Onos isnt that scary anymore without devour

louis cardinallouis cardinal Join Date: 2010-12-14 Member: 75664Members
Sorry if you see so many "i want devour back" threads, i just want my voice heard.

i remembered those days when i first started ns1, i feared the onos because its devour was so evil.

No not really actually im here to point out that onos devour was Both creative and a nice attack for the onos. It encouraged teamwork for the marines; when fighting an onos as it could potentially kill you with a single attack (devour) so squads were needed.

Also... i wish i could see the onos be able to devour exos but judging from the size of exos i dont think that will happen. (because it would just seem silly with the sizes and the exo suits no longer have hit points to lose). Devour was such a creative aspect of ns1 and i hope i see it in ns2 in the future.

I am not lying about my points, i truly admire it. If i had to make a list that summed up ns1's awesomeness devour would be on it.

In terms of gameplay the main thing really is just a counter to exos. devour in ns1 only damaged health so it made it effective against heavy armored targets.

Comments

  • CamronCamron Join Date: 2011-01-06 Member: 76356Members
    Stomp is pretty scary. Once you fall, you know there's a good chance of not getting back up. Not only are you easy prey for the Onos, but for other aliens as well.
  • SixtyWattManSixtyWattMan Join Date: 2004-09-05 Member: 31404Members
    I miss devour too. Getting saved from the Onos' stomach was ###### awesome though. You think you're done for, then you pop out and all your buds are standin there.
  • ItAxItAx Join Date: 2012-08-08 Member: 155046Members
    edited November 2012
    When I started playing ns2 beta the first thing I noticed was that there were no devour :( That made me so sad.
    Devour rocked in ns1.
  • SgtThompsonSgtThompson Join Date: 2005-01-18 Member: 36340Members
    edited November 2012
    I'm glad it's gone, personally. It was fun for aliens, but as a marine I would rather just F4 and re-enter than sit there watching the bar go across before I'm allowed to spawn again. Very annoying, not fun.
  • SixtyWattManSixtyWattMan Join Date: 2004-09-05 Member: 31404Members
    <!--quoteo(post=2010077:date=Nov 4 2012, 03:53 PM:name=SgtThompson)--><div class='quotetop'>QUOTE (SgtThompson @ Nov 4 2012, 03:53 PM) <a href="index.php?act=findpost&pid=2010077"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm glad it's gone, personally. It was fun for aliens, but as a marine I would rather just F4 and re-enter than sit there watching the bar go across before I'm allowed to spawn again. Very annoying, not fun.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Hitting F4 and rejoining after being devoured was one of the easier ways to get banned from servers in NS1.
  • ZeCruiserZeCruiser Join Date: 2012-11-07 Member: 167991Members
    I'm curious, how long did it take for a marine to be fully devoured by an onos? Do you know the amount in seconds? I'm asking because if devour ever makes it back, I don't think it should ever take longer than what aliens already endure when waiting to spawn. I don't like the idea of evening out the waiting to spawn for one team with longer waiting to spawn for the other team.

    Aside from that devour does sound like a creative attack for the onos, but again, it would have to be balanced really well if it was to work without frustrating and boring marine players too much.
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    I love stomp! Esp when Marines are clustered :D
  • SyriquezSyriquez Join Date: 2005-01-29 Member: 38979Members
    <!--quoteo(post=2014609:date=Nov 7 2012, 07:18 PM:name=ZeCruiser)--><div class='quotetop'>QUOTE (ZeCruiser @ Nov 7 2012, 07:18 PM) <a href="index.php?act=findpost&pid=2014609"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm curious, how long did it take for a marine to be fully devoured by an onos? Do you know the amount in seconds? I'm asking because if devour ever makes it back, I don't think it should ever take longer than what aliens already endure when waiting to spawn. I don't like the idea of evening out the waiting to spawn for one team with longer waiting to spawn for the other team.

