Onos isnt that scary anymore without devour
louis cardinal
Join Date: 2010-12-14 Member: 75664Members
Sorry if you see so many "i want devour back" threads, i just want my voice heard.
i remembered those days when i first started ns1, i feared the onos because its devour was so evil.
No not really actually im here to point out that onos devour was Both creative and a nice attack for the onos. It encouraged teamwork for the marines; when fighting an onos as it could potentially kill you with a single attack (devour) so squads were needed.
Also... i wish i could see the onos be able to devour exos but judging from the size of exos i dont think that will happen. (because it would just seem silly with the sizes and the exo suits no longer have hit points to lose). Devour was such a creative aspect of ns1 and i hope i see it in ns2 in the future.
I am not lying about my points, i truly admire it. If i had to make a list that summed up ns1's awesomeness devour would be on it.
In terms of gameplay the main thing really is just a counter to exos. devour in ns1 only damaged health so it made it effective against heavy armored targets.
i remembered those days when i first started ns1, i feared the onos because its devour was so evil.
No not really actually im here to point out that onos devour was Both creative and a nice attack for the onos. It encouraged teamwork for the marines; when fighting an onos as it could potentially kill you with a single attack (devour) so squads were needed.
Also... i wish i could see the onos be able to devour exos but judging from the size of exos i dont think that will happen. (because it would just seem silly with the sizes and the exo suits no longer have hit points to lose). Devour was such a creative aspect of ns1 and i hope i see it in ns2 in the future.
I am not lying about my points, i truly admire it. If i had to make a list that summed up ns1's awesomeness devour would be on it.
In terms of gameplay the main thing really is just a counter to exos. devour in ns1 only damaged health so it made it effective against heavy armored targets.
Comments
Devour rocked in ns1.
Hitting F4 and rejoining after being devoured was one of the easier ways to get banned from servers in NS1.
Aside from that devour does sound like a creative attack for the onos, but again, it would have to be balanced really well if it was to work without frustrating and boring marine players too much.
Aside from that devour does sound like a creative attack for the onos, but again, it would have to be balanced really well if it was to work without frustrating and boring marine players too much.<!--QuoteEnd--></div><!--QuoteEEnd-->
Depended on the amount of health and armor that the Marine had prior to being eaten, as devour dealt damage over time (I think it was like 3 damage per second in classic). I believe an Armor 3 Heavy took somewhere in the ballpark of 3 minutes or something absurd but I might not be remembering it correctly. I just remember it taking a <i>long</i> time.
Just watch a video of TB playing Primal Carnage - that game has lerklift, and abilities similar to devour. And it makes the game look more fun for it.
Three minutes?! Holy moly, that's damn long! I can imagine why they wouldn't bring it back, would have been the pinnacle of frustration for new players!
edit: devour won't make sense anymore anyway because you can't devour a huge exo suit. and there isn't a lot of point doing it go light marines since you can kill them quicker with gore.
Onos, the arguably most powerful unit in the whole of NS2, the greatest saving grace for Aliens, the worst nightmare for Marines, the unit that can charge into the whole enemy team and kill them all with a bit of support, skill and luck, the unit whose mere arrival on the battlefield irreversibly changes the match forever is somehow not scary or useful because it lack one annoying gimmicky ability whose pretty much sole purpose was to piss off one marine player as much as possible by forcing him to sit inside Onos stomach and watch how his hp ticks down to zero for anywhere between several seconds to several<i> minutes.</i>
.....
Sorry but I'm not seeing it.
Onos, the arguably most powerful unit in the whole of NS2, the greatest saving grace for Aliens, the worst nightmare for Marines, the unit that can charge into the whole enemy team and kill them all with a bit of support, skill and luck, the unit whose mere arrival on the battlefield irreversibly changes the match forever is somehow not scary or useful because it lack one annoying gimmicky ability whose pretty much sole purpose was to piss off one marine player as much as possible by forcing him to sit inside Onos stomach and watch how his hp ticks down to zero for anywhere between several seconds to several<i> minutes.</i>
.....
Sorry but I'm not seeing it.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm with this guy.
Devour comes back as a OHK move against light marines? (Without sitting in its stomach, of course. We can all agree that'd suck.)
