Fade ambushes from above

NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
I propose the idea that a fade can stick to walls by holding mouse1. As if it would puncture the wall and hold itself there. This way the fade can hide up there and wait for and ambush. It can not move around, but only fall from wherever they stuck themselves. Blink would just about be required to get anywhere useful.

You might ask why should they have this when they are so fast and can hide in the next room. Well this way a fade could have another tactical option in gameplay. Marines walk buy he drops down kills one/two and blinks away. No it is not needed but it would not break anything or be unbalanced.

Comments

  • yehawmcgrawyehawmcgraw Join Date: 2012-09-16 Member: 159694Members
    Maybe hide in another DIMENSION- OOOOOOohhhhhHHH! Like phase shift or something but can only move slowly until ambushing. Wall climbing is kinda skulks thing
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    edited November 2012
    <!--quoteo(post=2023432:date=Nov 14 2012, 10:58 AM:name=yehawmcgraw)--><div class='quotetop'>QUOTE (yehawmcgraw @ Nov 14 2012, 10:58 AM) <a href="index.php?act=findpost&pid=2023432"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Maybe hide in another DIMENSION- OOOOOOohhhhhHHH! Like phase shift or something but can only move slowly until ambushing. Wall climbing is kinda skulks thing<!--QuoteEnd--></div><!--QuoteEEnd-->
    That is cloaking, or are you just trolling. I am speaking of a new passive ability for the fade. It is not wall climbing. It is jumping/blinking up onto a wall and holding on to it by sticking your claws into it. Not even wall walking because you can't move from there.

    I got the idea of the the hidden. The hidden and fade play are similar. I was thinking it might be a cool thing to have fades stick to walls in a similar way. It would change balance in anyway. It would just add new tactical options.

    For those who don't know what the hidden is... watch <a href="https://www.youtube.com/watch?v=FDQx-guzx2s" target="_blank">this</a>.
  • HusarHusar Join Date: 2012-11-11 Member: 169523Members, Reinforced - Shadow
    edited November 2012
    Well, since the Lerk has exactly this ability it would be kind of redundant, don't you think?

    The Hidden seems interesting...and scary. :S
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    <!--quoteo(post=2023646:date=Nov 14 2012, 01:43 PM:name=Husar)--><div class='quotetop'>QUOTE (Husar @ Nov 14 2012, 01:43 PM) <a href="index.php?act=findpost&pid=2023646"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, since the Lerk has exactly this ability it would be kind of redundant, don't you think?

    The Hidden seems interesting...and scary. :S<!--QuoteEnd--></div><!--QuoteEEnd-->
    The lerk does pretty much have the same ability but they can still move around. It fits with the alien gameplay and is just something new. I can imagine a fade being able to hold itself to a wall by impaling its claws into the wall.
  • HusarHusar Join Date: 2012-11-11 Member: 169523Members, Reinforced - Shadow
    <!--quoteo(post=2023732:date=Nov 14 2012, 11:47 PM:name=james888)--><div class='quotetop'>QUOTE (james888 @ Nov 14 2012, 11:47 PM) <a href="index.php?act=findpost&pid=2023732"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The lerk does pretty much have the same ability but they can still move around. It fits with the alien gameplay and is just something new. I can imagine a fade being able to hold itself to a wall by impaling its claws into the wall.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I guess I don't like the idea of an ambushing Fade, because Skulks already have that role. Fade is more of a hit and run character. The role of each class makes it very distinctive and interesting and I wouldn't like to become a class into an all purpose character.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    <!--quoteo(post=2023958:date=Nov 14 2012, 05:40 PM:name=Husar)--><div class='quotetop'>QUOTE (Husar @ Nov 14 2012, 05:40 PM) <a href="index.php?act=findpost&pid=2023958"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I guess I don't like the idea of an ambushing Fade, because Skulks already have that role. Fade is more of a hit and run character. The role of each class makes it very distinctive and interesting and I wouldn't like to become a class into an all purpose character.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Aren't all alien classes hit and run. As a skulk it is often best to bite rt's and run away when the marine comes to stop you. Gorges bile bombing spit a few out and often have to run away. Lerks are harrassing hit and run type. Fades hit and run but often just reek havok in the base. Onos's hit hard but have to run before they die.

