Why carapace always first?

guitarxeguitarxe Join Date: 2012-11-02 Member: 166148Members
For a skulk, the carapace gives +20 armour, bringing it up from 10 to 30. This can let a skulk survive what, a few more bullets? Now I understand that for more advanced lifeforms this is a much bigger upgrade, like for the Fade and Onos, and they are must-haves. But for skulks it is very, very little. So why is it that Carapace seems to always be the first upgrade "experienced" khammanders take? It would make sense to take it during late game, when the team has Fades and Onos, but not right at the start when the team is all skulks?
«1

Comments

  • DavilDavil Florida, USA Join Date: 2012-08-14 Member: 155602Members, Constellation
    Experienced alien commanders will pick shift and celerity first every time
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    edited November 2012
    Cara skulks can take 4 more (w0) bullets with cara, which is a huge bonus.

    But it isn't always first. It is usually the first upgrade when you go for a fast second hive, because then you have leap and don't need cele to close the gap (also, the fast onos profits alot from it).
  • inveigleinveigle Join Date: 2004-01-07 Member: 25117Members, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter
    edited November 2012
    On the servers I play on the Aliens go Silence then Carapace about 40% of the time, and it is brutal. Cloaked and silent Alien early game are devastating.
  • MisterNubsMisterNubs Join Date: 2012-03-01 Member: 147912Members
    <!--quoteo(post=2009111:date=Nov 3 2012, 11:56 PM:name=inveigle)--><div class='quotetop'>QUOTE (inveigle @ Nov 3 2012, 11:56 PM) <a href="index.php?act=findpost&pid=2009111"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->On the servers I play on the Aliens go Silence then Carapace about 40% of the time, and it is brutal. Cloaked and silent Alien early game are devastating.<!--QuoteEnd--></div><!--QuoteEEnd-->

    And completely and utterly gimped late game if unable to secure a 3rd hive.
  • KopikatKopikat Join Date: 2012-09-06 Member: 158170Members
    <!--quoteo(post=2009115:date=Nov 3 2012, 07:58 PM:name=MisterNubs)--><div class='quotetop'>QUOTE (MisterNubs @ Nov 3 2012, 07:58 PM) <a href="index.php?act=findpost&pid=2009115"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And completely and utterly gimped late game if unable to secure a 3rd hive.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Since when? All the meaty stuff is in the second hive. Third hive is just fluff.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <!--quoteo(post=2009126:date=Nov 3 2012, 11:06 PM:name=Kopikat)--><div class='quotetop'>QUOTE (Kopikat @ Nov 3 2012, 11:06 PM) <a href="index.php?act=findpost&pid=2009126"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Since when? All the meaty stuff is in the second hive. Third hive is just fluff.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Since they have to choose on losing either Carapace or Celerity?
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    sometimes I pick silent first. You can really own marines when they have nfi what is going on and can't hear a thing.
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    edited November 2012
    Instant hive into 2 - 3 minute leap trumps any upgrade ..
  • NeoRussiaNeoRussia Join Date: 2012-08-04 Member: 154743Members
    edited November 2012
    I honestly think silence is a better upgrade for inexperienced players. After leap that is.
  • |strofix||strofix| Join Date: 2012-11-01 Member: 165453Members
    The fervour with which each of you defends their own, different choice means that UWE has done a good job of making many upgrades viable. I am of the opinion that the shade upgrades still need a lot of attention, but it has certainly come a long way from having to reduce skulk speed massively just to prevent people from taking carapace first.
  • azurescorchazurescorch Join Date: 2012-09-29 Member: 161030Members, Reinforced - Silver
    <!--quoteo(post=2009102:date=Nov 4 2012, 03:50 AM:name=Davil)--><div class='quotetop'>QUOTE (Davil @ Nov 4 2012, 03:50 AM) <a href="index.php?act=findpost&pid=2009102"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Experienced alien commanders will pick shift and celerity first every time<!--QuoteEnd--></div><!--QuoteEEnd-->

