Vortex: Fade T3 Ability Questions
hiloboys
Join Date: 2008-05-27 Member: 64340Members
<div class="IPBDescription">Yea I know but I cant find any info anywhere</div>OK i know that you only get this ability when you have 3 hives and its time to rape the marine turtle with full upgrades.
I understand that the ability puts a unit into like a black hole for 4 seconds.
I tested and found out that it works on:
Marines
Exos
Structures
It costs just about all of your energy if you do not have adrenaline. (Basically fade wont be able to make it out alive of a group of non newbie marines)
It only affects 1 target (Tried hitting 2 but it didnt work the 2 chances I had to use it) Maybe it does but its effect radius is very small and the 2 times i tried it in active games, it only put 1 marine out.
It doesnt interrupt things like distress beacon, (Just stops it for that 4 seconds and after that the distress beacon continues)
Fellow aliens cannot attack unit in Vortex.
Bullets / Grenades do not get absorbed into it. (Was hoping it would absorb it and another vortex would appear by shooter and hit them with their own bullets/nades lol)
Its range is from what I can tell either exact with standard melee attack or slightly larger range/radius. But not enough to make a difference
No effects are gained from using this effect on a structure/exo/etc. (Steal resources, Gain Armor/Attack Buffs, Blind Marine, Etc.)
In my honest opinion, I was really hoping it would be like the old NS1 Onos Devour. Where if you use it on something, within XXX amount of time it dies / gets destroyed unless a marine shoots the vortex and releases it.
Or I would have thought that since it completely drains a Fade that the ability would have been ranged and/or interrupt actions. (Like distress beacon, using it on upgrade machine would disable marine upgrades, using it on advanced weapon would disable all jetpacks/exos (for 4 secs) something awesome like that.
Of course since this is a T3 ability meaning the turtle game needs to end already.
Does anyone know what to use this for if anything? Or any way to "Effectively" use it? I died many times trying to test it on many things when i actually played a turtle game where we got that researched. But all it did was get me killed and protect a marine/exo from being brutally raped by my team just giving him enough time to cooldown his miniguns and when he got out to rape me since i couldnt get away due to lack of energy lol.
I understand that the ability puts a unit into like a black hole for 4 seconds.
I tested and found out that it works on:
Marines
Exos
Structures
It costs just about all of your energy if you do not have adrenaline. (Basically fade wont be able to make it out alive of a group of non newbie marines)
It only affects 1 target (Tried hitting 2 but it didnt work the 2 chances I had to use it) Maybe it does but its effect radius is very small and the 2 times i tried it in active games, it only put 1 marine out.
It doesnt interrupt things like distress beacon, (Just stops it for that 4 seconds and after that the distress beacon continues)
Fellow aliens cannot attack unit in Vortex.
Bullets / Grenades do not get absorbed into it. (Was hoping it would absorb it and another vortex would appear by shooter and hit them with their own bullets/nades lol)
Its range is from what I can tell either exact with standard melee attack or slightly larger range/radius. But not enough to make a difference
No effects are gained from using this effect on a structure/exo/etc. (Steal resources, Gain Armor/Attack Buffs, Blind Marine, Etc.)
In my honest opinion, I was really hoping it would be like the old NS1 Onos Devour. Where if you use it on something, within XXX amount of time it dies / gets destroyed unless a marine shoots the vortex and releases it.
Or I would have thought that since it completely drains a Fade that the ability would have been ranged and/or interrupt actions. (Like distress beacon, using it on upgrade machine would disable marine upgrades, using it on advanced weapon would disable all jetpacks/exos (for 4 secs) something awesome like that.
Of course since this is a T3 ability meaning the turtle game needs to end already.
Does anyone know what to use this for if anything? Or any way to "Effectively" use it? I died many times trying to test it on many things when i actually played a turtle game where we got that researched. But all it did was get me killed and protect a marine/exo from being brutally raped by my team just giving him enough time to cooldown his miniguns and when he got out to rape me since i couldnt get away due to lack of energy lol.
Comments
Its basically in the game in order to distinguish between the really good fades and the really bad fades.
Essentially the really good fades just wont use it and the really bad fades will think they are doing something productive and die.
Its basically in the game in order to distinguish between the really good fades and the really bad fades.
Essentially the really good fades just wont use it and the really bad fades will think they are doing something productive and die.<!--QuoteEnd--></div><!--QuoteEEnd-->
It's actually a very useful support skill. If you have a gorge or skulk with you and you want to take a tech point the marines aren't watching too well, you just go in and vortex the phase and obs until the gorge biles the power down. Also useful for cracking the final marine base, vortex a couple marines while the onos or gorges are taking out the power to prevent them from dying quickly. I would like to see it work on arms labs to temporarily remove upgrades as well.
The phase gate AND the obs?
With what energy are you able to Vortex the phase-gate AND the obs?
You would probably jsut be better of being an onos... and destroying the base.
<!--quoteo(post=2012210:date=Nov 6 2012, 05:16 AM:name=NeoRussia)--><div class='quotetop'>QUOTE (NeoRussia @ Nov 6 2012, 05:16 AM) <a href="index.php?act=findpost&pid=2012210"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->if you get 2 fades using it you can basically stop marines from spawning by vortexing IPs. Its also one of the deadliest abilities against exos, allowing you to surround and finish them off with ease.<!--QuoteEnd--></div><!--QuoteEEnd-->
And they beacon... or do you Vortex that as well?