    Fade is often an ambush role as is. I will hide in a around a corner waiting for a marine to come around and hit hit hes dead. I use a fade as all purpose as is.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    i think fade is a more mobile class, so maybe sticking to a ceiling wouldn't be so suited - but i certainly wouldn't complain.

    What I would however like is if you could bounce off walls, and double jump off walls to effectively climb - like a ninja - bounce from wall to wall to get higher.
  • EmooEmoo Ibasa Join Date: 2002-12-20 Member: 11198Members
    There's actually a few places where pipes and ledges allow a fade to attack from above already. Putting those map elements to good use is nicer than just allowing fades to hang of the ceiling. Gives something to differentiate skill levels.
  • TinkerTinker Join Date: 2003-03-11 Member: 14395Members
    So like the lerks perch ability? I'm all for allowing aliens to play with vertical space in interesting ways. It's one of the things that defines them compared to marines.

    Also, The Hidden is one of the best games created. Ever.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    <!--quoteo(post=2023999:date=Nov 14 2012, 06:18 PM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Nov 14 2012, 06:18 PM) <a href="index.php?act=findpost&pid=2023999"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i think fade is a more mobile class, so maybe sticking to a ceiling wouldn't be so suited - but i certainly wouldn't complain.

    What I would however like is if you could bounce off walls, and double jump off walls to effectively climb - like a ninja - bounce from wall to wall to get higher.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Fade is more mobile and is probably best used as in that way. I am just highlighting this idea as a way to add some possible variation into fade play.
    I was thinking that once he was up there he would have to drop and not be able to jump. The ability would be pretty useless until blink came around. A fade could blink up to the highest point and stick his claws in. I don't think the ceiling would be a good idea either.


    <!--quoteo(post=2024655:date=Nov 15 2012, 08:13 AM:name=Emoo)--><div class='quotetop'>QUOTE (Emoo @ Nov 15 2012, 08:13 AM) <a href="index.php?act=findpost&pid=2024655"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There's actually a few places where pipes and ledges allow a fade to attack from above already. Putting those map elements to good use is nicer than just allowing fades to hang of the ceiling. Gives something to differentiate skill levels.<!--QuoteEnd--></div><!--QuoteEEnd-->
    There are a few but and I use them as a jp marine more than I do fade. You are saying that if I can find ledges to stand on as a fade then I am higher skilled?

    <!--quoteo(post=2025033:date=Nov 15 2012, 02:09 PM:name=Tinker)--><div class='quotetop'>QUOTE (Tinker @ Nov 15 2012, 02:09 PM) <a href="index.php?act=findpost&pid=2025033"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So like the lerks perch ability? I'm all for allowing aliens to play with vertical space in interesting ways. It's one of the things that defines them compared to marines.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Similar to l.erk perch but the fade would be looking at the wall because he has to put his claws into it. Playing witih vertical space in interesting ways is what this idea is about. A fade being able to do this would not cause any unbalances and just might create some interesting new fade play.
  • EmooEmoo Ibasa Join Date: 2002-12-20 Member: 11198Members
    <!--quoteo(post=2025102:date=Nov 15 2012, 11:28 PM:name=james888)--><div class='quotetop'>QUOTE (james888 @ Nov 15 2012, 11:28 PM) <a href="index.php?act=findpost&pid=2025102"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There are a few but and I use them as a jp marine more than I do fade. You are saying that if I can find ledges to stand on as a fade then I am higher skilled?<!--QuoteEnd--></div><!--QuoteEEnd-->

    If you can find them such that they give you an advantage then yes. Same as how bad skulks sit on the floor, better skulks cling above doors and good skulks hide where marines don't expect them. A good fade will jump up onto ledges and pipes to give them a drop on marines, attacking marines from behind is more effective and skilled then waiting on the ground and running up at them front on.
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