Agiel's Balance Mod
Agiel
Join Date: 2006-11-14 Member: 58605Members, Constellation, NS2 Playtester, Subnautica Playtester
in Modding
<div class="IPBDescription">Small concrete changes for improved gameplay</div>Everyone seems to be making "balance mods" these days and I figured I can't be worse, so here's my take on it. I'm not interested in tweaking a thousand numbers but rather in making small concrete changes to improve the gameplay.
<b>Changelog so far:</b>
- Onos eggs now require three hives.
- Armories no longer heal armor.
<i>Things I'm considering:</i>
- Crag healing wave to do overheal.
- Instead of the alien spawn countdown timer resetting when it reaches zero and no eggs are available, the player will be put in a queue and spawned as soon as an egg pops.
- Moving Spores to T1 and Umbra to T2 (would require tweaking a thousand numbers and might not happen).
Feel free to post any feedback or suggestions you might have here, but please try to play a game or two with the mod enabled before you do.
<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=107016153" target="_blank">Click here to find the mod on the Workshop.</a>
<b>Changelog so far:</b>
- Onos eggs now require three hives.
- Armories no longer heal armor.
<i>Things I'm considering:</i>
- Crag healing wave to do overheal.
- Instead of the alien spawn countdown timer resetting when it reaches zero and no eggs are available, the player will be put in a queue and spawned as soon as an egg pops.
- Moving Spores to T1 and Umbra to T2 (would require tweaking a thousand numbers and might not happen).
Feel free to post any feedback or suggestions you might have here, but please try to play a game or two with the mod enabled before you do.
<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=107016153" target="_blank">Click here to find the mod on the Workshop.</a>
Comments
(shouldnt be too complicated ?! ^^)