Scale, rotate, move bugs prop "refinery_bigpipes_03_90_a"

RegnRegn Join Date: 2012-11-01 Member: 165335Members
Anyone else come across this?

- Select refinery_bigpipes_03_90_a
- Scale X; Y; Z; to 0.65; 0.65; 0.65
- Rotate X; Y; Z; to 0; -90; 90
- Now, use the Move tool on it and move it along X, Y or Z.
(Does not happen when manually setting the prop's origin.)

When I click to move, it flips the prop.
When I let go of the prop, and click to move again, it will flip it back to normal.

It's not a big deal, as long if it stays normal in game, but I was wonder what caused this. Anyone?

Comments

  • BlasphemyBlasphemy Join Date: 2008-05-02 Member: 64201Members, NS2 Playtester, Subnautica Playtester
    It happens to quite a number of props actually. It has driven me and many other mappers to insanity and back.

    The best way to deal with it is to just wiggle the translation gizmo around until it is where you want it to be, then keep scaling it in the "wanted" zone. What it will do is apply the changes while it is flipped, but the scale "hologram" should stay where it is. Then all you have to do is grab it with the gizmo and wiggle it so it returns to normal and you're golden.

    Although some props fall off grid when they freak out like that. That I don't really know what to do about other than just leaving it alone until it is fixed.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    It's a know issue, what you could do is set the angles to 89.99 on one of those angles when moving them around, once your done set it back to 90

    locking this one as well, please use the search on the forums (specifically the <a href="http://www.unknownworlds.com/forums/index.php?s=&act=Search&mode=adv&f=0" target="_blank">advance search</a>)
This discussion has been closed.