Easier structures acces

eXaeXa Join Date: 2007-09-22 Member: 62400Members
edited November 2012 in Ideas and Suggestions
<div class="IPBDescription">For commanders</div>When you play FFA the commander can change several times during the game, because the comm leave the game or is ejected and when that happen and you try to be the commander there are several structures everywhere on the map, so when for example a hive is under attack you go to the hive and you want to protect it but you loose time looking for the advanced structures because you don't know if the previous comm built them and you don't know where they are in the room.

So my idea is that when the commander is watching a zone, advanced structures that are in that zone appear on the commander screen (on the right of my screenshot) in a way that allows the commander to have quick access to them (one icon for all the structures of the same type, one click to scroll trough all the structures of the same type and double click to select all the structures of a type)
This way the comm could press space to focus the attacked zone and then click on the advanced structures icons and trigger defensive/offensive skills, my screenshot is for alien commander but the same could be done for the marines

<img src="https://dl.dropbox.com/u/16395058/comm.png" border="0" class="linked-image" />

Comments

  • SixPairsOfFeetSixPairsOfFeet Join Date: 2012-02-18 Member: 146689Members, Reinforced - Shadow
    I'd love to have this, too. And while you're at it, display an icon for each shell, veil or spur on screen that has not been upgraded yet.
  • eXaeXa Join Date: 2007-09-22 Member: 62400Members
    <!--quoteo(post=2006429:date=Nov 2 2012, 02:49 PM:name=SixPairsOfFeet)--><div class='quotetop'>QUOTE (SixPairsOfFeet @ Nov 2 2012, 02:49 PM) <a href="index.php?act=findpost&pid=2006429"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd love to have this, too. And while you're at it, display an icon for each shell, veil or spur on screen that has not been upgraded yet.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The main idea was for advanced only so the commander hud doesn't get too loaded, but if the team notice it and want to implement it I think they would find the best way for it :)
  • eXaeXa Join Date: 2007-09-22 Member: 62400Members
    Though about something else for commander hud, giving the marine comm a coloration of zones unpowered in red, and show the infestation on the map to the alien comm to track marines pushing
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