Door entities
Has anyone been able to use door entities in their map? I have one in mine and can see it visible in spark but when I got in game to view it, there's only the hole that I have cut out for the door, but no door. I don't run into it either, it just not there. Any ideas?
Comments
I've added this to make it work:
2 tech_points
2 power_points
2 resnodes
2 location entities (encasing one "base" each)
I've also tried removing the ns2_gamerules, that causes the game to crash with a script error from Gamerules_Global.lua
Imagine the game going down a checklist that looks like this:
-ns2_gamerules
-techpoint
-door
-other stuff
Now, the game is going to go through that list. It finds the ns2_gamerules, no problem, moving on. Let's see ... tech points... no tech points... let's complain and not go on with the list until we have our damn techpoints!
I'm guessing this is the basic "Why!?!" to the door mystery.
Imagine the game going down a checklist that looks like this:
-ns2_gamerules
-techpoint
-door
-other stuff
<b>Now, the game is going to go through that list. It finds the ns2_gamerules, no problem, moving on. Let's see ... tech points... no tech points... let's complain and not go on with the list until we have our damn techpoints!</b>
I'm guessing this is the basic "Why!?!" to the door mystery.<!--QuoteEnd--></div><!--QuoteEEnd-->
+1, love that comment! XD
But that makes sense to me that there is kinda checklist.
I've added this to make it work:
2 tech_points
2 power_points
2 resnodes
2 location entities (encasing one "base" each)
I've also tried removing the ns2_gamerules, that causes the game to crash with a script error from Gamerules_Global.lua<!--QuoteEnd--></div><!--QuoteEEnd-->
You don't feel like doing up a template map do you? :) I think it would help a lot of people, as well as for testing, if you could open up a map that you know works, and whack in some entities. I know you did ns2_sample (and its fantastic for learning), but if you just want to try something super quick its not such a fast process.
Just like a ready room, all the required entities, and a hallway way with 2x techpoints/locations etc. really small :)