Binding chuckle.
Dysfunctional
Join Date: 2003-06-06 Member: 17055Members
<div class="IPBDescription">How do?</div>So yeah, tired of having to open the menu to chuckle. What's the command for chuckle? I tried just using "chuckle" and "taunt2" but neither of those work.
Google failed me as well. I've lost the urge to keep searching and just trying out different things, so I figured it'd be wise to ask you fine people. Anyone know?
Also, Exo's are fine and dandy, but light marines seriously need an HMG. Maybe one day.. I can only hope.
Edit:
Just for clarity's sake, I do know how to bind keys. I just do not know what command controls chuckle, and I am not savvy enough to figure it out for myself. Any help is appreciated! :)
Google failed me as well. I've lost the urge to keep searching and just trying out different things, so I figured it'd be wise to ask you fine people. Anyone know?
Also, Exo's are fine and dandy, but light marines seriously need an HMG. Maybe one day.. I can only hope.
Edit:
Just for clarity's sake, I do know how to bind keys. I just do not know what command controls chuckle, and I am not savvy enough to figure it out for myself. Any help is appreciated! :)
Comments
<!--coloro:#FFC0CB--><span style="color:#FFC0CB"><!--/coloro-->Every time you press Z and request enzyme cloud, a baby gorge dies. Please, think of the gorges!<!--colorc--></span><!--/colorc-->
What?
I don't get what you're going for with that. Z doesn't chuckle and it isn't the console command used for chuckle.
I'll just accept that as a tag and free bump. Thank you! :)
Yeah, Z just makes some sighing noises for me. Q is my heal/mist request. I got T as my taunt.
<!--quoteo(post=2025226:date=Nov 15 2012, 08:57 PM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Nov 15 2012, 08:57 PM) <a href="index.php?act=findpost&pid=2025226"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have discovered no indication that chuckle is an action that has a console entity tied to it. Many keys in NS2 are simply hard-coded, and the natural separation of taunt-menus into individual dialogue than can be separately bound is more of a Source Engine thing than a Spark one.<!--QuoteEnd--></div><!--QuoteEEnd-->
That is unfortunate, and saddening.
Guess it's a good time to learn how to mod. I will have my chuckle key! :)
As someone who loves to spam chuckle every half second in both NS1 and NS2 beta, the loss of a keybound chuckle is devastating. Hopefully it will be put in soon enough for all of us chuckle fans.
As someone who loves to spam chuckle every half second in both NS1 and NS2 beta, the loss of a keybound chuckle is devastating. Hopefully it will be put in soon enough for all of us chuckle fans.<!--QuoteEnd--></div><!--QuoteEEnd-->
This is obviously IronHorse's fault.
Chuckle keybind for everyone!!!
at 50sec ^^
+1 on the chuckle key
and +1 on last used weapon :P
I should be able to chuckle moving my cursor in the comm-menu 1 pixel to the right and 1 pixel down. That way it'd basically feel like pressing a button.
But instead I have to drag the mouse like 1 kilometer to get it done. Not kewl. :(