Weld doors

nsguynsguy Join Date: 2010-01-03 Member: 69869Members
<div class="IPBDescription">Marines</div>Wasn't there discussion many years ago about the ability for the marines to weld doors shut to slow down alien attacks? In one of the early trailers we saw the Onos trying to break through a door, which also suggested this ability. What ever happened to this?

Comments

  • AnsomAnsom Join Date: 2012-11-03 Member: 166364Members
    Do Marines really need more ways to turtle?
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    weld code's broken yo
  • KootKoot Join Date: 2012-11-02 Member: 165949Members
    Noticed the "Weld time in seconds" option in the spark editor for door entities, doesn't work atm.

    Meh.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    Its on UWE's todo list.

    Its a shame so many cool features got cut from release (weldable doors, babblers, female marines, few really nice maps, primal scream), but hopefully will be a big content update a few months down the line.
  • SpaceJewSpaceJew Join Date: 2012-09-03 Member: 157584Members
    Yup yup! Can't wait for this to be implemented, even though I like to play aliens pretty exclusively. I think it will be immensely satisfying to burst through a welded door as Onos, especially with the environment rattle telling the Marines that death is on it's way...

    At the same time, doors don't stop infestation as it is right now. Without changing that, welded doors won't do much. I can just infest past the door and drop a shift. Then who's the trapped team? Time well tell!
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    I hoep they something like this :

    from <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=122018&hl=mechanics" target="_blank">http://www.unknownworlds.com/ns2/forums/in...mp;hl=mechanics</a>
    <!--quoteo(post=1993589:date=Oct 19 2012, 04:03 PM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Oct 19 2012, 04:03 PM) <a href="index.php?act=findpost&pid=1993589"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I love the idea of welding doors, but it seems a little pointless now - but its very fun.
    I was thinking that doors should be tied to power and infestation as well, instead of just welding them closed/bashing them open to make for a few more dynamic states.

    What i imagine could work is that it could be similar to a rock paper scissors thing with a little bit of a heirarchy:

    <!--coloro:#FFFACD--><span style="color:#FFFACD"><!--/coloro-->Power On<!--colorc--></span><!--/colorc-->
    <ul><li>Door opens/closes for marines as they do now - marine commander can lock the door into an open or shut state, which overrides the automatic door opening/closing.</li><li>Does not open for aliens</li><li>(maybe) gorge spray could open the door, or if skulks bite the door twice (something to slow the aliens down, but not too much) UNLESS LOCKED by marine commander.</li><li>Basically the door operates in a marine friendly way.</li></ul>

    <!--coloro:#4169E1--><span style="color:#4169E1"><!--/coloro-->Power Off (no lights)<!--colorc--></span><!--/colorc-->
    <ul><li>Door is stuck in what ever position was when the power was cut</li><li>Cannot be moved even manually - stuck until emergency power comes on, or until powered is restored correctly (power off overrides door states except for bashing (which can be done at any time see below for bashing rules). </li><li> Even when normal or emergency power is restored, original door control is reset, and will remain in its current state(whether opened, closed or 1/2 open etc) until interacted with.</li></ul>

    <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Emergency Power <!--colorc--></span><!--/colorc-->
    <ul><li>Door must be manually pushed open/closed by marines/aliens (like when elevator doors get stuck in movies) so it takes a little longer to get through(hold e on the door, and it will slowly slide open until fully open, and then it will start closing until fully closed) </li><li>The idea behind this is that when emergency power is active, marines can't just bust into the room like they do when the power is on.</li><li>the marine commander can no longer lock the door (either open or shut) so now the alien team can pry a door open or force it close - and so can the marine team.</li><li> Either team can use the door now to create a soft choke point by holding E on the door, to either trap the other team or let themselves thru etc.</li></ul>

    <!--coloro:#98FB98--><span style="color:#98FB98"><!--/coloro-->Infestation<!--colorc--></span><!--/colorc-->
    <ul><li>When there are cysts near the door and infestation covers some of the door, it will now give the alien commander control of the door</li><li>It will override the marine commander's control of that door - even if normal power is on: infestation wins.</li><li>Works even if emergency power is on</li></ul>

    <!--coloro:#00FFFF--><span style="color:#00FFFF"><!--/coloro-->Welding<!--colorc--></span><!--/colorc-->
    <ul><li>At any point doors can be welded, whether it is to seal aliens into an area, or to halt access from one side of the map.</li><li>It doesnt matter if the door has normal power / emergency power / no power / or infested - if a door is fully closed it can be welded.</li><li>Welding a door can only happen if it closed, to remain closed (cannot be welded to an OPEN state).</li><li>Welding a door shut will override both marine and alien commander control, and player control</li><li>once welded closed it can't be open at all by any means - UNLESS bashed open (see below)</li></ul>