    Just echoing this. I have the same opinion.
  • ItAxItAx Join Date: 2012-08-08 Member: 155046Members
    I almost get shift hive first, sometimes crag but never shade. If the aliens fail to secure 3rd hive with a shade hive they are going to have a bad time in late game.
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    edited November 2012
    <!--quoteo(post=2009402:date=Nov 4 2012, 10:21 PM:name=azurescorch)--><div class='quotetop'>QUOTE (azurescorch @ Nov 4 2012, 10:21 PM) <a href="index.php?act=findpost&pid=2009402"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just echoing this. I have the same opinion.<!--QuoteEnd--></div><!--QuoteEEnd-->
    BADUM TISH
    ------------------
    Anyway
    Shade is only really good if your aliens know how to ambush, OR, alternatively, the marines are getting arcs. or if you are an evil ###### and lurve whiptraps.
    And in those situations, it is REALLY REALLY good. shade for #1!
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    edited November 2012
    You have to go for fast hive 2, which means your first upgrade really doesn't matter a whole lot, you can get away with Carapace, but Celerity is best. When Hive 2 is up, immediately get Leap, Carapace and Adrenalin, as well as bile bomb, and blink in roughly that order.

    Fades without cara = dead, gorges and fades without adren = gimped, gorge and fade without abilities = useless.

    If you go shade on anything but Hive 3, may god have mercy on your soul.
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    <!--quoteo(post=2009099:date=Nov 4 2012, 02:48 PM:name=guitarxe)--><div class='quotetop'>QUOTE (guitarxe @ Nov 4 2012, 02:48 PM) <a href="index.php?act=findpost&pid=2009099"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->For a skulk, the carapace gives +20 armour, bringing it up from 10 to 30. This can let a skulk survive what, a few more bullets? Now I understand that for more advanced lifeforms this is a much bigger upgrade, like for the Fade and Onos, and they are must-haves. But for skulks it is very, very little. So why is it that Carapace seems to always be the first upgrade "experienced" khammanders take? It would make sense to take it during late game, when the team has Fades and Onos, but not right at the start when the team is all skulks?<!--QuoteEnd--></div><!--QuoteEEnd-->
    The answer is quite simple and a combination of two factors.

    1) Celerity was and still is badly implemented. You will lose all bonus if you <b>attack</b> or more importantly <b>take damage</b>.
    2) The safest and most 'rewarding' alien strategy atm is onos egg.

    As an onos you're always going to be taking damage, so there really isn't much of a benefit taking celerity over carapace, or cele/cara instead of 2-3 minute earlier onos.
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    Also, early carapace has a much larger impact on skulks, lerks, and gorges, since mid and late game, W3 will blast through it faster than ever before.
  • ItAxItAx Join Date: 2012-08-08 Member: 155046Members
    <!--quoteo(post=2009449:date=Nov 4 2012, 03:08 PM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Nov 4 2012, 03:08 PM) <a href="index.php?act=findpost&pid=2009449"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You have to go for fast hive 2, which means your first upgrade really doesn't matter a whole lot, you can get away with Carapace, but Celerity is best. When Hive 2 is up, immediately get Leap, Carapace and Adrenalin, as well as bile bomb, and blink in roughly that order.

    Fades without cara = dead, gorges and fades without adren = gimped, gorge and fade without abilities = useless.

    If you go shade on anything but Hive 3, may god have mercy on your soul.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Fades are not dead without cara and they are not gimped without adrenaline. I quite often take celerity and regen with a fade is there is no healing spot nearby.
    After adrenaline nerf I always take celerity and I think it's a really good option for a fade.
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    Celerity.... Fade....
  • MinstrelJCFMinstrelJCF Join Date: 2009-05-10 Member: 67379Members
    <!--quoteo(post=2009449:date=Nov 4 2012, 01:08 PM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Nov 4 2012, 01:08 PM) <a href="index.php?act=findpost&pid=2009449"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->fade without abilities = useless.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Shadowstep is actually superior to blink in this game interestingly enough.
  • ItAxItAx Join Date: 2012-08-08 Member: 155046Members
    edited November 2012
    <!--quoteo(post=2009482:date=Nov 4 2012, 03:48 PM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Nov 4 2012, 03:48 PM) <a href="index.php?act=findpost&pid=2009482"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Celerity.... Fade....<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes celerity... Why? Because adrenaline is not as good as it used to be and I don't use blink that often because shadow step is so good.
    Celerity gives fade so much speed that with shadow step you can attack faster than with blink.

