Ability Usage vs Weapon Selection
Stucco
Join Date: 2012-11-12 Member: 170006Members
<div class="IPBDescription">Abilities should be treated differently than abilities</div>Hi all,
First off, love the game. But this is the feature request forum...so here goes.
It strikes me that one of the least natural things about NS2 is the treatment of abilities as weapons. For example, the parasite ability is actually "weapon 2" on a skulk, while bite is "weapon 1". Leap is treated more like an ability, available via right click.
My proposal would be to allow abilities to be more freely assigned to keys. Weapon changes make sense in some cases (rifle vs. pistol vs. hatchet) but don't make sense in others (bite vs. parasite).
For Skulk, I would like to assign parasite to middle mouse click, or even better to Q + Left Mouse Click. Hold Q and I am launching a parasite, let go of Q and I am back to biting.
For Gorge, I would like to assign build Hydra to a held hotkey. So I would hold Q (or another key) and the Hyrda build sprite would display on the walls where I am aiming, left click builds. Same with Clog. I could hold and left click repeatedly to deploy multiples. If I come under fire when in the middle of placing a Hydra or Clog, I can immediately release Q and return fire.
Aliens aren't like marines in that they can only hold/use one weapon at a time. These are abilities that the interface is just making it difficult to switch between. For evidence, the models look the same for a Gorge that is building vs. defending. It isn't like they pick up a welder when they pick weapon 2.
Thanks for listening,
Stucco
First off, love the game. But this is the feature request forum...so here goes.
It strikes me that one of the least natural things about NS2 is the treatment of abilities as weapons. For example, the parasite ability is actually "weapon 2" on a skulk, while bite is "weapon 1". Leap is treated more like an ability, available via right click.
My proposal would be to allow abilities to be more freely assigned to keys. Weapon changes make sense in some cases (rifle vs. pistol vs. hatchet) but don't make sense in others (bite vs. parasite).
For Skulk, I would like to assign parasite to middle mouse click, or even better to Q + Left Mouse Click. Hold Q and I am launching a parasite, let go of Q and I am back to biting.
For Gorge, I would like to assign build Hydra to a held hotkey. So I would hold Q (or another key) and the Hyrda build sprite would display on the walls where I am aiming, left click builds. Same with Clog. I could hold and left click repeatedly to deploy multiples. If I come under fire when in the middle of placing a Hydra or Clog, I can immediately release Q and return fire.
Aliens aren't like marines in that they can only hold/use one weapon at a time. These are abilities that the interface is just making it difficult to switch between. For evidence, the models look the same for a Gorge that is building vs. defending. It isn't like they pick up a welder when they pick weapon 2.
Thanks for listening,
Stucco
Comments
also gorge doesn't need a forced submenu for hydra vs clog. it can be 2 separate 'weapons'