Res for Kill mod

LofungLofung Join Date: 2004-08-21 Member: 30757Members
<div class="IPBDescription">I know this is outrageous request..</div>all i have is a old comp that could berely run a 18 slot server without complain. sorry i dunno much about programming. i only took basic C++ in my university so i guess i am have to make a request.

to speed up the game a little bit making mid-game and a fade available, i guess REK has to be re-implemented. so to give some rewards to offensive plays.

the idea is simple. give X res to killing one opponent. in my case i would like to have 1 for each kill in order to keep the game balanced. if possible make it a variable so that server ops can play around with it.

is there any mods out there available or if it could dodge the mod filter? sorry for my bold request. no offense. peace.

Comments

  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    edited November 2012
    reactivate it by yourself ;-)
    Steam\steamapps\common\natural selection 2\ns2\lua\Balance.lua
    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->kKillRewardMin = 0
    kKillRewardMax = 0
    kKillTeamReward = 0<!--c2--></div><!--ec2-->
    to
    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->kKillRewardMin = 1
    kKillRewardMax = 1
    kKillTeamReward = 1<!--c2--></div><!--ec2-->

    Will work!
    <img src="http://img703.imageshack.us/img703/6685/1res.jpg" border="0" class="linked-image" />

    I also would like to see 1 res per kill.

    For the mod. filter i guess not, why should it?
    But i hate, that the game always mark the "filter modded"...so i have to deactivate it everytime.
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    o yes i am such an idiot. thanks!
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    <!--quoteo(post=2018103:date=Nov 10 2012, 06:05 PM:name=Price)--><div class='quotetop'>QUOTE (Price @ Nov 10 2012, 06:05 PM) <a href="index.php?act=findpost&pid=2018103"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->reactivate it by yourself ;-)
    Steam\steamapps\common\natural selection 2\ns2\lua\Balance.lua
    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->kKillRewardMin = 0
    kKillRewardMax = 0
    kKillTeamReward = 0<!--c2--></div><!--ec2-->
    to
    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->kKillRewardMin = 1
    kKillRewardMax = 1
    kKillTeamReward = 1<!--c2--></div><!--ec2-->

    Will work!
    <img src="http://img703.imageshack.us/img703/6685/1res.jpg" border="0" class="linked-image" />

    I also would like to see 1 res per kill.

    For the mod. filter i guess not, why should it?
    But i hate, that the game always mark the "filter modded"...so i have to deactivate it everytime.<!--QuoteEnd--></div><!--QuoteEEnd-->

    thanks for the help but i guess its just not working. when i change it it says "client and server different" when i test join the server. i revoked the numbers and didnt work. i had to replace it with the original file.

    i guess it just doesnt work..?
  • MaxunitMaxunit Join Date: 2005-02-01 Member: 39414Members, Reinforced - Shadow
    If you modify any LUA files from the Server (or your Client), then you have to upload them to the Steam Workshop and need to have the changes both on your Client and the Server, otherwise you get the "Client and Server different" error, because of Consistency checking, which fails, because either the Client is missing the modded files or the Server.
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    ^^^^ thx for the help. this thing has been incredibly annoying though
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