Mine Planting
Mr_Bean
Join Date: 2002-11-09 Member: 7943Members
<div class="IPBDescription">For those that know not how(Pic Heavy)</div> How to Plant Mines.... Most people never even see the little Buggers as Commanders have no idea how vauable they are in base defense
First the Basics...
What a Mine Doorway SHOULD look like
<img src='http://blackadder.freeservers.com/doorway.jpg' border='0' alt='user posted image'>
<a href='http://blackadder.freeservers.com/doorway.jpg' target='_blank'>http://blackadder.freeservers.com/doorway.jpg</a>
Remeber in small spots Alernation positions is very imporant, also try and move the mines so they are not right in a strait line
Despite how good that looks you want a staggered position, bottom furthest out, top Furthest in... Why? Because Lurks and Leaping Skulks will try to jump your mines and when jumping/flying you tend to go up then down, So you want your mines either going down then up or Up then Down to take advatnage of that little thing called Gravity when they try and jump over them
next...
<b>DISTANCE</b>
<img src='http://blackadder.freeservers.com/econlaser.jpg' border='0' alt='user posted image'>
<a href='http://blackadder.freeservers.com/econlaser.jpg' target='_blank'>http://blackadder.freeservers.com/econlaser.jpg</a>
See those Lasers?, See how Far Apart they are? NEVER let you mines get any closer than that or they will set each other off, Plant as many on each collum as you like, but unless you want raging firestorm that sets of fifty mines for triping one... Set them exactly that far back(Roughly three Turret Factorys apart if you want a comparsion)
Also notice at what height those mines are at, The First one, No Skulks/Lurks can get by as they set off the mines, The second Set in the Distance however can be gotten past by a smart lurk
NEXT
<b>Staggering</b>
Observer here
<img src='http://blackadder.freeservers.com/falsesenselaser.jpg' border='0' alt='user posted image'>
<a href='http://blackadder.freeservers.com/falsesenselaser.jpg' target='_blank'>http://blackadder.freeservers.com/falsesenselaser.jpg</a>
As you can see I've stagered the Lasers here so there is an extra trip a little ways past the first line
Why? Because if you have Lurks with Celenity they can outrun most of your mine setups, So you set a 3rd Mine roughly the distance of your rifle away from the others to catch speedy Lurks and reduce them into tiny Lurk bit ceral mix
Now for some don'ts
<a href='http://blackadder.freeservers.com/fourlaser.jpg' target='_blank'>http://blackadder.freeservers.com/fourlaser.jpg</a>
DONT set your mines up like that, its wasteful and there is a gap a Lurk can slip through
DONT Set you mines up like this
<a href='http://blackadder.freeservers.com/laser1.jpg' target='_blank'>http://blackadder.freeservers.com/laser1.jpg</a>
Though yes.... It does look very shiny.....
But if somone so much as Sneezes you loose the entire set
Ok there you go... Question comments?
<b>Note:</b>
If you could not see any of the pics(And my Host has started acting like a batard agian, click the link underneath each image to go to it, Failing that, copy and paste it into your browser window
First the Basics...
What a Mine Doorway SHOULD look like
<img src='http://blackadder.freeservers.com/doorway.jpg' border='0' alt='user posted image'>
<a href='http://blackadder.freeservers.com/doorway.jpg' target='_blank'>http://blackadder.freeservers.com/doorway.jpg</a>
Remeber in small spots Alernation positions is very imporant, also try and move the mines so they are not right in a strait line
Despite how good that looks you want a staggered position, bottom furthest out, top Furthest in... Why? Because Lurks and Leaping Skulks will try to jump your mines and when jumping/flying you tend to go up then down, So you want your mines either going down then up or Up then Down to take advatnage of that little thing called Gravity when they try and jump over them
next...
