A little problem on my map..

BananBanan Join Date: 2002-02-22 Member: 235Members
<div class="IPBDescription">Not my fault im a n00b ;/</div>Ok, on my map I'm having this Trigger_once to activate an explosion to explode up some grid and a part of the wall... now it used to work perfect and I continued working on my map, but all of a sudden, when I cross the trigger_once hl just turns  off, I have no idea why,
And YEAH I have considered it might have been leaks so I checked for em (I had like a million) so I spent couple of hours fixing leaks and now i'm leak free! BUT STILL! the game just shuts off when I cross the trigger_once, anyone know the cause of this?

Comments

  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Have you tried deleting and recreating the trigger_once?
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    Can you list exactly what the trigger_once fires when it is triggered? Just an env_explosion? Can you try changing the trigger_once to a trigger_multiple to see if the same problem occurs?

    Not much help we can give concerning HL just 'switching off'. Can you post your map up maybe and we can see if the same problem happens to us?
  • BananBanan Join Date: 2002-02-22 Member: 235Members
    Oh well, I got it fixed, you see I had this trigger_hurt there to make the wall and stuff get ruined, but it seemed as the explosion did that for me so when I removed the trigger_hurt it worked, still a bit odd that it worked before and not now though...
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