    Aside from that devour does sound like a creative attack for the onos, but again, it would have to be balanced really well if it was to work without frustrating and boring marine players too much.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Depended on the amount of health and armor that the Marine had prior to being eaten, as devour dealt damage over time (I think it was like 3 damage per second in classic). I believe an Armor 3 Heavy took somewhere in the ballpark of 3 minutes or something absurd but I might not be remembering it correctly. I just remember it taking a <i>long</i> time.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    I miss devour and lerk lift - both incredibly funny abilities that made aliens more interesting.

    Just watch a video of TB playing Primal Carnage - that game has lerklift, and abilities similar to devour. And it makes the game look more fun for it.
  • ZeCruiserZeCruiser Join Date: 2012-11-07 Member: 167991Members
    <!--quoteo(post=2014734:date=Nov 8 2012, 01:47 AM:name=Syriquez)--><div class='quotetop'>QUOTE (Syriquez @ Nov 8 2012, 01:47 AM) <a href="index.php?act=findpost&pid=2014734"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Depended on the amount of health and armor that the Marine had prior to being eaten, as devour dealt damage over time (I think it was like 3 damage per second in classic). I believe an Armor 3 Heavy took somewhere in the ballpark of 3 minutes or something absurd but I might not be remembering it correctly. I just remember it taking a <i>long</i> time.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Three minutes?! Holy moly, that's damn long! I can imagine why they wouldn't bring it back, would have been the pinnacle of frustration for new players!
  • SyriquezSyriquez Join Date: 2005-01-29 Member: 38979Members
    To be fair, those long wait times were not exactly a common occurrence because having an Onos devour an AL3 Heavy in a classic match is one of those situations that really shouldn't crop up.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    edited November 2012
    i don't agree with OP, ONOS is an absolute tank, it can take out 2 exo's fairly easily. and light marines? hah with stomp you can knock down 6 marines at once.

    edit: devour won't make sense anymore anyway because you can't devour a huge exo suit. and there isn't a lot of point doing it go light marines since you can kill them quicker with gore.
  • Lt. LizardLt. Lizard Join Date: 2012-11-06 Member: 167595Members
    edited November 2012
    So let me get this straight:

    Onos, the arguably most powerful unit in the whole of NS2, the greatest saving grace for Aliens, the worst nightmare for Marines, the unit that can charge into the whole enemy team and kill them all with a bit of support, skill and luck, the unit whose mere arrival on the battlefield irreversibly changes the match forever is somehow not scary or useful because it lack one annoying gimmicky ability whose pretty much sole purpose was to piss off one marine player as much as possible by forcing him to sit inside Onos stomach and watch how his hp ticks down to zero for anywhere between several seconds to several<i> minutes.</i>

    .....

    Sorry but I'm not seeing it.
  • KopikatKopikat Join Date: 2012-09-06 Member: 158170Members
    <!--quoteo(post=2014794:date=Nov 7 2012, 05:37 PM:name=Lt. Lizard)--><div class='quotetop'>QUOTE (Lt. Lizard @ Nov 7 2012, 05:37 PM) <a href="index.php?act=findpost&pid=2014794"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So let me get this straight:

    Onos, the arguably most powerful unit in the whole of NS2, the greatest saving grace for Aliens, the worst nightmare for Marines, the unit that can charge into the whole enemy team and kill them all with a bit of support, skill and luck, the unit whose mere arrival on the battlefield irreversibly changes the match forever is somehow not scary or useful because it lack one annoying gimmicky ability whose pretty much sole purpose was to piss off one marine player as much as possible by forcing him to sit inside Onos stomach and watch how his hp ticks down to zero for anywhere between several seconds to several<i> minutes.</i>

    .....

    Sorry but I'm not seeing it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm with this guy.
  • ChaosXBeingChaosXBeing Join Date: 2012-10-12 Member: 162114Members
    edited November 2012
    How about this:

    Devour comes back as a OHK move against light marines? (Without sitting in its stomach, of course. We can all agree that'd suck.)

