Commander only voice chat option?

RabcorRabcor Join Date: 2012-11-15 Member: 171366Members
edited November 2012 in NS2 General Discussion
<div class="IPBDescription">I hate voice chat in games</div>So if we had that instead of muting all players in my team 'cept for the commander, i could just tick that button and never worry about muting players again because the only player i want to hear if he's using the (STUPID) voice chat is the commander. if i want to use voice chat i use skype or teamspeak or vent or whatever, i never use in-game voice chats and hate them more than other peoples lives.

But its pretty important to know what the comm has to say, and as comm its pretty important to be able to hear what your players have to say aswell. so with that i can forgive in-game voice chat but only if i have enough options for it so i don't have to manually mute my team every round that i'm not playing comm.

Not everyone likes hearing random voices of strangers in their home while playing their video games.

Comments

  • greenpeegreenpee Join Date: 2012-04-10 Member: 150218Members
    I comm alot and usually have to mute one or two players per round. People who just talk for the sake of talking. If you want to have a chat about the balance of the game, come to the forums. If I'm in the game, it's to play. If I want to discuss the balance or whatever, I come here. Don't mix the two. And that's not trying to be a ######, as I try to help people learn the game a lot, but I want to win and you blocking up real requests or information is detrimental to that effort.
  • JuomariJuomari Join Date: 2012-11-05 Member: 167141Members
    ehheh... voice chat is vital for good teamwork, not for just commander, but players need to be able to talk too.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    Could have it so everyone elses voices are lowered in volume when the commander speaks?
  • Draco HoustonDraco Houston Join Date: 2012-11-05 Member: 167145Members
    You can already mute everyone but the comm, hold tab and click the names of the players who aren't comm.

    If we're spitballing voice chat ideas, I'd like to be able to choose which speakers the game sound comes from and the one voice chat comes from. That way I can have game sound from speakers and voice chat from my headset. This is easily done with a fully featured external program like ventrillo, mumble etc but it would be nice to have for the ingame voice comms.
    <!--quoteo(post=2025831:date=Nov 17 2012, 02:36 AM:name=Runteh)--><div class='quotetop'>QUOTE (Runteh @ Nov 17 2012, 02:36 AM) <a href="index.php?act=findpost&pid=2025831"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Could have it so everyone elses voices are lowered in volume when the commander speaks?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Good idea
  • tk-421tk-421 Join Date: 2006-11-03 Member: 58315Members, Reinforced - Shadow
    <!--quoteo(post=2025831:date=Nov 16 2012, 07:36 AM:name=Runteh)--><div class='quotetop'>QUOTE (Runteh @ Nov 16 2012, 07:36 AM) <a href="index.php?act=findpost&pid=2025831"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Could have it so everyone elses voices are lowered in volume when the commander speaks?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Runteh is just full of awesome ideas today, this is a great suggestion. Something perhaps set "on" by default and toggle-able in the options. This would be so helpful.
  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    To be perfectly blunt, if you don't want to hear your team's voicecomm, Natural-Selection is not the game for you. Close teamwork in NS2 is crucial, and that requires close communication with your teammates, not just your commander.
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    I have to say, I've only come across people using voice chat for playing the game, rather than chatting/mucking about.

    I personally use mumble with a group of friends, and in-game chat a LOT to organise the team and let people know what's going on where on the map. Without good communication, you're just a rambo who is helping no-one. By all means mute those muppets who play irritating music over voice chat (I've yet to find any in NS2), or who talk about anything other than that game they're playing, but realise this: there is precious little more frustrating that having team members ignoring you/playing their own game in isolation. This lack of teamwork is pretty much the only reason I will F4/disconnect these days, and thankfully I have met loads and loads of people who are really good communicators and team-players so it doesn't happen too often. But it does happen, and it means your team will lose because of selfish rambos who have no idea what it takes to succeed in the highly team-oriented game that is NS2...
    At the least you need to be able to communicate through text (but don't force your entire team to communicate this way as it's SO much less efficient than voice comms!)

    Sorry if this sounds harsh, but it's a game that is <b>absolutely dependent</b> on teamwork for success: essentially you're saying you don't want to communicate with people... There are plenty of 'team' FPS games that don't really require this level of organisation, perhaps you'd be better off playing one of them?

