. Now almost all SC games on Bnet are BGH.

    If you have any common decency, don't screw up NS by making this map.
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    face it people are idiots and want maps that take no skill...
  • BouncyBouncy Join Date: 2002-11-07 Member: 7623Members
    give him a break guys... you guys say ns is not sc... so whats wrong with making the map... think about it your right they are both different so even if the maps were the same the way u play them wouldnt be... i say go for it mate dont let these cynical **obscenity** ruin it for you
  • MoebiusMoebius Join Date: 2002-08-01 Member: 1045Members, Constellation
    I dont think it would be that exciting, because in starcraft you have a chance of getting more people than the other person before he doesn... but in NS you have the same amount no matter what, seems to me like a "BGH" map would be a big huge long stalemate that would last hours and hours and hours and hours and hours and hours and hours and hours and hours and hours and hours and hours and hours and hours and hours and hours and hours and hours and hours and hours and hours and hours and hours and hours.. and more hours. PLUS BGH is outdoors and there is to be NO outdoor maps because then commander makes no sense unless you are completely ignorant.
  • CayCay Join Date: 2002-11-12 Member: 8329Members
    I dont see why everyone seems to harp on CS and SC whenever someone wants to bring up an idea that is similar to thiers, both are great games, CS was and is revolutionary and fun its team based tactical shooting . SC was the next command and Conquer. and they both have heavy influances on this game. BGH is not a ban on SC, its a blessing for the players who just want to have some carnal destruction, building for that hour gives you the hour of pure viceral joy as you and your enemys shred each others armys. NS is niether game, but that doesnt mean you cant learn from thier successes, obviously people enjoy them in droves for a reason and incorporating some of thier drawing power into NS can only lead to a fuller, and probably healthier community.
  • CayCay Join Date: 2002-11-12 Member: 8329Members
    edited November 2002
    <!--QuoteBegin--Moebius+Nov 19 2002, 09:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moebius @ Nov 19 2002, 09:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->PLUS BGH is outdoors and there is to be NO outdoor maps because then commander makes no sense unless you are completely ignorant.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    please be sure to tell field commanders that they make no sense except for the completely ignorant. Outdoor maps are discouraged because they dont fit the designers vision, that doesnt mean they cant be done in character, overhead view? how about satalite uplink? Teleporting items from thin air? Orbital drop support, able to materialize small inanimate objects but the more complex the better homeing tech required (hence ranges from armorys and in the case of marines designated pads) nano nodes? underground current taps, sorta like cutting into a modern day powerline, only in an underground network. Its not hard to come up with good explanations to support outside maps, but its not what the devs want, and it would make things real hard on the aliens (what with flat line of sight and few hiding spots.)
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