Penalties for repeat leavers mid-game.
sirshorty
Join Date: 2012-10-31 Member: 165198Members
I've had a whole evenings worth of games where as soon as one team thinks it's lost (ie. First to see an Onos or Exo) then half the team mass leave to force the game to end... which completely spoils the game for everybody involved!
I've played numerous games where you can easily recover and win against multiple Onos or Exo's if the team puts the effort in.
Can there be some form of penalty system to stop this happening? It's really P**sing me off!
I've played numerous games where you can easily recover and win against multiple Onos or Exo's if the team puts the effort in.
Can there be some form of penalty system to stop this happening? It's really P**sing me off!
Comments
I could just see too many issues with this punishing players who don't want to finish a game that is going bad, even if that means some players who are inexperienced leave when the game could still be recovered. Of course that's the nature of pubs, if you want action against people who abandon games you'd probably be more likely to find that in Gathers and Competitive play. You could end up hurting the game more if players are forced to play bad matches that they know they won't enjoy.
match took 86 minutes, and had at least one more hive shot from under me, but we won in the end.
There needs to be a surrender option initiated by the commander and have people vote (2/3 majority optimal). After total map control, aliens shouldn't wait 10 minutes for marines to gear up and roll the hive.
have had many games like this last night, one side starts out poorly, entire team presses F4 and game ends.
one thing that might help is a real auto-balance that forces players to switch teams instead of just delaying respawn