Weld doors
nsguy
Join Date: 2010-01-03 Member: 69869Members
<div class="IPBDescription">Marines</div>Wasn't there discussion many years ago about the ability for the marines to weld doors shut to slow down alien attacks? In one of the early trailers we saw the Onos trying to break through a door, which also suggested this ability. What ever happened to this?
Comments
Meh.
Its a shame so many cool features got cut from release (weldable doors, babblers, female marines, few really nice maps, primal scream), but hopefully will be a big content update a few months down the line.
At the same time, doors don't stop infestation as it is right now. Without changing that, welded doors won't do much. I can just infest past the door and drop a shift. Then who's the trapped team? Time well tell!
from <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=122018&hl=mechanics" target="_blank">http://www.unknownworlds.com/ns2/forums/in...mp;hl=mechanics</a>
<!--quoteo(post=1993589:date=Oct 19 2012, 04:03 PM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Oct 19 2012, 04:03 PM) <a href="index.php?act=findpost&pid=1993589"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I love the idea of welding doors, but it seems a little pointless now - but its very fun.
I was thinking that doors should be tied to power and infestation as well, instead of just welding them closed/bashing them open to make for a few more dynamic states.
What i imagine could work is that it could be similar to a rock paper scissors thing with a little bit of a heirarchy:
<!--coloro:#FFFACD--><span style="color:#FFFACD"><!--/coloro-->Power On<!--colorc--></span><!--/colorc-->
<ul><li>Door opens/closes for marines as they do now - marine commander can lock the door into an open or shut state, which overrides the automatic door opening/closing.</li><li>Does not open for aliens</li><li>(maybe) gorge spray could open the door, or if skulks bite the door twice (something to slow the aliens down, but not too much) UNLESS LOCKED by marine commander.</li><li>Basically the door operates in a marine friendly way.</li></ul>
<!--coloro:#4169E1--><span style="color:#4169E1"><!--/coloro-->Power Off (no lights)<!--colorc--></span><!--/colorc-->
<ul><li>Door is stuck in what ever position was when the power was cut</li><li>Cannot be moved even manually - stuck until emergency power comes on, or until powered is restored correctly (power off overrides door states except for bashing (which can be done at any time see below for bashing rules). </li><li> Even when normal or emergency power is restored, original door control is reset, and will remain in its current state(whether opened, closed or 1/2 open etc) until interacted with.</li></ul>
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Emergency Power <!--colorc--></span><!--/colorc-->
<ul><li>Door must be manually pushed open/closed by marines/aliens (like when elevator doors get stuck in movies) so it takes a little longer to get through(hold e on the door, and it will slowly slide open until fully open, and then it will start closing until fully closed) </li><li>The idea behind this is that when emergency power is active, marines can't just bust into the room like they do when the power is on.</li><li>the marine commander can no longer lock the door (either open or shut) so now the alien team can pry a door open or force it close - and so can the marine team.</li><li> Either team can use the door now to create a soft choke point by holding E on the door, to either trap the other team or let themselves thru etc.</li></ul>
<!--coloro:#98FB98--><span style="color:#98FB98"><!--/coloro-->Infestation<!--colorc--></span><!--/colorc-->
<ul><li>When there are cysts near the door and infestation covers some of the door, it will now give the alien commander control of the door</li><li>It will override the marine commander's control of that door - even if normal power is on: infestation wins.</li><li>Works even if emergency power is on</li></ul>
<!--coloro:#00FFFF--><span style="color:#00FFFF"><!--/coloro-->Welding<!--colorc--></span><!--/colorc-->
<ul><li>At any point doors can be welded, whether it is to seal aliens into an area, or to halt access from one side of the map.</li><li>It doesnt matter if the door has normal power / emergency power / no power / or infested - if a door is fully closed it can be welded.</li><li>Welding a door can only happen if it closed, to remain closed (cannot be welded to an OPEN state).</li><li>Welding a door shut will override both marine and alien commander control, and player control</li><li>once welded closed it can't be open at all by any means - UNLESS bashed open (see below)</li></ul>
<!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->Bashing<!--colorc--></span><!--/colorc-->
<ul><li>Bashing a door will permanently destroy it, causing it to be open. </li><li>Doors can be <u>only</u> be bashed by ONOS and EXO Suit with Claw. Doors can be bashed open no matter what current state it is in (poweron, commander locked, power off, emergency power, infestation locked). Bashing overrides all! :)</li><li> (maybe) welders can unweld door, but it will be destroyed, takes some time to give aliens warning (see aliens movie at the start when the robot is welding thru the door :) )</li></ul>
<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><u><b>TL:DR</b></u>
Something like this
<img src="http://imageshack.us/a/img688/7043/hierarchyr.png" border="0" class="linked-image" />
Bash > Normal Power
Bash > Emergency Power > Normal Power
Bash > No Power > Emergency Power > Normal Power
Bash > Infested Door > Normal Power
Bash > Infested Door > Emergency Power > Normal Power
Bash > Welded Closed > Infested Door > Normal Power
Bash > Welded Closed > Infested Door > Emergency Power > Normal Power
Bash > Welded Closed > Emergency power > Normal power
Bash > Welded Closed > Normal Power
<!--sizec--></span><!--/sizec-->
I think this could add a nice bit of tactical fun to some of the maps.
