First map, doesn't detect tech points.
Alright so I have all the necessary entities most likely, I have:
2 x tech_point (1 set to marine, 1 set to alien)
4 x resource_point (1 in marine, 1 in alien)
8 x ready_room_start
1 x skybox
1 x ns2_gamerules
1 x pathing_settings
4 x team_join (set for each)
1 x minimap_extents (square, fits whole map)
1 x commander_camera
4 x location (set with each resource)
3 x power_point (1 in marine, 2 in subsection rooms)
When I load the map, I spawn somewhere outside the map with what looks like old GUI jammed on screen:
<a href="http://i.imgur.com/rkRDQ.jpg" target="_blank">http://i.imgur.com/rkRDQ.jpg</a>
<a href="http://i.imgur.com/Oy0b2.jpg" target="_blank">http://i.imgur.com/Oy0b2.jpg</a>
If anyone wants to load up my map real quick and see what's wrong I'd appreciate it:
<a href="http://www.mediafire.com/?26y240h8iw17h6h" target="_blank">http://www.mediafire.com/?26y240h8iw17h6h</a>
2 x tech_point (1 set to marine, 1 set to alien)
4 x resource_point (1 in marine, 1 in alien)
8 x ready_room_start
1 x skybox
1 x ns2_gamerules
1 x pathing_settings
4 x team_join (set for each)
1 x minimap_extents (square, fits whole map)
1 x commander_camera
4 x location (set with each resource)
3 x power_point (1 in marine, 2 in subsection rooms)
When I load the map, I spawn somewhere outside the map with what looks like old GUI jammed on screen:
<a href="http://i.imgur.com/rkRDQ.jpg" target="_blank">http://i.imgur.com/rkRDQ.jpg</a>
<a href="http://i.imgur.com/Oy0b2.jpg" target="_blank">http://i.imgur.com/Oy0b2.jpg</a>
If anyone wants to load up my map real quick and see what's wrong I'd appreciate it:
<a href="http://www.mediafire.com/?26y240h8iw17h6h" target="_blank">http://www.mediafire.com/?26y240h8iw17h6h</a>
Comments
2 x tech_point (1 set to marine, 1 set to alien)
4 x resource_point (1 in marine, 1 in alien)
8 x ready_room_start
1 x skybox
1 x ns2_gamerules
1 x pathing_settings
4 x team_join (set for each)
1 x minimap_extents (square, fits whole map)
1 x commander_camera
4 x location (set with each resource)
3 x power_point (1 in marine, 2 in subsection rooms)
When I load the map, I spawn somewhere outside the map with what looks like old GUI jammed on screen:
<a href="http://i.imgur.com/rkRDQ.jpg" target="_blank">http://i.imgur.com/rkRDQ.jpg</a>
<a href="http://i.imgur.com/Oy0b2.jpg" target="_blank">http://i.imgur.com/Oy0b2.jpg</a>
If anyone wants to load up my map real quick and see what's wrong I'd appreciate it:
<a href="http://www.mediafire.com/?26y240h8iw17h6h" target="_blank">http://www.mediafire.com/?26y240h8iw17h6h</a><!--QuoteEnd--></div><!--QuoteEEnd-->
Do you got a readyroom?
Caus this GUI your show there is the Spectator GUI.
Add for first a simple square and put in the "team_join" and set it to what you want (Marine[basicly set], Alien, Spectate, Random) and a ready_room_start in that square.
<img src="http://www.raumge.de/steve/mapping/readyroom.jpg" border="0" class="linked-image" />
- Select everything in you're map by hitting ctrl + a
- Select the "Move Tool" and drag it all the way down to 0 (more or less, doesn't have to be exactly 0, just close enough)
- Profit
The ready room is fine, just place the "Spectate" somewhere else. Unless you know magic, Oni and Exo's can't jump in a small box like that. ;D
Oh, and do something about the massive amount of lines, that whole floor / ceiling could be a single face (You're probably gonna run into some weird triangulation issues though).
<i>Server : 0.000000 : Warning: A ResourcePoint went out of bounds, destroying...
Server : 0.000000 : Warning: A ResourcePoint went out of bounds, destroying...
Server : 0.000000 : Warning: A TechPoint went out of bounds, destroying...
Server : 0.000000 : Warning: A TechPoint went out of bounds, destroying...
Server : 0.000000 : Warning: A PowerPoint went out of bounds, destroying...</i>
Your entire map is currently located at around X:4.16", Y:39365.52", Z:-1872.45", you can fix this by making everything visible in the layers, engage texture locking and then select all (CTRL+A). Once selected you need to move the entire map down, using the Y-axis, the green arrow on the move tool. Once you've done that, you might want to check if your geometry is still on grid. If not you can simply select just the geometry and move it to be on grid once more, make sure you actually use the "Move Origin Cycle" in the Edit menu, so the move tool is actually on an edge when moving it.
On a side note, your collision geometry needs to be in a group called CollisionGeometry, not just a layer. Layers are only used to make things visible/invisible in the editor, while some layer types changed their behavior ingame (CollisionGeometry is invisible in game, but blocks player movement and bullets/projectiles) :)
And you are going to run into the maximum render distance in those long hallways. Entities and players will go invisible beyond this distance (45 meters I think it is), them long hallways also lack cover for aliens, just some friendly advice for if you're going to use this as a basis for a map.
I was having a bit of difficulty making the walls and such without splitting them into triangles, the faces won't automatically (or manually) create after making all the vertices connect. If anyone has a guide (video) on how to properly use the line and rectangle tool that'd be great. If I got the hang of using those tools properly I could start pumping out an awesome combat map as they have been in great need lately.
For tutorials have a look at YouTube and search for "Spark tutorials" or "Spark Editor". Mendasp, Remedy and FMPONE have some good stuff online to see the mapping process
always save before switching to line tool. i experience the most crashes when switching to line tool. line tool works like this: you pick a plane and start drawing edges and connecting them together on the vertices. if it doesn't automatically fill your shape with a face, then you can select your edges (space bar for paint select and shift drag over the edges) and hit alt+c to create a face. sometimes it makes the face with the normal side facing opposite of where you are looking. navigate around the face until you see it on the other side. click the face and hit ctrl+f to switch the face to the other side.
rinse + repeat until you have complex geometry.
i just find extruding faces to be quicker. then you can divide the shape and repeat extrusion. idk, personal preference.
<img src="http://i.imgur.com/COMor.jpg" border="0" class="linked-image" />
Really irritating.