Minor "fixes" for Fade
HeatSurge
Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
Ideas/suggestions to make Fades a bit more glorious again:
1. Return the vertical vector to shadowstep. Shadowstepping without the vertical vector isn't as much fun, feels "lacking" somehow. It was fine in 224 or whatever the last patch that had it. Why was it ever removed?
2. Remove the delay which occurs after blinking out before you can hit. As it is, there's a fraction of a second after you release blink before you can hit. Also feels very annoying and generally makes fades harder to play with/be viable.
With the FPS increase before 1.0, marines don't have much trouble hitting fades pretty hard. I think these two very simple things (which were in the beta before 1.0 already and were removed/redesigned) will make fades a bit more enjoyable to play, as well as more viable.
Can someone elaborate as to why the two above changes were made, if they know for sure? I really miss being able to do both (hit without delay out of blink, and shadowstep vertically).
1. Return the vertical vector to shadowstep. Shadowstepping without the vertical vector isn't as much fun, feels "lacking" somehow. It was fine in 224 or whatever the last patch that had it. Why was it ever removed?
2. Remove the delay which occurs after blinking out before you can hit. As it is, there's a fraction of a second after you release blink before you can hit. Also feels very annoying and generally makes fades harder to play with/be viable.
With the FPS increase before 1.0, marines don't have much trouble hitting fades pretty hard. I think these two very simple things (which were in the beta before 1.0 already and were removed/redesigned) will make fades a bit more enjoyable to play, as well as more viable.
Can someone elaborate as to why the two above changes were made, if they know for sure? I really miss being able to do both (hit without delay out of blink, and shadowstep vertically).
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