need help with nvidia .dds plugin

JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
edited November 2012 in Modding
<div class="IPBDescription">trying to get glow effects with .dds</div>I'm trying to create a glow effect for some UI elements for Combat and other mods but when I save using the nvidia .dds plugin it does this to the image

<img src="http://i.imgur.com/FaMyd.jpg" border="0" class="linked-image" />

I wonder if anyone got any ideas on how to fix this or maybe upload and send the profile they are using.

btw when I press 2d perview it shows me the picture ( still messed up and no effect ) if I press 3d preview it gives me 6 versions of that image in different stages one of them is working correctly but I don't know how to get it.

After asking Brian about it he told me to check if I compressed the file too much I tried changing those settings but still nothing, there are alot of other settings that I don't want to mess with because I simply have no clue what they do and as far as I can tell there is no way to reset to default.

ps.
To developers if you are reading this, can we get support for .png format for UI stuff the engine allready supports it for loading screens so I see no reason to not being able to do it stright from photoshop simple and easy without the need to go thru plugins or the build process.

Hope someone can help as this have been bugging me for some time now.

Thanks

Comments

  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    I was able to save this successfully with my settings:
    <ul><li>DXT5 ARGB 8bpp | interpolated alpha</li><li>2D Texure</li><li>No MIP maps</li></ul>

    I've noticed that the photoshop dds plugin doesn't work as well as the included builder which compiles psd into dds for you. After Insight was officially included and they ran all my textures through the builder, everything was 10x sharper. I haven't tried getting it to work yet, but you may want to look into that as well.
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->To developers if you are reading this, can we get support for .png format for UI stuff the engine allready supports it for loading screens so I see no reason to not being able to do it stright from photoshop simple and easy without the need to go thru plugins or the build process.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Did GUIItem:SetTexture stop working for pngs I know it used to work fine for them before or are you doing something with materials for gui stuff
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    edited November 2012
    <!--quoteo(post=2008238:date=Nov 3 2012, 05:07 PM:name=Huze)--><div class='quotetop'>QUOTE (Huze @ Nov 3 2012, 05:07 PM) <a href="index.php?act=findpost&pid=2008238"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I was able to save this successfully with my settings:
    <ul><li>DXT5 ARGB 8bpp | interpolated alpha</li><li>2D Texure</li><li>No MIP maps</li></ul>

    I've noticed that the photoshop dds plugin doesn't work as well as the included builder which compiles psd into dds for you. After Insight was officially included and they ran all my textures through the builder, everything was 10x sharper. I haven't tried getting it to work yet, but you may want to look into that as well.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thanks for the tips Huze will try that.


    <!--quoteo(post=2008260:date=Nov 3 2012, 05:25 PM:name=fsfod)--><div class='quotetop'>QUOTE (fsfod @ Nov 3 2012, 05:25 PM) <a href="index.php?act=findpost&pid=2008260"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Did GUIItem:SetTexture stop working for pngs I know it used to work fine for them before or are you doing something with materials for gui stuff<!--QuoteEnd--></div><!--QuoteEEnd-->

    Not sure actully I assumed they didnt work with .png because the programmers kept asking me to save as .dds I don't know if they looked into it, will ask them to test next time I make something.
  • DghelneshiDghelneshi Aims to surpass Fana in post edits. Join Date: 2011-11-01 Member: 130634Members, Squad Five Blue, Reinforced - Shadow
    <!--quoteo(post=2008238:date=Nov 3 2012, 05:07 PM:name=Huze)--><div class='quotetop'>QUOTE (Huze @ Nov 3 2012, 05:07 PM) <a href="index.php?act=findpost&pid=2008238"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've noticed that the photoshop dds plugin doesn't work as well as the included builder which compiles psd into dds for you. After Insight was officially included and they ran all my textures through the builder, everything was 10x sharper. I haven't tried getting it to work yet, but you may want to look into that as well.<!--QuoteEnd--></div><!--QuoteEEnd-->
    All UI textures are uncompressed since Build 19x (don't remember the exact build). Of course they are sharper if you compressed them with DXT before. :P
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    <!--quoteo(post=2008465:date=Nov 3 2012, 02:28 PM:name=Dghelneshi)--><div class='quotetop'>QUOTE (Dghelneshi @ Nov 3 2012, 02:28 PM) <a href="index.php?act=findpost&pid=2008465"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->All UI textures are uncompressed since Build 19x (don't remember the exact build). Of course they are sharper if you compressed them with DXT before. :P<!--QuoteEnd--></div><!--QuoteEEnd-->
    I sent them the same dds files I was using in insight. They rebuilt them with the builder and they looked better in-game. I assumed it was something to do with mipmap quality, not compression.
  • JimWestJimWest Join Date: 2010-01-03 Member: 69865Members, Reinforced - Silver
    Btw., I can confirm that you can just use .png ingame instead of .dds, works without any problems.
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