Flamethrower
Grabax
Join Date: 2012-11-02 Member: 165819Members
<div class="IPBDescription">not sure if bugged or just weak</div>Dear community
I'm total newb (even if i was beta tester i'm still noobz), every time i'm playing as marine my com never research flamethrowes because they are just too weak?
I think its good idea to buff that weapon.
Regards
Derp Derpson
I'm total newb (even if i was beta tester i'm still noobz), every time i'm playing as marine my com never research flamethrowes because they are just too weak?
I think its good idea to buff that weapon.
Regards
Derp Derpson
Comments
The only problem is that the fire debuff doesn't seem to do anything besides the (so minor it may as well not be there) energy regen reduction. I hit a Skulk for 65 damage with the Flamethrower and he chased after me for the entire duration of the flame debuff (Had a Jetpack)...and not only did he not run out of energy, but he didn't die either. I would think that being <i>on fire</i> would do noticeable damage.
Forgot to mention that it kills alien energy regeneration.
I have always thought this about the late tier weapon that is the flamethrower, and how it will be percieved.
The assumption (and it should be a correct assumption due to cost/time it appears) is that higher upgrades will do more damage to aliens, yet to me it has its own category as a support unit. If you can imagine it, a mid-late game Gorge but for marines.
The flamer does need more support roles I think, setting things alight for area denial, or some other factor. But to buy a weapon for 25 in the mid-late game and go down to a single skulk must be confusing!
The original OP (as others have mentioned) this weapon plays a support role. I believe it stops whips from hitting grenades away, reduces energy of aliens, destroys infestation VERY quickly. I can't remember what else off the top of my head.
It helps reduce it, but it does not "kill it" they really need to increase the amount it reduces it by.
Well it doesn't kill it but it has a great inpact of such forms as fade.
There are other things it could do, such as setting fire to your own structures to defend them (think nanoshield) temporarily.
OR perhaps firing it at the ground for a moment or two could create a wall of flame to deny an enemy.
Flaming exosuit anyone?
If it is to be a support weapon, just make its uses really broad.
There are other things it could do, such as setting fire to your own structures to defend them (think nanoshield) temporarily.
OR perhaps firing it at the ground for a moment or two could create a wall of flame to deny an enemy.
Flaming exosuit anyone?
If it is to be a support weapon, just make its uses really broad.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well, they said they were thinking of secondary functions for the Flamethrower. My contribution was a fuel stick (that used ammo, 'cause...it is your ammo) that could be set on fire for area denial.