Hold on, hold on, I can feel your hate. Keep in mind though, I'm not suggesting it replace stomp as a right click ability, but be a second attack all of its own. In other words, it may be able to kill one marine, but it can <i>only</i> kill one marine. As long as it couldn't be rapidly spammable - maybe with timing and an energy cost similar to stomp - it could be a move an Onos would only use when engaging a small number of marines. Maybe even only usable on marines stunned by stomp? Or maybe even <i>exclude</i> marines stunned by stomp?
Also, I just had to add that unless you're up against a <i>really</i> good Onos with support, or you're a <i>really</i> bad Exo, a current Exo should pretty much never die against an Onos. At least, as an Exo, <i>I've</i> never been killed by an Onos. They're too slow, too big, and the most danger they pose to me is acting as a meat shield to let the Skulks run by and bite on my ankles.
Onos are extremely fast. Exos are slow. Onos are not.
Anyway, one hit killing isn't fun for anyone. 'Blah blah Shotgun'. Replace the current Shotgun with the HMG, then everyone can be happy. The devs said they didn't want to readd the HMG because it was just an upgrade to the LMG, but what the heck do they think the Shotgun is?
Devour was introduced and intended as a counter to heavies. Devouring a light armoured marine was just poor sportsmanship and bad idea unless there were no HAs on the field.
I suppose the key difference is that with stomp, you can at least die quicker and get to respawn. As for the onos' scare factor, I think the footsteps take care of that quite nicely. Sprinting down a hallway with those <b><i>BOOM</i></b>s behind you is pretty intense haha.<!--colorc--></span><!--/colorc-->
Onos, the arguably most powerful unit in the whole of NS2, the greatest saving grace for Aliens, the worst nightmare for Marines, the unit that can charge into the whole enemy team and kill them all with a bit of support, skill and luck, the unit whose mere arrival on the battlefield irreversibly changes the match forever is somehow not scary or useful because it lack one annoying gimmicky ability whose pretty much sole purpose was to piss off one marine player as much as possible by forcing him to sit inside Onos stomach and watch how his hp ticks down to zero for anywhere between several seconds to several<i> minutes.</i>
.....
Sorry but I'm not seeing it.<!--QuoteEnd--></div><!--QuoteEEnd-->
Several minutes? Wow...never thought it was that long, personally thought it was closer to 45 seconds.
I used to enjoy it...never really bothered me as I knew my team mates would inflict serious damage and I had gotten in a few more shots than I clearly should have. If I got saved it was a bonus and a hungry onos learns a valuable lesson.
Still only a fraction of the time aliens can be faced with waiting to respawn at times (or evolving into an onos...only to be killed in last few seconds losing the entire 75 res investment)...really marines are instant satisfaction (fast spawns...weapons that upgrade making it easier for you to get kills) with no reason to wait to hold anything simply run and gun.
Devour was good fun, I dont know anyone who disliked the feature in NS1...and dont think I care to either as I would spend the entire time arguing with them.
Would love to see it return...how a HA ever fit inside the onos stomach was a Dr Who TARDIS issue in NS1...cant see why we could not do the same with EXO's.
Take 45 or 60 seconds to digest...maybe even render onos unable to perform any other attacks whilst digesting....oh how I wish they brought it back.
I was saying that if the tech trees got to that point in v3.0, the match was deviant to begin with.
I suppose the key difference is that with stomp, you can at least die quicker and get to respawn. As for the onos' scare factor, I think the footsteps take care of that quite nicely. Sprinting down a hallway with those <b><i>BOOM</i></b>s behind you is pretty intense haha.<!--colorc--></span><!--/colorc--><!--QuoteEnd--></div><!--QuoteEEnd-->
I kinda of enjoyed being instantly swallowed by a cloaked onos.
Seriously though it was a funny ability, especially when your team kills it and gets you out. A huge sense of relief.
Just need to make it so the game reserves you a space in the spawn queue the moment you are eaten, so you respawn immediately after 5 seconds of staring at the onos stomach.
If you have 5 onos rushing a base I would say devour or not your boned...especially on a low pop server (as that would be the entire other team)