    Roo
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Comm needs a "talk to selected players only" button IMO, so that I don't have to spam everyone else while I'm barking orders the entire game.
  • BVKnightBVKnight Join Date: 2012-02-26 Member: 147496Members
    What if we add a secondary voice-chat option that you can bind to a key, but this one only broadcasts your voice to the local area you are in? The game already recognizes where the commander is hovering, because if you use text chat it amends the location name to your texts.
  • RabcorRabcor Join Date: 2012-11-15 Member: 171366Members
    Yes, teamwork is crucial, but this is normally not acheivable by strangers and random people, especially if we're talking around 10 people. if you play any competitive online game (league of legends, world of tanks, dota 2, list goes on) you will easily see that players DO NOT listen to each other.

    Also, typing > voice chat, its not as intrusive, if you want to play as a good team you are inevitably gonna be using mumble or teamspeak or vent or something like that. you are not gonna use a crappy in-game voice chat. thats just... not how such people roll.

    Also, if you've played eve online you'll find that in wars, people are indeed using voice chat services (NOT the in-game one) but the only person allowed to talk is the one commanding the platoon/squad/etc.

    This minimizes confusion, and also makes sure everyone will hear the most important person.

    We have keyboards, they're enough.

    I want this option only so i don't have to mute all voice chat in the game just so i can't hear 9/10 players talk about how they died.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--quoteo(post=2025889:date=Nov 16 2012, 12:29 PM:name=Guspaz)--><div class='quotetop'>QUOTE (Guspaz @ Nov 16 2012, 12:29 PM) <a href="index.php?act=findpost&pid=2025889"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->To be perfectly blunt, if you don't want to hear your team's voicecomm, Natural-Selection is not the game for you. Close teamwork in NS2 is crucial, and that requires close communication with your teammates, not just your commander.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I want to throw my support behind this. You need to listen to the comm, but when I'm not comm I usually play similar voice chat to the comm. If you've got me muted you're going to miss half the important announcements because the comm isn't going to repeat the stuff I just said for no reason.

    Only half the important game information comes from the comm generally speaking.

    Just stick to muting the people who are exceptionally distracting.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--quoteo(post=2026073:date=Nov 16 2012, 03:30 PM:name=Rabcor)--><div class='quotetop'>QUOTE (Rabcor @ Nov 16 2012, 03:30 PM) <a href="index.php?act=findpost&pid=2026073"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes, teamwork is crucial, but this is normally not acheivable by strangers and random people, especially if we're talking around 10 people. if you play any competitive online game (league of legends, world of tanks, dota 2, list goes on) you will easily see that players DO NOT listen to each other.

    Also, typing > voice chat, its not as intrusive, if you want to play as a good team you are inevitably gonna be using mumble or teamspeak or vent or something like that. you are not gonna use a crappy in-game voice chat. thats just... not how such people roll.

    Also, if you've played eve online you'll find that in wars, people are indeed using voice chat services (NOT the in-game one) but the only person allowed to talk is the one commanding the platoon/squad/etc.

    This minimizes confusion, and also makes sure everyone will hear the most important person.

    We have keyboards, they're enough.

    I want this option only so i don't have to mute all voice chat in the game just so i can't hear 9/10 players talk about how they died.<!--QuoteEnd--></div><!--QuoteEEnd-->
    NS2 is too fast paced for typing. Most of the chatter is when people encounter something in a surprising place and they need to notify the team "3 marines in system control!". Typing is just utterly unrealistic. I have to do something about this stuff I just saw, and I need you guys to respond to it ASAP. In first person shooters most people ignore chat entirely if action is going on.
  • SpaceJewSpaceJew Join Date: 2012-09-03 Member: 157584Members
    If I'm commanding and you don't have a microphone I am going to ignore you the entire round. I don't have time to read your messages, and if you have time to type you're doing it wrong.

    That being said, I can be rather abrasive as commander when Marines are actually inside a hive and no one lifts a finger to get there. Last night, I had one of the worst teams I think I've ever had as commander. There were some new players, but they were actually not the worst ones.

    No one listened, even when I called them out <i>by name</i> for picking up Onos eggs that I explicitly told them needed to attack operations, but instead these Onos ran the opposite direction and died in a fire. Because assaulting an entire team of Exo's <i>in a hallway</i> as a lone Onos is totally going to win the game.

