Power Node suggestions ..

JeehaoJeehao Join Date: 2012-11-08 Member: 168294Members
edited November 2012 in Ideas and Suggestions
Yeah so right now some people do not understand the meaning of the Power Nodes because they are free and they does not cost anything to build..

So my idea would be this.
Give powernodes a resource cost, Maybe 5 resources just like a battery or turret, That is a fair price and it would give the Power Nodes a bigger part in the game because they cost resources to build! If you want power in the room, Then buy the parts that is needed to repair it! 5 resources ^^ This would also balance the resouces betwen aliens and marines because aliens need to waste cysts for resources while marines get the 'cysts' for free..

And I could also see that Power Nodes could be upgraded if you research something in base so that it can get a steel cage for 10 resources each that would give it maybe 1000 more health. If you have the resources then you can upgrade the powernodes :) This would be awesome for marine expansions! It would take aliens a little longer time to bring down a base by hitting just the powernode.

Give Power Nodes a bigger part in this game if you still wants them.
Right now they just feel really boring to build because they are FREE. So what is the point of having them?

Another thing that could work would be that you have to build cyst like cables from the Power Nodes to buildings if you want them to give power, Or you could build a Power generator that you connects to the Power Core wich will give power to nearby structures.. The Power Node could stay free if the Power Supply or the cables cost resources ^^
This would give Power Nodes a damn good reason to be in the game..

Comments

  • maD maXmaD maX Join Date: 2010-01-28 Member: 70347Members
    in my opinion the powernodes need less attention, they are more a distraction for the alien team then the rines... when you have 1 player biting a powernode and one player biting an rt you double the opportunity for a rine to show up and save both.

    I agree that making powernodes cost money would help a little bit in that it would validate the skulk biting it, but i would prefer to not reward non-stratigic play.

    Darkness of a lost powernode is very short, and usually if you have the time to bite a Node down its not in a high trafic area where the marines will really care.
  • huhuhhuhuh Join Date: 2005-01-07 Member: 33190Members
    <!--quoteo(post=2016866:date=Nov 9 2012, 07:56 AM:name=Jeehao)--><div class='quotetop'>QUOTE (Jeehao @ Nov 9 2012, 07:56 AM) <a href="index.php?act=findpost&pid=2016866"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Give powernodes a resource cost, Maybe 5 resources just like a battery or turret, That is a fair price and it would give the Power Nodes a bigger part in the game because they cost resources to build! If you want power in the room, Then buy the parts that is needed to repair it! 5 resources ^^ This would also balance the resouces betwen aliens and marines because aliens need to waste cysts for resources while marines get the 'cysts' for free..<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ok but Khammander will have to drop healthpacks and energypacks to the alien players, right ?
  • biggiansbiggians Join Date: 2012-11-08 Member: 168454Members
    No. They definitely need to be free. Adding a cost to power nodes will cripple the marine's already weak ability to expand in the early game, where they already suffer. Not to mention power nodes are necessary for marines to survive, no power in an area means all of the buildings there instantly become useless. that. is. HUGE. When Marines assault an alien structure, there is nothing shy of attempting to hunt down every last egg that we can do to stop them from defending it, whereas all aliens have to do is focus the node first and the area is essentially theirs instantly. This becomes especially prominent in the end-game where two Onos will easily melt a power node and hoze over any chance the marines have to fight back. If anything, nodes are too big of a restraint on marines, as they are far more crippling than the alien's Cyst network.
Sign In or Register to comment.