It would also give the start of map a really cool "locking down the facility " feel if you wanted to do this, as if you are taking control back over, but lockign down and quarantining the map.
And of course the opposite for the alien team, it would feel like you are breaking free of the quarantine and wreaking havoc :)
The more to do in a round and the more options the better if you ask me :D<!--QuoteEnd--></div><!--QuoteEEnd-->
What game?
Aliens win 70% of matches according to official Statistics, not NS2Stats.org
If each is saying that the other is OP that makes them equally OP...meaning they are balanced 0.o
Not saying there are no balance issues!
Also, welding... Dunno aliens need something as well then besides clog... I'd say 20 clogs for George :P
In future.
You can press the use key on the door's control panel and it will close for a short period. Very fun to <strike>troll</strike> trap an escaping Onos trying to get to Landing pad from Terminal :P
from <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=122018&hl=mechanics" target="_blank">http://www.unknownworlds.com/ns2/forums/in...mp;hl=mechanics</a><!--QuoteEnd--></div><!--QuoteEEnd-->
While I like the idea of weldable doors (maybe vents), I don't like the idea that they can only be bashed by onos/exo. I'm fine with exo since it's the marines welding and if they weld a door shut and want it open, then it's their fault. However, having welded doors only openable by onos (for aliens) means that marines can (essentially) instantly lock down sections of the map. Either something needs to be done to prevent this (make it harder/longer to get welders, less doors, something like that) or doors need to be able to be bashed by lower lifeforms (skulk) and just take a while to get through.
Awww yea. The door seems to open after a few secs so I guess it is not permanently closed. Cannot wait until they introduce welding doors down and shutting them on alien's faces.
Same scenario for welding the door to Landing Pad to lock your marines out of Cafeteria.
I hope it's going to be just a temporary stop for aliens and marines. Allow marines to unweld it again.
And maybe allow aliens to get through a door as well, but make it take some time (about 1x - 2x the time it takes to get a power node down). A Skulk could chew on the weld seam to get the door parts separated again. A Fade could probably get them open with it's scythes as well.
Or make it so that only Gorge spit can dissolve the weld seam, so Gorges would be the alien answer to welders and give them something else to do on the battlefield.
If each is saying that the other is OP that makes them equally OP...meaning they are balanced 0.o<!--QuoteEnd--></div><!--QuoteEEnd-->
I think this game is suffering from the curse of starcraft: Any race your playing against that isn't yours is OP.
The more time I spend on the forums the more I think this is the case.
<!--quoteo(post=2050415:date=Dec 23 2012, 06:59 PM:name=WhiteWeasel)--><div class='quotetop'>QUOTE (WhiteWeasel @ Dec 23 2012, 06:59 PM) <a href="index.php?act=findpost&pid=2050415"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think this game is suffering from the curse of starcraft: Any race your playing against that isn't yours is OP.<!--QuoteEnd--></div><!--QuoteEEnd-->
A natural byproduct of people being allowed opinions.
Paper is fine, nerf rock.
-Scissors