    <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->Bashing<!--colorc--></span><!--/colorc-->
    <ul><li>Bashing a door will permanently destroy it, causing it to be open. </li><li>Doors can be <u>only</u> be bashed by ONOS and EXO Suit with Claw. Doors can be bashed open no matter what current state it is in (poweron, commander locked, power off, emergency power, infestation locked). Bashing overrides all! :)</li><li> (maybe) welders can unweld door, but it will be destroyed, takes some time to give aliens warning (see aliens movie at the start when the robot is welding thru the door :) )</li></ul>

    <!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><u><b>TL:DR</b></u>
    Something like this
    <img src="http://imageshack.us/a/img688/7043/hierarchyr.png" border="0" class="linked-image" />
    Bash > Normal Power
    Bash > Emergency Power > Normal Power
    Bash > No Power > Emergency Power > Normal Power
    Bash > Infested Door > Normal Power
    Bash > Infested Door > Emergency Power > Normal Power
    Bash > Welded Closed > Infested Door > Normal Power
    Bash > Welded Closed > Infested Door > Emergency Power > Normal Power
    Bash > Welded Closed > Emergency power > Normal power
    Bash > Welded Closed > Normal Power


    <!--sizec--></span><!--/sizec-->

    I think this could add a nice bit of tactical fun to some of the maps.
    It would also give the start of map a really cool "locking down the facility " feel if you wanted to do this, as if you are taking control back over, but lockign down and quarantining the map.

    And of course the opposite for the alien team, it would feel like you are breaking free of the quarantine and wreaking havoc :)

    The more to do in a round and the more options the better if you ask me :D<!--QuoteEnd--></div><!--QuoteEEnd-->
  • Know painKnow pain Join Date: 2012-09-04 Member: 157674Members
    Why can't we weld the hive shut?
  • Wonderboy2402Wonderboy2402 Join Date: 2011-08-28 Member: 118911Members
    I was wondering where this feature was too.
  • Snypr18Snypr18 Join Date: 2012-11-09 Member: 168566Members
    Sounds like another advantage for marines in an already marine friendly game.
  • MkilbrideMkilbride Join Date: 2010-01-07 Member: 69952Members
    <!--quoteo(post=2021510:date=Nov 13 2012, 03:19 AM:name=Snypr18)--><div class='quotetop'>QUOTE (Snypr18 @ Nov 13 2012, 03:19 AM) <a href="index.php?act=findpost&pid=2021510"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sounds like another advantage for marines in an already marine friendly game.<!--QuoteEnd--></div><!--QuoteEEnd-->


    What game?

    Aliens win 70% of matches according to official Statistics, not NS2Stats.org
  • hartrafthartraft Join Date: 2010-07-16 Member: 72468Members
    edited November 2012
    I see lots of people saying Marines are OP and then others saying Aliens are OP (Same build).

    If each is saying that the other is OP that makes them equally OP...meaning they are balanced 0.o
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited November 2012
    Most of those "OP" things come from people playing versus stacked teams and from pub games I assume...

    Not saying there are no balance issues!


    Also, welding... Dunno aliens need something as well then besides clog... I'd say 20 clogs for George :P
  • YMICrazyYMICrazy Join Date: 2012-11-02 Member: 165986Members
    Someone told me there was a way to close doors? Where is this possible?
  • xen32xen32 Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
    <!--quoteo(post=2050300:date=Dec 23 2012, 10:43 AM:name=YMICrazy502)--><div class='quotetop'>QUOTE (YMICrazy502 @ Dec 23 2012, 10:43 AM) <a href="index.php?act=findpost&pid=2050300"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Someone told me there was a way to close doors? Where is this possible?<!--QuoteEnd--></div><!--QuoteEEnd-->
    In future.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited December 2012
    <!--quoteo(post=2050300:date=Dec 23 2012, 05:43 PM:name=YMICrazy502)--><div class='quotetop'>QUOTE (YMICrazy502 @ Dec 23 2012, 05:43 PM) <a href="index.php?act=findpost&pid=2050300"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Someone told me there was a way to close doors? Where is this possible?<!--QuoteEnd--></div><!--QuoteEEnd-->
    You can press the use key on the door's control panel and it will close for a short period. Very fun to <strike>troll</strike> trap an escaping Onos trying to get to Landing pad from Terminal :P
  • killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Members, Reinforced - Shadow
    Welding was in the game quite a while ago, they didnt put it in the patch notes so no one noticed it. I was sad when it broke/got removed.
  • Samus1111111Samus1111111 Join Date: 2012-08-07 Member: 154930Members, Reinforced - Shadow
    <!--quoteo(post=2021345:date=Nov 12 2012, 05:06 PM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Nov 12 2012, 05:06 PM) <a href="index.php?act=findpost&pid=2021345"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I hoep they something like this :

