The dream.
Idleray
Join Date: 2012-10-04 Member: 161464Members, Reinforced - Shadow
<div class="IPBDescription">Let's put down balance for a moment and look to the future.</div>The core concept of this game is sound.
After going retail and after the reviews have come in, it's all just confirmed what we knew all along: this game is something different. The concept is unique and it's fun. The compelling team play, the asymmetrical sides, the excellent blending of two different genres...
But this is not a mere mod anymore, and UWE is now a proper company, however small. What's in store for the future of NS?
Balance changes? New maps? Improved performance? New weapons and lifeforms even?
<yawn>
Let's think big. Real big.
If you are an "old-school" NS1 purist, you can probably stop reading here, as I'm thinking about elements that would make the game more accessible and more appealing to the masses. The end goal is to for everyone to get a taste of this kind of gameplay.
Of course we're gonna need a tutorial. But what about a whole single player campaign? With a story? What if the story unfolded in real time over the months in the form of campaigns that players participate in? What if we could influence the outcome directly in an epic Human vs Alien struggle?
What if there was a persistent ranking system that tracked the contributions you made to your side in your weekly campaigns? I know this is starting to sound like making NS into some kind of MMO, but it will give a special kind of meaning to the games we play if it's all put into some kind of context. This is the hook that keeps people coming back to MMOs and it will work so damn well with NS except instead of lame MMO gameplay we can have a simple system of giving people cool titles and an official story-line we can keep track of, that WE influence.
With a fundamentally great game at its base, we could build so many meta-game systems to make this game really explode in popularity.
After going retail and after the reviews have come in, it's all just confirmed what we knew all along: this game is something different. The concept is unique and it's fun. The compelling team play, the asymmetrical sides, the excellent blending of two different genres...
But this is not a mere mod anymore, and UWE is now a proper company, however small. What's in store for the future of NS?
Balance changes? New maps? Improved performance? New weapons and lifeforms even?
<yawn>
Let's think big. Real big.
If you are an "old-school" NS1 purist, you can probably stop reading here, as I'm thinking about elements that would make the game more accessible and more appealing to the masses. The end goal is to for everyone to get a taste of this kind of gameplay.
Of course we're gonna need a tutorial. But what about a whole single player campaign? With a story? What if the story unfolded in real time over the months in the form of campaigns that players participate in? What if we could influence the outcome directly in an epic Human vs Alien struggle?
What if there was a persistent ranking system that tracked the contributions you made to your side in your weekly campaigns? I know this is starting to sound like making NS into some kind of MMO, but it will give a special kind of meaning to the games we play if it's all put into some kind of context. This is the hook that keeps people coming back to MMOs and it will work so damn well with NS except instead of lame MMO gameplay we can have a simple system of giving people cool titles and an official story-line we can keep track of, that WE influence.
With a fundamentally great game at its base, we could build so many meta-game systems to make this game really explode in popularity.
Comments
We could enhance the social element of the game by making it persistent: people can have a reputation for doing great at comming displayed through their rank, for example.
There could even be different game modes, with for example the idea of attacking a Kharaa homeworld or a major Human fortification.
campaign = fart in the wind. it will make money, but so will a multiplayer game like dota2/csgo/tf2 (hell, dota2 and tf2 make money and they're f2p..).
if a campaign mode was easy, then sure no problem. but wtf dude, campaign is loads of work... you need writers, voice actors, cut scenes (cgi), far more diverse landscapes, environments, unique characters and props. if it was just a "go here and repair this power node" it would be a heap of crap - i guess a modder could do that in 5 minutes, people would not appreciate being 'sold' a campaign which consisted of weak crap like that (look at red orchestra 2).
what it does need is competitive support from the devs and the community, there's no reason why ns2 can't get 10-20k peak players per day on steam like tf2 (minus the trade freaks, idlers and f2p no hopers).
It would be too difficult to have a ranking system. Ns2 has so many varied actions that help the game and it would be difficult to add them all to rank.
And a full story? Come on get a grip on yourself, do you REALLY care about the story of counter strike, quake, UT or battlefield? it's team 1 vs team 2, here the story is organic aliens vs nanomachines and humans. It doesn't get any deeper than that
ns2 needs crazy hats.
onos with a monocle, moustache and a tall hat please? mohawk gorge?
but single player campaign? please, no. just do some saxton hale-ish kinda cartoons to fill in the backstories :-P
MvM kinda stuff might work. for both sides.
Yes because someone who cant even build a level brick wall should attempt to move on and build cathedrals.
OP might as well be asking for a Multiplayer version of Skyrim...
NS2 is a MULTIPLAYER game, currently the multiplayer element isn't even complete and you want a single-player mode?
Do you know how hard it is to code bots for simple games like CS? How hard do you think it will be to program fade/lerk bots?
To put down balance for more game play modes/options is a very very bad idea especially in the fragile state that it's in now.
Improve on what you have now before you start working on other additions.
that would be nice in the long run... as long as they're subtle enough. i don't want multi-coloured aliens etc.
the value of that stuff is the 'epeen', and if they're overdone then people will just use mods to disable them all.