Natural Selection 2 News Update - Build 229 Beta Released on Steam
Hugh
CameramanSan Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
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Btw, how do I update my server for the beta patch? The news only seems to explain how to update for the clients.
Pretty sure the post said not to post about any balance stuff. Considering this will evolve into a ridiculous discussion about this topic, I think it would be best to just leave this one alone.
"<i>Please do not comment on balance</i>" >:-D.
But seriously, it'd be nice if they posted some kind of log. I'm not going to bother with this, sadly, but can anyone spot any obvious changes? It'd be interesting to know.
Is fade vertical shadow step back, and does blink still have a delay before swipe?
Yes, revert your Steam Properties for Natural Selection 2 to 'NONE - Opt out of all beta programs'
<!--quoteo(post=2021419:date=Nov 13 2012, 10:44 AM:name=jeffco)--><div class='quotetop'>QUOTE (jeffco @ Nov 13 2012, 10:44 AM) <a href="index.php?act=findpost&pid=2021419"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Will there be a change log? :)<!--QuoteEnd--></div><!--QuoteEEnd-->
Not likely. The purpose of this beta is to search for major, build breaking issues, not test individual changes.
<!--quoteo(post=2021423:date=Nov 13 2012, 10:48 AM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Nov 13 2012, 10:48 AM) <a href="index.php?act=findpost&pid=2021423"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No changes to the 6minute onos, can we get any info if it will be addressed?<!--QuoteEnd--></div><!--QuoteEEnd-->
Please do not discuss balance issues in this thread. The purpose of the beta build is to test for major, game breaking issues, not test balance. We will look through this thread before publicly activating B229, and make sure there are not game-breaking problems.
<!--quoteo(post=2021425:date=Nov 13 2012, 10:50 AM:name=a8085)--><div class='quotetop'>QUOTE (a8085 @ Nov 13 2012, 10:50 AM) <a href="index.php?act=findpost&pid=2021425"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Excellent news! Looking forward to test the new version.
Btw, how do I update my server for the beta patch? The news only seems to explain how to update for the clients.<!--QuoteEnd--></div><!--QuoteEEnd-->
You can update your server by adding the beta command to the end of your steamcmd line, e.g. 'app_update 4940 -beta beta'
If you are running servers, we request that you only update a small proportion of them to the B229 beta, as we expect the number of users opting in to be low.
So is this build just a partial build? Or is 229 purely networking/optimization/technical fixes patch and no balance changes? There has been very little info released on what/when changes will come, so apologies for making assumptions. Just curious as to what to expect from 229.
You might find that if you need to alt-tab out, wait until it should be completely loaded before switching back :-}
If you want to play beta, do the instructions they have to opt-in.
If you want to go back to normal, go back to the settings and switch it off Beta.
This is an awesome idea, i think there are a lot fo people in the community that would like two builds to beta test and play the game normally. I wonder if this can be done.
You might find that if you need to alt-tab out, wait until it should be completely loaded before switching back :-}<!--QuoteEnd--></div><!--QuoteEEnd-->
Actually if I alt-tab out of the game when it's already loaded and then back in, I get a crash sometimes with 228.
If I alt-tab during main menu or loading it's actually fine. It's just black screen until it actually loads. Ready room is also usually OK. Alt-tabbing in mid-late game seems to crash pretty often.
I think generally the more "full" the texture (video+system) memory is, the more it seems to crash.
GTX 480, Win7 x64, latest beta drivers.
expect some holes...
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no bottom to the face lol dux come on man.
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You might find that if you need to alt-tab out, wait until it should be completely loaded before switching back :-}<!--QuoteEnd--></div><!--QuoteEEnd-->
As per my post I was completely loaded and in the ready room. At no point did I alt tab during the loading process.
Crags heal really, really, really fast in 229. 5 marines couldn't even touch a hive being healed by 2 or 3 crags. I'm not sure we even killed a single crag, once we realized we couldn't hurt the hive.
Regen also works in combat now. Again, not sure if balance or bug. It seemed pretty op.
sometimes things break you thought you did not touch. just play normally and see if anything happens.
<img src="http://img6.imageshack.us/img6/2015/moholes.jpg" border="0" class="linked-image" />
I placed a robo near the north plants, sound played, but no robo appeared, I placed again watching the res and same thing plus res is deducted!
Crags heal really, really, really fast in 229. 5 marines couldn't even touch a hive being healed by 2 or 3 crags. I'm not sure we even killed a single crag, once we realized we couldn't hurt the hive.
Regen also works in combat now. Again, not sure if balance or bug. It seemed pretty op.<!--QuoteEnd--></div><!--QuoteEEnd-->
instead of being a fixed rate crag heal is based on a % of the entity being healed - bound by a max.
229: local heal = math.min(target:GetMaxHealth() * Crag.kHealPercentage + Crag.kMinHeal, Crag.kMaxHeal)
the kMinHeal is equal to the old Crag heal rate.. with the extra being 5% of the lifeforms max health.
per 229 code.. Regen is at a 20% rate in combat...
BTW, there isnt a ton of other changes in the code. grenade whack was changed- no maturity required, goes back towards originator with a random vector offset. egg spawn was refactored (not sure of the impact from reading diffs). vortex energy reduced a bit. miscellaneous bug fixes.
above comments based on quick diff with 228 lua....
edit #2: i'm not trying to stir up any balance discussions here.. just noting the scope of what is in 229 from a lua perspective.