    Hold on, hold on, I can feel your hate. Keep in mind though, I'm not suggesting it replace stomp as a right click ability, but be a second attack all of its own. In other words, it may be able to kill one marine, but it can <i>only</i> kill one marine. As long as it couldn't be rapidly spammable - maybe with timing and an energy cost similar to stomp - it could be a move an Onos would only use when engaging a small number of marines. Maybe even only usable on marines stunned by stomp? Or maybe even <i>exclude</i> marines stunned by stomp?


    Also, I just had to add that unless you're up against a <i>really</i> good Onos with support, or you're a <i>really</i> bad Exo, a current Exo should pretty much never die against an Onos. At least, as an Exo, <i>I've</i> never been killed by an Onos. They're too slow, too big, and the most danger they pose to me is acting as a meat shield to let the Skulks run by and bite on my ankles.
  • Spydah GorgeSpydah Gorge Join Date: 2012-11-07 Member: 168146Members
    I agree I wanna EAT MARINES, when i was in the beta and the onos came out i was like i cant wait to be eaten just so i could see the graphics, even in NS1 it looked pretty gruesome and now we have a ability that makes marines fall over yay...
  • KopikatKopikat Join Date: 2012-09-06 Member: 158170Members
    <!--quoteo(post=2014868:date=Nov 7 2012, 06:39 PM:name=ChaosXBeing)--><div class='quotetop'>QUOTE (ChaosXBeing @ Nov 7 2012, 06:39 PM) <a href="index.php?act=findpost&pid=2014868"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They're too slow<!--QuoteEnd--></div><!--QuoteEEnd-->

    Onos are extremely fast. Exos are slow. Onos are not.

    Anyway, one hit killing isn't fun for anyone. 'Blah blah Shotgun'. Replace the current Shotgun with the HMG, then everyone can be happy. The devs said they didn't want to readd the HMG because it was just an upgrade to the LMG, but what the heck do they think the Shotgun is?
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    <!--quoteo(post=2014763:date=Nov 7 2012, 08:07 PM:name=Syriquez)--><div class='quotetop'>QUOTE (Syriquez @ Nov 7 2012, 08:07 PM) <a href="index.php?act=findpost&pid=2014763"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->To be fair, those long wait times were not exactly a common occurrence because having an Onos devour an AL3 Heavy in a classic match is one of those situations that really shouldn't crop up.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Devour was introduced and intended as a counter to heavies. Devouring a light armoured marine was just poor sportsmanship and bad idea unless there were no HAs on the field.
  • KuddlyKalliKuddlyKalli Yuggera Country Join Date: 2010-12-23 Member: 75905Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester
    <!--coloro:#FFC0CB--><span style="color:#FFC0CB"><!--/coloro-->Onos devour was removed because it's not fun to take a player out of the game. So instead you get stomp, to put them on the floor and take them out of the game. Hang on...

    I suppose the key difference is that with stomp, you can at least die quicker and get to respawn. As for the onos' scare factor, I think the footsteps take care of that quite nicely. Sprinting down a hallway with those <b><i>BOOM</i></b>s behind you is pretty intense haha.<!--colorc--></span><!--/colorc-->
  • hakenspithakenspit Join Date: 2010-11-26 Member: 75300Members
    <!--quoteo(post=2014794:date=Nov 8 2012, 11:37 AM:name=Lt. Lizard)--><div class='quotetop'>QUOTE (Lt. Lizard @ Nov 8 2012, 11:37 AM) <a href="index.php?act=findpost&pid=2014794"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So let me get this straight:

    Onos, the arguably most powerful unit in the whole of NS2, the greatest saving grace for Aliens, the worst nightmare for Marines, the unit that can charge into the whole enemy team and kill them all with a bit of support, skill and luck, the unit whose mere arrival on the battlefield irreversibly changes the match forever is somehow not scary or useful because it lack one annoying gimmicky ability whose pretty much sole purpose was to piss off one marine player as much as possible by forcing him to sit inside Onos stomach and watch how his hp ticks down to zero for anywhere between several seconds to several<i> minutes.</i>

    .....

