1 Hive For Leap?

Bullet_ForceBullet_Force Join Date: 2012-11-02 Member: 165952Members
At present the Aliens are really locked into an early game 2nd hive as to do otherwise is guaranteed suicide. Part of the problem is having such an important upgrade as leap tied to having two hives. It seems odd that there are no upgrades that you can research with just one hive. This also makes Aliens very vulnerable to base rushes way more then it is for Marines because they lose all their upgrades every time a building dies.

Comments

  • GamerkatzeGamerkatze Join Date: 2012-06-27 Member: 153711Members
    edited November 2012
    Sry Bullet_Force but people talked about this soooooo many times and it was already tested in the beta. So please just accept that the tier2 abilities are tied to the 2nd hive. It just doesnt work the other way...

    and if you really want to know ... leap on first hive gives the aliens (always) leap in <1 min
  • hakenspithakenspit Join Date: 2010-11-26 Member: 75300Members
    <!--quoteo(post=2013982:date=Nov 7 2012, 11:31 PM:name=Gamerkatze)--><div class='quotetop'>QUOTE (Gamerkatze @ Nov 7 2012, 11:31 PM) <a href="index.php?act=findpost&pid=2013982"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sry Bullet_Force but people talked about this soooooo many times and it was already tested in the beta. So please just accept that the tier2 abilities are tied to the 2nd hive. It just doesnt work the other way...

    and if you really want to know ... leap on first hive gives the aliens (always) leap in <1 min<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes but what was not tested was increasing the research time out to say 4-5 min (I know...crazy right) or we could go funky with 60 sec + 5 min on actual game clock (so after 5 minutes of game time it took simply 60 sec to upgrade).
    So it delays the hitting the field aspect but allows aliens to be able to have half a chance against a JP marine....

    Lack of leap when 2nd hive goes down hurts aliens, not being able to afford 2nd hive due to an early lost hive makes for a really crap alien game (slow death with nothing you can do).
    Some way to address this needs to happen, making leap available on 1 hive (but not blink etc) is just one option.
    There will be some changes no doubt to alien tech tree.
  • MiniH0wieMiniH0wie Join Date: 2007-11-25 Member: 63013Members
    I really miss the scaling alien abilities. It would be nice to get leap at hive 1 but make it less effective, say for example you can't leap quite as far or as fast. Then when you get hive 2, your leap goes further and faster and so on w/ hive 3.
  • BorisVolkovBorisVolkov Join Date: 2005-03-05 Member: 43340Members
    Add a starting cooldown; a cooldown that needs to pass before alien comm. can research it with 1 hive. Maybe 2 minutes? Or 3-4?
  • JeehaoJeehao Join Date: 2012-11-08 Member: 168294Members
    Yea I can see the Leap as a 1 hive upgrade, Blink and the others can be a 2-3 hive upgrades..
    There is so many times in public games that Aliens just hive 1 have at the end and can not defend themself because Marines own the whole map with their high tech upgrades..

    You could either give the Leap a cooldown until it can be researched or make it research really slow or expensive without a second hive.
    Or you could make so that you NEED 2 hives to upgrade it but if the second hive dies then you still have Leap and can keep on fighting against the marines that probably have the whole map.. ^^

    Leapless Aliens is useless in late game, If you don't have leap or resources when the marines have advanced weapons, Then the game is over for the Aliens..
    Leap would be a turning point and keep the game alive even if the aliens are outnumbered in tech points..
  • PsympleJesterPsympleJester Join Date: 2008-04-06 Member: 64024Members
    Could make it so that upgrades can be acquired at the number of hives required to drop the life-form egg.

    Leap, Xeno, Bile, Spores, Umbra at 1 hive.
    Blink, Vortex at 2 hives.
    Stomp at 3 hives. (when they finally fix the onos :P)

    Would make for some very interesting new tech rushes for aliens...
    Remember with only 1 hive it would take alot longer to research all this tech due to only having 1 hive to research with.
  • Omega_K2Omega_K2 Join Date: 2011-12-25 Member: 139013Members, Reinforced - Shadow
    Actually I think it would be better, but it needs to be balanced in a way that you can get it right away. As Gamerkatze said, 1 hive leap with no changes just means 30 secs leap or w/e the research time is, as you'll just get it right away.

    Some way to 'fix' this is to require a mature hive again and adjust the mature times to take 3 minutes or so. Only with a mature hive you'd be able to get leap. to make it really intresting, you'll simply add another condition, that you can also get it on 2 hives without maturity, as in:

    Leap - Requires mature hive or 2 hives

    Tbh, when you do it for leap, it should be considered for spikes/bile again (or maybe some other upgrade for lerk/gorge).

    Also what I like about this approach is that it makes keeping a hive more important then right now, especailly if this system is extended to a tech tree like this:

    Leap - mature hive or 2 hives
    Xeno - 2 mature hives or 3 hives

    Spores - mature hive or 2 hives
    Umbra - 2 mature hives or 3 hives

    Bile - 2 hives

    Blink - 2 hives
    Vortex - 2 mature hives or 3 hives

    Stomp - 2 mature hives or 3 hives

    ---

    Some other way would be to introduce a structure that can be killed, but allows tier2 upgrades to be researched earlier. This structure would, however, take very long to be build and has to be researched first. (Call it Techpool or whatever)

    On a side note I know that matureity also had problems, but I feel that we didn't explore all the options.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=2015543:date=Nov 8 2012, 11:10 AM:name=Omega_K2)--><div class='quotetop'>QUOTE (Omega_K2 @ Nov 8 2012, 11:10 AM) <a href="index.php?act=findpost&pid=2015543"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Actually I think it would be better, but it needs to be balanced in a way that you can get it right away. As Gamerkatze said, 1 hive leap with no changes just means 30 secs leap or w/e the research time is, as you'll just get it right away.

    Some way to 'fix' this is to require a mature hive again and adjust the mature times to take 3 minutes or so. Only with a mature hive you'd be able to get leap.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I have said this so so so many times.

    And I still think its the best option. Commander can spam nutrient mist to speed up the maturation, costing him tres. Or he can go crag/shift/shade hive and get upgrades first for same cost.

    Plus a second hive still maintains its appeal - you get second upgrade types and more eggs. We don't need everything riding on the second hive.
  • OutlawDrOutlawDr Join Date: 2009-06-21 Member: 67887Members
    edited November 2012
    The problem is lack of other choices early game..its just to useful compared to everything else. I think there would be no issue with hive 1 leap if there were hard choices between it and something else early game. Hive 1 leap is not necessarily unbalanced, just boring..atm. I like the maturation idea....building maturation is so underutilized..I forget its still in the game.
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