<b>DISTANCE</b>
<img src='http://blackadder.freeservers.com/econlaser.jpg' border='0' alt='user posted image'>
<a href='http://blackadder.freeservers.com/econlaser.jpg' target='_blank'>http://blackadder.freeservers.com/econlaser.jpg</a>
See those Lasers?, See how Far Apart they are? NEVER let you mines get any closer than that or they will set each other off, Plant as many on each collum as you like, but unless you want raging firestorm that sets of fifty mines for triping one... Set them exactly that far back(Roughly three Turret Factorys apart if you want a comparsion)
Also notice at what height those mines are at, The First one, No Skulks/Lurks can get by as they set off the mines, The second Set in the Distance however can be gotten past by a smart lurk
NEXT
<b>Staggering</b>
Observer here
<img src='http://blackadder.freeservers.com/falsesenselaser.jpg' border='0' alt='user posted image'>
<a href='http://blackadder.freeservers.com/falsesenselaser.jpg' target='_blank'>http://blackadder.freeservers.com/falsesenselaser.jpg</a>
As you can see I've stagered the Lasers here so there is an extra trip a little ways past the first line
Why? Because if you have Lurks with Celenity they can outrun most of your mine setups, So you set a 3rd Mine roughly the distance of your rifle away from the others to catch speedy Lurks and reduce them into tiny Lurk bit ceral mix
Now for some don'ts
<a href='http://blackadder.freeservers.com/fourlaser.jpg' target='_blank'>http://blackadder.freeservers.com/fourlaser.jpg</a>
DONT set your mines up like that, its wasteful and there is a gap a Lurk can slip through
DONT Set you mines up like this
<a href='http://blackadder.freeservers.com/laser1.jpg' target='_blank'>http://blackadder.freeservers.com/laser1.jpg</a>
Though yes.... It does look very shiny.....
But if somone so much as Sneezes you loose the entire set
Ok there you go... Question comments?
<b>Note:</b>
If you could not see any of the pics(And my Host has started acting like a batard agian, click the link underneath each image to go to it, Failing that, copy and paste it into your browser window
Comments
Placing them on the ground has the added benefit of having no red laser, and anything that trips them will be right on top of them. So along with the configurations you see in this helpful post, remember to place one or two mines on the ground as backups incase a skulk trips one.
Since most aliens don't take enhanced sight, you can place mines on the floor in dark corners around key positions to prevent aliens from taking up nest there.
Twilight
Oh and
Additon, I found a good role of thumb for mine planting, Look for where a fellow Marines head is, the Mine should be planted so its bottom "feet" are just about touching the marines head and the bottom mine should have its lasers bisecting his knees
Or a better judge is a HA, The Laser should go through the tops of his shoes and the Laser should just skim the top of his head
We are talking the first 5 mins here. If you do not get the hive ASAP you are dead. Believe me I am an alien player, strictly skulk/lerk, I have not seen aliens lose for 4 days. Why? Cause marines take no risks and end up having to seige their way out of their spawn. Note to commander if you ever have to seige your way out of the spawn then start over you have lost. Or do something drastic like jetpack and set up a new base.
The average commander cannot place secure turret factories anyway. No matter how many turrets are up the factory always has that little chunk you can get at. As a skulk my diet consists of turret factories and sweaty marines. You are just wasting resources without a phasegate/marine presence in the area. Period. There is no turret factory that is secure by itself. Unless you get ridiculous.
<!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
Any passing skulk can then safely destroy the mine by tripping it from the other end of the corridor. If you're trying to cover large area setting them on the ground as landmines is probably a better idea, otherwise e.g. a Fade could walk through the middle of the room and trip all your wall-mines without taking any damage at all.
And a question : if an alien triggers a mine and a marine (or marine equipment) is caught in the blast radius does the marine take damage?
The only thing I've read conflicting reports about is if they blow each other up when they detonate. I thought they did, but most here on the forum are suggesting that they dont... I think I'll just have to test that myself to figure it out.
Rainman
To Demosrate I present the Following Picture of mining the CC on Eclipse
<img src='http://blackadder.freeservers.com/mines.jpg' border='0' alt='user posted image'>
(If you can't see)http://blackadder.freeservers.com/mines.jpg
<img src='http://blackadder.freeservers.com/damage.jpg' border='0' alt='user posted image'>
(If can't see) <a href='http://blackadder.freeservers.com/damage.jpg' target='_blank'>http://blackadder.freeservers.com/damage.jpg</a>
Try and pay attention those last two pics where a simple demosration that no mines DONT hurt buildings, Even when there is a whole lot of em <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Notice the ones on the back wall I used those a triggers as when they went off the rest did to(And since Mine Lasers go through buildings it means I'm in a prime spot to take a Screeny after denotating the mines)
They cant even kill running skulks that keep a bit away from the blast.