    Sorry but I'm not seeing it.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Several minutes? Wow...never thought it was that long, personally thought it was closer to 45 seconds.
    I used to enjoy it...never really bothered me as I knew my team mates would inflict serious damage and I had gotten in a few more shots than I clearly should have. If I got saved it was a bonus and a hungry onos learns a valuable lesson.
    Still only a fraction of the time aliens can be faced with waiting to respawn at times (or evolving into an onos...only to be killed in last few seconds losing the entire 75 res investment)...really marines are instant satisfaction (fast spawns...weapons that upgrade making it easier for you to get kills) with no reason to wait to hold anything simply run and gun.


    Devour was good fun, I dont know anyone who disliked the feature in NS1...and dont think I care to either as I would spend the entire time arguing with them.
    Would love to see it return...how a HA ever fit inside the onos stomach was a Dr Who TARDIS issue in NS1...cant see why we could not do the same with EXO's.
    Take 45 or 60 seconds to digest...maybe even render onos unable to perform any other attacks whilst digesting....oh how I wish they brought it back.
  • JeehaoJeehao Join Date: 2012-11-08 Member: 168294Members
    Devour would be to powerful while attacking bases, Especially when there would be 5 onoses rushing a base in a low populated server, Onoses would just eat all players and then the players can not save their base. The marine firepower would be underwhelming and they would not be able to protect the Power Node and then they have lost their base/game ^^
  • SyriquezSyriquez Join Date: 2005-01-29 Member: 38979Members
    edited November 2012
    <!--quoteo(post=2015175:date=Nov 8 2012, 05:39 AM:name=Soylent_green)--><div class='quotetop'>QUOTE (Soylent_green @ Nov 8 2012, 05:39 AM) <a href="index.php?act=findpost&pid=2015175"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Devour was introduced and intended as a counter to heavies. Devouring a light armoured marine was just poor sportsmanship and bad idea unless there were no HAs on the field.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I was saying that if the tech trees got to that point in v3.0, the match was deviant to begin with.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=2015255:date=Nov 8 2012, 06:14 AM:name=Kallistrate)--><div class='quotetop'>QUOTE (Kallistrate @ Nov 8 2012, 06:14 AM) <a href="index.php?act=findpost&pid=2015255"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--coloro:#FFC0CB--><span style="color:#FFC0CB"><!--/coloro-->Onos devour was removed because it's not fun to take a player out of the game. So instead you get stomp, to put them on the floor and take them out of the game. Hang on...

    I suppose the key difference is that with stomp, you can at least die quicker and get to respawn. As for the onos' scare factor, I think the footsteps take care of that quite nicely. Sprinting down a hallway with those <b><i>BOOM</i></b>s behind you is pretty intense haha.<!--colorc--></span><!--/colorc--><!--QuoteEnd--></div><!--QuoteEEnd-->

    I kinda of enjoyed being instantly swallowed by a cloaked onos.

    Seriously though it was a funny ability, especially when your team kills it and gets you out. A huge sense of relief.

    Just need to make it so the game reserves you a space in the spawn queue the moment you are eaten, so you respawn immediately after 5 seconds of staring at the onos stomach.
  • hakenspithakenspit Join Date: 2010-11-26 Member: 75300Members
    <!--quoteo(post=2015470:date=Nov 9 2012, 01:07 AM:name=Jeehao)--><div class='quotetop'>QUOTE (Jeehao @ Nov 9 2012, 01:07 AM) <a href="index.php?act=findpost&pid=2015470"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Devour would be to powerful while attacking bases, Especially when there would be 5 onoses rushing a base in a low populated server, Onoses would just eat all players and then the players can not save their base. The marine firepower would be underwhelming and they would not be able to protect the Power Node and then they have lost their base/game ^^<!--QuoteEnd--></div><!--QuoteEEnd-->
    If you have 5 onos rushing a base I would say devour or not your boned...especially on a low pop server (as that would be the entire other team)
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