    <!--quoteo(post=2009483:date=Nov 4 2012, 03:49 PM:name=MinstrelJCF)--><div class='quotetop'>QUOTE (MinstrelJCF @ Nov 4 2012, 03:49 PM) <a href="index.php?act=findpost&pid=2009483"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Shadowstep is actually superior to blink in this game interestingly enough.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Agree.
    I don't even wait for blink to be researched before going fade anymore.
  • Mr.GreedyMr.Greedy Join Date: 2012-07-21 Member: 154270Members
    70 % of all games I am going for shift first. Rest shade. Silence is very funny and mighty @ early game. Not to mentioned that shade upgrades are very cheap(only 5 + 10 res).
  • MaximumSquidMaximumSquid Join Date: 2010-07-20 Member: 72593Members
    <u><b>guitarxe:</b></u>

    Carapace first only happens when I'm commanding if I want to see a skulk rush otherwise I wait and see what the marines are doing before I pick my poison
  • PsympleJesterPsympleJester Join Date: 2008-04-06 Member: 64024Members
    edited November 2012
    <!--quoteo(post=2009482:date=Nov 4 2012, 12:48 PM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Nov 4 2012, 12:48 PM) <a href="index.php?act=findpost&pid=2009482"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Celerity.... Fade....<!--QuoteEnd--></div><!--QuoteEEnd-->

    Celerity IMO is better for fade.
    (It only stops working when someone shoots you/you attack.)
    As a fade you should run out of HP before you run out of energy so that extra speed is the difference between life and death.
    They do however require carapace.
  • Omega_K2Omega_K2 Join Date: 2011-12-25 Member: 139013Members, Reinforced - Shadow
    I bet you are playing on a server with dumb coms. Cara is mandatory for the better lifeforms, but it doesn't have to be the first.

    Usually, getting 2nd hive + leap is the best bet anyway. You could also go for early silence, or shift (cele and shift for eggs), but the latter is not that good tbh because leap is really needed and with a 2nd hive you'll get the eggs anyway.
  • Know painKnow pain Join Date: 2012-09-04 Member: 157674Members
    Most new commanders will choose cara over cele cause they like to focus on deffense. This is why they tend to loose also they tend to drop the upgrade chamber in the middle of the room just like what they see from the laoding picture.
  • SootySooty Join Date: 2002-12-23 Member: 11416Members
    edited November 2012
    Can you guys explain the shadowstep > blink comments? I don't understand why it is so.

    Edit: Can someone also explain this comment? "...but it has certainly come a long way from having to reduce skulk speed massively just to prevent people from taking carapace first." Carapace reduces speed?

    Edit2: Also, celerity bonuses are loss during battle?!
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    edited November 2012
    Looking at this thread and others I think UWE is doing a great job at balancing the hives. It's something like 60% Shift 30% Crag and 10% Shade. I can remember plenty of times when it was just 100% Crag.

    Just remember folks, don't be that guy yelling at a comm for going x hive because you KNOW that it's the "wrong" choice. There's no such thing as a wrong starting hive. (Oh, you can yell at him for going for a hive you don't like though, that's perfectly fine lol.)

    @Sooty: Cara used to reduce speed, not anymore. Also, yes, celerity speed bonus is lost upon entering combat. It's hard to notice, but if you try it with a gorge it's pretty obvious.
  • SootySooty Join Date: 2002-12-23 Member: 11416Members
    Thanks for the answers Cobra, it was very helpful. How about the point about shadowstep being better than blink? This thread is the first time I read it anywhere. Would love to hear more!
  • SixtyWattManSixtyWattMan Join Date: 2004-09-05 Member: 31404Members
    <!--quoteo(post=2009449:date=Nov 4 2012, 07:08 AM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Nov 4 2012, 07:08 AM) <a href="index.php?act=findpost&pid=2009449"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You have to go for fast hive 2, which means your first upgrade really doesn't matter a whole lot, you can get away with Carapace, but Celerity is best. When Hive 2 is up, immediately get Leap, Carapace and Adrenalin, as well as bile bomb, and blink in roughly that order.

    Fades without cara = dead, gorges and fades without adren = gimped, gorge and fade without abilities = useless.

    If you go shade on anything but Hive 3, may god have mercy on your soul.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Adrenaline is bad. If you use it, you're bad.

    And good commanders always go for Shift first because

    1. Celerity is the best upgrade skulks can get.
    2. Spawning eggs in certain places wins games.
    3. Can't be egg locked as easily.
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    If anything, I see celerity first more then cara. And some times adren too but not as much as cara, <b><u>BUT</u></b> cara is <b><u>NOT</u></b> 'always first'.
Sign In or Register to comment.