The blast is triggered too late for the skulk to die, unless the blast triggers a mine further ahead, which would catch the skulk.
But then you have just wasted resources placing mines to kill skulks, which cost 0 (ZERO) resources. See a waste? Yeah.
You missed mine
I'm say thats an idoitc method of planting mines, fokes please read my posts, I took those two pics to demosrate that Mines don't damage buildings NOT that they are good in that formation
You note I put some on the backwall, meaning I could trip it from 50 Meters away and still be alive to take screenys of the Still undamage CC as a previous poster asked if Mines damage buildings
<b>Pleae fokes PLEASE read my posts in thier entirty before posting</b>
Moral: Look before walking through a mined area to make sure that I'm not there waiting for you.
What are you doing?
Not attacking
So what purpose(Aside from boosting your kill score) did you get?
If they are in HA they just weild themsleves or write it off and Spawn and be on thier way long before you get back there
However I admit that IS a fun-tatic
However the wait factors in, You must guess the correct Exit, Time it right(You might not)
And hope you get all the marines standing close to the mines(Normaly somthing I never see, Marines treat mines at least with respect and run through them quickly)
Its all supposition HOWEVER
It did provided the main task
That being Stoping the Aliens from Entering the base, somthing even with this tatic is very effective at doing
Indeed. Properly placed in vents, a Mine is a real pain in the butt for a hopeful Skulk or Lerk harassment unit. Stick it on the floor just around a corner, or on the wall where the laser cuts "forwards" from their point of view. Skulks rush through vents like Chihuahuas on speed - they'll bump into the laser and blow themselves to kibble before they even know it.
Conclusion - Mines + Vents = Angry Respawning Kharaa <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
- M4H
Whats that?
Simple during a Hive rush head towards the Hive and drop as many mines as you can around it
Why?
If you have at least sixteen mines and a Kharraa Responds the hive and the Kharraa will BOTH get it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
(Edit* going to find a nice pic of this and post it)
(Even when I droped 50 Mines right under the Hive and no even one bar off)
It was pretty though)
Mines are very usful. If you place enuf in the right places, you can take down those damn arrogant Onos that tend to charge right thru then thinking they are invincible. I was on Tanith once and got 3 Onos before they figured out that running thru mines wasn't a good thing.
Shotguns and mines, one of the most underused combos.
Everything Else VS Mines=Mine
Remeber that fokes, Only fades can touch Mines...
(gets slapped by mr.bean several thousand times)
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Normaly I just shoot people... Guess I forgot to bring ammo <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
After expermination and fiddling with mines for half the day I present the Proper method of mine planting on your avarage doorway
<img src='http://blackadder.freeservers.com/proper.jpg' border='0' alt='user posted image'>
<a href='http://blackadder.freeservers.com/proper.jpg' target='_blank'>http://blackadder.freeservers.com/proper.jpg</a> if you can't see the above image
Ok notice, Eye level and foot level, see where the mines are? Good Skulks/Gourges/Lurks run through those and DIE
The THIRD MINE most imporant the two mines on the Doorway are concidental, they are not the killing mine
The killing mine is Mine 3, Not picture here as you half to learn it, Place it exactly three full steps away from the other mines(Stand in Lasers hit Forward three times place it at your feet) THIS is the 200 Damage mine that kills, I have tested with Fades even, when jumping through the lasers it is the THIRD MINE that kills me if I where not idiot enough to simply shoot them off the walls
Want to kill an Onos? Place another mine one step away from Mine three(Toward the Lasers I mean) and that will kill nearly heathy Onos(Just over 440 Damage on avarage when I tried charging past the trips)
If your going for full onos mate then drop that fith trip right smack dab near trip four(The one two steps back) as that blows up nice and pretty with the other one and you got yourself a fried onos, over 700 damage on avarage, as long as they did not go Caprence they will be good as dead
And if they not, well then put em down for thier own good with your pistol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->