Suggestion: Force comms to be sorted out before game starts

SenorBeefSenorBeef Join Date: 2012-11-05 Member: 167400Members
Very often, here's how the game goes.

Game begins.

0:20 into the game. "Oh hey, we have no comm"

0:30 "Anyone going to be comm? I'm not any good at it"

0:35 "Yeah I dunno I could try I guess but you guys probably don't want me, I've never done it"

0:40 "Well someone needs to do it"

1:00 "Okay look guys we really need a comm"

1:10 "Fine I'll do it, but I gotta run back to base, hold on"

1:45 team finally gets a commander.

But... since the other team had a commander right away, the team without the commander is now 2 minutes behind. This is usually a very important advantage and often results in a win.

So my suggestion is this. The game already has a restart phase - that is, when people start joining a team, it usually gives them like 30 seconds to join and then the round actually begins for real. Well, how about you delay that reset that starts the game for real until after each team has a comm?

That would actually fix 2 issues - very often people load into the game considerably slower than others, and people often can't manage to sort themselves into a team for 2+ minutes after the round starts, so giving more time before the first person joins the game and the actual game start would help all those issues.

So we'd start the game with both comm slots filled up, and most of the teams filled out, guaranteeing an even start. I see this issue pop up a whole lot unfortunately.

Comments

  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    I agree +1

    The countdown timer should start when I comm has jumped in the chair imo.
  • Omega_K2Omega_K2 Join Date: 2011-12-25 Member: 139013Members, Reinforced - Shadow
    I think they just have been to short on time to implement that, it was suggested before and there is no reason not to do it. This can ruin so many games.
  • nsguynsguy Join Date: 2010-01-03 Member: 69869Members
    +1

    This happens in almost every game.
  • Apreche2Apreche2 Join Date: 2012-08-06 Member: 154849Members
    +1000 this happens almost every game.

    The solution is really simple. The game should not start until both teams have comms in the chair, and both comms push a "ready" button.

    What makes this worse is loading times and people who late-join. After a map change a few people will be in the RR very early with fast loading times. I am one of those people since I have a SSD. Maybe two people will join each team before most of the players are even in the RR. The game starts because both teams have players. Nobody wants to command and that first game is ruined as players trickle in very slowly.

    You have to wait until everybody has loaded, and joined before the game starts.
  • DestherDesther Join Date: 2012-10-31 Member: 165195Members
    There also needs to be more warmup time before the game starts. Varying load times means most games start with around 3v3 for the first 40-60 secs.
  • RMJRMJ Join Date: 2012-08-09 Member: 155190Members
    Indeed. this is a problem on all servers ive played on. and it can instantly loose the game especially for aliens, you dont have a commander for 2-3min game is already lost.
  • JeehaoJeehao Join Date: 2012-11-08 Member: 168294Members
    I have a perfect solution for this problem.

    When the game starts, Then it is just a warmup until each team has a Commander,
    When both teams have Commanders then you will see a countdown timer that will show show up on your screen 3-2-1-Fight ^^
    And then all players are teleported back to base and the game begins..

    The ability to teleport players is already in the game / Phase Gate,
    So I think that it would be really easy for the programmers to code a massive teleport all players back to base script.

    It would not be any unfair advantages if this was the case because both teams would start at the exact same time :)
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