Vortex both IPs... and the Obs... and presumably the phase gate as well?
This is getting very unviable very fast...
See now if you could Vortex the power... it might be worth its weight in salt, but then it would be a one-trick-pony and honestly I would rather see it replaced with something less gimmicky.
? You cannot finish them off with ease while they are in the vortex? Neither side can hurt one another.
It more often than not gives the marine a chance to recover the distance, reload etc.
I love some of the ideas posted on these forums.. my favorite was one that selected ONE marine out of group as your sole combatant, making a fade able to pick off marines via 1v1 even if they are surrounded by other marines.
Best... Idea... Ever.... xD
Challenge... FIGHT!
Or we can just have acid rocket back.
I'm fine with either.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I love some of the ideas posted on these forums.. my favorite was one that selected ONE marine out of group as your sole combatant, making a fade able to pick off marines via 1v1 even if they are surrounded by other marines.<!--QuoteEnd--></div><!--QuoteEEnd-->
This one's nice too.
You think you were useful as a Vortex fade?
Just think how useful you could have been if you had used SWIPE!
Just think how useful you could have been if you had used SWIPE!<!--QuoteEnd--></div><!--QuoteEEnd-->
Yea, it won the game. And yes, I could have swipped twice in the time it took to cast vortex on both IPs.
With what energy are you able to Vortex the phase-gate AND the obs?
You would probably jsut be better of being an onos... and destroying the base.
And they beacon... or do you Vortex that as well?
Vortex both IPs... and the Obs... and presumably the phase gate as well?
This is getting very unviable very fast...
See now if you could Vortex the power... it might be worth its weight in salt, but then it would be a one-trick-pony and honestly I would rather see it replaced with something less gimmicky.<!--QuoteEnd--></div><!--QuoteEEnd-->
If you have adrenaline you can actually vortex something 9 times consecutively. Only one vortex can be active per fade so you'd need 2 fades if they were far apart, but vortex does actually have a pretty decent range, I'd invite you to try it out.
Wait so with adrenaline, I can keep lets say a really dumb "exo" (Lets say the player is too dumb to know to run back to base during this time) constantly in a vortex? o.O
Not particularly likely, 9 times consecutively is only if you're waiting til the end of the previous vortex. Vortex does have a pretty high energy cost so doing it 3 times right away is the most you can get even with adrenaline. Against moving targets it's not particularly as useful unless you're just trying to cause panic or cover the escape of an onos.
there's an exo and a welder, vortex the exo then kill the welder then attack/flee from the exo... etc.
imo it's amazing but noone is really comfortable enough with regular fade abilities to use it... also, fade should really have adrenaline trait already because you can move lightning speed with shadow step, double jump and blink - no need for celerity.
it's unexplored... kinda like lerk with umbra, and skulk with xenocide (which explodes about 300% larger radius than a mine, and 50% more damage - albeit light damage - according to the wiki).
- Vortex the EXO so you can clean up the welding crew
- Vortex the IPs/Obs/PGs to stop those from doing their thing
- Vortex incoming grenades or EXOs to negate their damage and give the team to close the gap
Other than that, using it kinda hurts you as they can potentially move closer to their target (ARCs for instance)
I think the skill just needs to be completely reworked. As a brainstorm, what about this idea: rename Vortex to Wormhole. The fade can drop two wormholes at a time, and as long as they're up, any alien can jump in one and be teleported to the other. They have unlimited duration, but will be closed if a marine touches it. It could be used to set up long-term shortcuts for his team, or coordinated carefully to drop aliens into the middle of a base.
Makes the fades scale late late game, take out welding marines, makes it an intense meta game, and doesnt remove player input (which can be sooo frustrating) as they can duke it out in the ethereal world.
It is also perfect to take out a remote base together with a single skulk IF they have no obs. Vortex the pg and wait for the power to go down. There are also a lot of comms who build the IPs next to each other -> one vortex and they are forced to phase back or beacon. I loose some energy, they ten res or several rines at the front line. As posted above, it was also usefull to vortex an exo untill the onos can close in and kill it. Just attack from behind and the exo at the unreachable end of the long corridor is confronted with angry aliens in his face. Sure, that doesn't have to work. But that is the important thing about vortex, it gives you an alternative in certain situations. The best and viable example is the vortexed obs that delays the beacon right in time for the power to go down.
The most important thing is to know when it is usefull and when it means your fade's death. It is tricky to use but has without a question great potential.
3rd hive + previous research
I'm going to be honest. . . I don't think any of the Tier 3 alien abilities are powerful enough for their cost
Gorge doesn't even have a Tier 3
Maybe Vortex should only pull 1 marine in and the fade for a 1v1 like people are suggesting
Or have Vortex be a warp back to the nearest hive
I'd love to see the fade pull marines into a nest of whips
Or have Vortex be a warp back to the nearest hive
I'd love to see the fade pull marines into a nest of whips<!--QuoteEnd--></div><!--QuoteEEnd-->
That was my idea! :D
Move vortex to shades. Have it replace shades's hallucination ability.
Actually I'm going to be honest this is the best idea I've seen yet. . .
Watching a train of hallucinations go poof when they get scanned is really bad
Heck, a good reason to go shade is needed right now.
I miss it.