Please don't do this mistake too, tell us our FoV UWE

NiklasdiverNiklasdiver Join Date: 2012-02-18 Member: 146675Members, Reinforced - Supporter, Reinforced - Shadow
<div class="IPBDescription">Don't make me guess it.</div>This is a pretty simple thing, but really annoying as many games do it. Include a number next to the FoV slider, i don't want to have to guess what FoV im playing with.
And, does anyone know a console command to set the fov manuelly and accurate?

Comments

  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    Fov is different for different classes:

    kDefaultFov = 90
    kEmbryoFov = 100
    kSkulkFov = 105
    kGorgeFov = 95
    kLerkFov = 100
    kFadeFov = 90
    kOnosFov = 90
    kExoFov = 95

    It also varies depending on the aspect ratio you are playing at. At the lowest setting in the options at 4:3 then those values I posted are true. The highest setting in the options adds on 20 to those, and playing on 16:10 and 16:9 adds extra as well.
  • GISPGISP Battle Gorge Denmark Join Date: 2004-03-20 Member: 27460Members, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester, Forum staff
    I have reported that numbers should be added to all the sliders some days ago, so expect changes in the future.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited November 2012
    I think we need a class window as well, so you can change the FoV per alien/marine. I find that 125 on Skulk is handy, but it distorts a lot. Also it looks weird with the weapon model not being affected. Do I want long guns, not sure, but it still looks weird :P
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--quoteo(post=2006218:date=Nov 2 2012, 06:33 AM:name=Wilson)--><div class='quotetop'>QUOTE (Wilson @ Nov 2 2012, 06:33 AM) <a href="index.php?act=findpost&pid=2006218"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Fov is different for different classes:

    kDefaultFov = 90
    kEmbryoFov = 100
    kSkulkFov = 105
    kGorgeFov = 95
    kLerkFov = 100
    kFadeFov = 90
    kOnosFov = 90
    kExoFov = 95

    It also varies depending on the aspect ratio you are playing at. At the lowest setting in the options at 4:3 then those values I posted are true. The highest setting in the options adds on 20 to those, and playing on 16:10 and 16:9 adds extra as well.<!--QuoteEnd--></div><!--QuoteEEnd-->
    There is an FoV slider as well... So I guess it's a ratio system used for the different classes? It's pretty cool that they did that, like skulk having higher F0V.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    FYI, the slider adds 20 to those values at max setting :)
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