    from <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=122018&hl=mechanics" target="_blank">http://www.unknownworlds.com/ns2/forums/in...mp;hl=mechanics</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    While I like the idea of weldable doors (maybe vents), I don't like the idea that they can only be bashed by onos/exo. I'm fine with exo since it's the marines welding and if they weld a door shut and want it open, then it's their fault. However, having welded doors only openable by onos (for aliens) means that marines can (essentially) instantly lock down sections of the map. Either something needs to be done to prevent this (make it harder/longer to get welders, less doors, something like that) or doors need to be able to be bashed by lower lifeforms (skulk) and just take a while to get through.
  • YMICrazyYMICrazy Join Date: 2012-11-02 Member: 165986Members
    <!--quoteo(post=2050323:date=Dec 23 2012, 02:01 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Dec 23 2012, 02:01 PM) <a href="index.php?act=findpost&pid=2050323"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You can press the use key on the door's control panel and it will close for a short period. Very fun to <strike>troll</strike> trap an escaping Onos trying to get to Landing pad from Terminal :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    Awww yea. The door seems to open after a few secs so I guess it is not permanently closed. Cannot wait until they introduce welding doors down and shutting them on alien's faces.
  • CrushaKCrushaK Join Date: 2012-11-05 Member: 167195Members, NS2 Playtester
    edited December 2012
    Is welding a door permanent until bashing them then, though? I imagine it to be easy for a troll on the marine team to just weld the door to Onos Bar shut so his team can not push in until Exos or Onos are on the field, also resulting in Locker Room aliens getting a free RT.
    Same scenario for welding the door to Landing Pad to lock your marines out of Cafeteria.

    I hope it's going to be just a temporary stop for aliens and marines. Allow marines to unweld it again.
    And maybe allow aliens to get through a door as well, but make it take some time (about 1x - 2x the time it takes to get a power node down). A Skulk could chew on the weld seam to get the door parts separated again. A Fade could probably get them open with it's scythes as well.
    Or make it so that only Gorge spit can dissolve the weld seam, so Gorges would be the alien answer to welders and give them something else to do on the battlefield.
  • DwavenhobbleDwavenhobble Join Date: 2012-12-14 Member: 175044Members
    At a guess Aliens will be able to have Gorges open them, especially with bile bomb melting the welds away. Also at a guess second function on the Welder un welding the doors. I doubt it will be something only an Onos or Exo can break but it won't be something a skulk / lerk can easily break so it might be 20 times the health of an extractor or more.
  • WhiteWeaselWhiteWeasel Join Date: 2012-11-25 Member: 173197Members
    <!--quoteo(post=2021564:date=Nov 12 2012, 08:53 PM:name=hartraft)--><div class='quotetop'>QUOTE (hartraft @ Nov 12 2012, 08:53 PM) <a href="index.php?act=findpost&pid=2021564"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I see lots of people saying Marines are OP and then others saying Aliens are OP (Same build).

    If each is saying that the other is OP that makes them equally OP...meaning they are balanced 0.o<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think this game is suffering from the curse of starcraft: Any race your playing against that isn't yours is OP.
  • KazelKazel Join Date: 2012-12-22 Member: 175939Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I think this game is suffering from the curse of starcraft: Any race your playing against that isn't yours is OP.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The more time I spend on the forums the more I think this is the case.
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    edited December 2012
    It was in for a few builds back in the beta wasnt it? Around when onos was released.

    <!--quoteo(post=2050415:date=Dec 23 2012, 06:59 PM:name=WhiteWeasel)--><div class='quotetop'>QUOTE (WhiteWeasel @ Dec 23 2012, 06:59 PM) <a href="index.php?act=findpost&pid=2050415"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think this game is suffering from the curse of starcraft: Any race your playing against that isn't yours is OP.<!--QuoteEnd--></div><!--QuoteEEnd-->

    A natural byproduct of people being allowed opinions.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    <!--quoteo(post=2050415:date=Dec 23 2012, 06:59 PM:name=WhiteWeasel)--><div class='quotetop'>QUOTE (WhiteWeasel @ Dec 23 2012, 06:59 PM) <a href="index.php?act=findpost&pid=2050415"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think this game is suffering from the curse of starcraft: Any race your playing against that isn't yours is OP.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Paper is fine, nerf rock.

    -Scissors
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