MACs cap beatable

OprahOprah Join Date: 2012-08-14 Member: 155615Members
Just thought I'd point this out. I think the MAC limit is awesome but it's not working as intended. While not easy to abuse, you can go over the cap. If the cap is 10. you can build 9 MACs and then x factories and have all of the factories produce 1 MAC. Now your MAC count will be 9+x and more than the cap. It's not that easy to exploit but when it comes down to turtles when the comm has those extra macs it can be really annoying.

And yes I know, < BB. But it's difficult to get my team to bb when they'd rather go Onos and F^#$ ###### up.

Comments

  • KopikatKopikat Join Date: 2012-09-06 Member: 158170Members
    edited November 2012
    If they're turtling, where are they finding the space and tres to build all of these robotics factories + MACs?

    I'm not saying it shouldn't be fixed, but I'm genuinely curious.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    Sounds like someone put the limit check on construction start, not end.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    MACs bother me a little as they are so hard to kill, i'd say drop the cap to 3.
  • PsympleJesterPsympleJester Join Date: 2008-04-06 Member: 64024Members
    edited November 2012
    <!--quoteo(post=2010829:date=Nov 5 2012, 09:14 AM:name=TimMc)--><div class='quotetop'>QUOTE (TimMc @ Nov 5 2012, 09:14 AM) <a href="index.php?act=findpost&pid=2010829"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sounds like someone put the limit check on construction start, not end.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Either that or they didn't have a "check for other mac's in construction" line in their code... :p

    <!--quoteo(post=2010867:date=Nov 5 2012, 10:40 AM:name=Runteh)--><div class='quotetop'>QUOTE (Runteh @ Nov 5 2012, 10:40 AM) <a href="index.php?act=findpost&pid=2010867"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->MACs bother me a little as they are so hard to kill, i'd say drop the cap to 3.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Use bile bomb.
  • GISPGISP Battle Gorge Denmark Join Date: 2004-03-20 Member: 27460Members, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester, Forum staff
    I think its just as valid as the zerg extractor trick in StarCraft II.
    A single gorge can wreck a fleet of Macs.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=2010964:date=Nov 5 2012, 08:04 AM:name=PsympleJester)--><div class='quotetop'>QUOTE (PsympleJester @ Nov 5 2012, 08:04 AM) <a href="index.php?act=findpost&pid=2010964"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Either that or they didn't have a "check for other mac's in construction" line in their code... :p<!--QuoteEnd--></div><!--QuoteEEnd-->

    Most RTS games allow you to build up to the cap and then have 1 waiting, ready to pop out if the number of units goes down. I would expect that as a commander.

    However yeah, having the MAC occupy its part of the cap while in construction would also be a fix.
  • tarquinbbtarquinbb Join Date: 2012-11-03 Member: 166314Members
    i think the limit is mainly there to stop the server getting lagged due to the extra AI's.

    it's certainly not very helpful... loads of resources and 1-2 bilebombs will kill them all.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    edited November 2012
    <!--quoteo(post=2011518:date=Nov 5 2012, 02:48 PM:name=tarquinbb)--><div class='quotetop'>QUOTE (tarquinbb @ Nov 5 2012, 02:48 PM) <a href="index.php?act=findpost&pid=2011518"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i think the limit is mainly there to stop the server getting lagged due to the extra AI's.

    it's certainly not very helpful... loads of resources and 1-2 bilebombs will kill them all.<!--QuoteEnd--></div><!--QuoteEEnd-->

    No its there because, along with difters, people would build dozens of them to kill players and end games. People would lag out and be unable to fight.

    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/q8AmDZSlGlw"></param><embed src="http://www.youtube.com/v/q8AmDZSlGlw" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>


    Edit: It was amusing at the time though not something you want in a retail game.
  • tarquinbbtarquinbb Join Date: 2012-11-03 Member: 166314Members
    <!--quoteo(post=2011523:date=Nov 5 2012, 07:52 PM:name=TimMc)--><div class='quotetop'>QUOTE (TimMc @ Nov 5 2012, 07:52 PM) <a href="index.php?act=findpost&pid=2011523"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No its there because, along with difters, people would build dozens of them to kill players and end games. People would lag out and be unable to fight.

    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/q8AmDZSlGlw"></param><embed src="http://www.youtube.com/v/q8AmDZSlGlw" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>


    Edit: It was amusing at the time though not something you want in a retail game.<!--QuoteEnd--></div><!--QuoteEEnd-->


    omg gief grenade launcher... or mines... or flamethrower :/
  • KopikatKopikat Join Date: 2012-09-06 Member: 158170Members
    edited November 2012
    <!--quoteo(post=2011556:date=Nov 5 2012, 12:26 PM:name=tarquinbb)--><div class='quotetop'>QUOTE (tarquinbb @ Nov 5 2012, 12:26 PM) <a href="index.php?act=findpost&pid=2011556"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->omg gief grenade launcher... or mines... or flamethrower :/<!--QuoteEnd--></div><!--QuoteEEnd-->

    Drifter Rushes often happened long before Marines had an Advanced Armory because Drifters were so cheap to make.

    Also, Mines wouldn't do anything.
  • SmellyPantsSmellyPants Join Date: 2012-11-04 Member: 166704Members
    <!--quoteo(post=2011560:date=Nov 5 2012, 12:29 PM:name=Kopikat)--><div class='quotetop'>QUOTE (Kopikat @ Nov 5 2012, 12:29 PM) <a href="index.php?act=findpost&pid=2011560"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Drifter Rushes often happened long before Marines had an Advanced Armory because Drifters were so cheap to make.

    Also, Mines wouldn't do anything.<!--QuoteEnd--></div><!--QuoteEEnd-->


    How are drifters / MACs able to kill a player? Don't recall any sort of attack.

    Thanks!
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    It's the same with drifters.

    But this is not even a problem. If marine comm is building 40 robotics factories in order to crash server with MACs, well, I'd say something has gone seriously wrong even before the MACs spawn. :F
  • TheRedRagerTheRedRager Join Date: 2012-11-02 Member: 166227Members
    <!--quoteo(post=2012783:date=Nov 6 2012, 08:01 AM:name=SmellyPants)--><div class='quotetop'>QUOTE (SmellyPants @ Nov 6 2012, 08:01 AM) <a href="index.php?act=findpost&pid=2012783"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How are drifters / MACs able to kill a player? Don't recall any sort of attack.

    Thanks!<!--QuoteEnd--></div><!--QuoteEEnd-->

    THEY HIT FOR 5 DAMAGE WITH A 0.6 ATTACK TIME, HOLY ###### IF YOU HAVE 15 THATS LIKE 120 DAMAGE PER SECOND, ITS OVERPOWERED AS ######!
Sign In or Register to comment.