    I hate to agree with the above poster, but if you don't like voice chat this game is not going to be for you. You'll lose a lot, and your team will hate you. Believe it or not, good players with a microphone are telling you things you need to know to win. If you ignore that, I can only hope you play on servers without a votekick option.
  • NoxZANoxZA Join Date: 2012-09-18 Member: 159814Members
    Such a specific request and not one that will be implemented. I don't get why you say the in game voice is so crap, it's pretty clear to me, a lot more than some TS3, mumble, vent servers that lower it to accommodate more people.
  • SjNSjN Join Date: 2003-01-07 Member: 11983Members, Reinforced - Supporter
    <!--quoteo(post=2025826:date=Nov 16 2012, 11:34 AM:name=Juomari)--><div class='quotetop'>QUOTE (Juomari @ Nov 16 2012, 11:34 AM) <a href="index.php?act=findpost&pid=2025826"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ehheh... voice chat is vital for good teamwork, not for just commander, but players need to be able to talk too.<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1




    and besides, stopping to type a message can get you killed or slow you down.
  • BentRingBentRing Join Date: 2003-03-04 Member: 14318Members
    <!--quoteo(post=2026073:date=Nov 16 2012, 02:30 PM:name=Rabcor)--><div class='quotetop'>QUOTE (Rabcor @ Nov 16 2012, 02:30 PM) <a href="index.php?act=findpost&pid=2026073"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes, teamwork is crucial, but this is normally not acheivable by strangers and random people...<!--QuoteEnd--></div><!--QuoteEEnd-->


    Find a server you enjoy and become a regular. You might be surprised at how things turn out. If not, find a different server.
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    edited November 2012
    NS2 is a small enough game that we don't need sophisticated comm channels IMO. Bigger games like BF2/2142 had a system where the com had a key to talk only to squad leaders (who had a key to only talk to com if I remember correctly) who trickled down orders to their squad, and it worked pretty well, but I just think in NS2 the gameplay and movement is usually fast enough that all info is relevant to all players.

    I've been guilty of this as well, because I like to talk, but sometimes there can be too much chatter. If it's from the com, it's not too bad. If it's from the players you can mute individual players if needed (and if the chatter is useless). I try to practice not talking as much, but it's so hard to know what to say and what not to say and what level of experience I'm dealing with sometimes, e.g. I wonder if I should just stick to the standard: "2 in sorting." "put pressure on cave from phase in cavern please" etc. or if I should explain what phase gates are and what weapons work in what situations -_- .
  • RabcorRabcor Join Date: 2012-11-15 Member: 171366Members
    edited November 2012
    for players like me (i have already gotten tired of muting everyone) it beats having an option to somehow limit voice chat to a minimum rather than completely disabling it.

    This is not a competitive game so it doesn't really matter that much if we have voice chat, we have waypoints and pings, those are the things i normally rather listen to. and i was always able to command fine with just chat and pingings

    when playing i will ping and then type when i'm dead, voice chat is nearly useless.

    I don't mind voice chat, but i HATE voice chat in-game in any game in existance, and always will. just say haters gonna hate if you want to.

    But if you're playing with me tell me which you would prefer, me playing with no voice chat, or only listening to comm's voice chat. i'll probably be a bit more useful with the latter, but otherwise i just act on written or waypointed commands or my own intuition, usually works pretty well actually, i can do voiceless cooperation with teammates relatively easily.

    I know i'm not the only player that hates voice chat, and will forsake it if it can't be minimized somehow. Also since this is not a competitive game, it doesn't really matter if you have voice chat on or not, seeing it that way i might aswell just keep it disabled, i don't use it, i have my mic plugged into another computer you see which i use as a sort of command center, works wonders to have seperate speakers for voice chatting.
  • KuddlyKalliKuddlyKalli Yuggera Country Join Date: 2010-12-23 Member: 75905Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester
    <!--coloro:#FFC0CB--><span style="color:#FFC0CB"><!--/coloro-->Voice chat is critically important in a game like NS2. If you don't like communicating with your team, this may not be the game for you? :\<!--colorc--></span><!--/colorc-->

    <!--quoteo(post=2025831:date=Nov 17 2012, 02:36 AM:name=Runteh)--><div class='quotetop'>QUOTE (Runteh @ Nov 17 2012, 02:36 AM) <a href="index.php?act=findpost&pid=2025831"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Could have it so everyone elses voices are lowered in volume when the commander speaks?<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--coloro:#FFC0CB--><span style="color:#FFC0CB"><!--/coloro-->Excellent idea, Runteh.<!--colorc--></span><!--/colorc-->
  • drilltoothdrilltooth Join Date: 2012-11-12 Member: 170096Members
    welp, Now I know who to rely on to charge in blindly despite warnings.
Sign In or Register to comment.