Onoses low health must be visible to marines

ZenuZenu Join Date: 2010-07-26 Member: 72861Members, Reinforced - Shadow
Hello,

I think onoses need to get some kind of visual change to show to marines their current health status. Currently it's easy for low health onos to get mixed up between healthy onoses because you have no idea which of them is on lowest health. This means that it's easy for onos to run back and for another onos to take it's place and the low health onos can also come back and bluff that he is in good strenght while the new full health onos is taking all bullets. If onoses skin would change to wounded after some percentage it would be easier for the marine team to focus fire on the weak onos. For alien team it's not so bad because exos are so slow that you rarely lose sight of them anyway.

What do you think?

Comments

  • tarquinbbtarquinbb Join Date: 2012-11-03 Member: 166314Members
    edited November 2012
    could be a good idea - but i guess it's not hard to turn on damage numbers and have your teammates relay damage information. with carapace, onos has 3300 ehp (2500 ehp without carapace).

    "-1000 damage"
    "-1000"
    "-500"
    "-500"

    "HE ONLY HAS 300 HP LEFT KILL KILLLLLLLL!"


    i think it's kind of awesome in games like tf2 where competitive teams constantly scream out hp/damage numbers to call focus targets. "MEDIC TOOK 90!" maths is fun :D
  • ZenuZenu Join Date: 2010-07-26 Member: 72861Members, Reinforced - Shadow
    Yes but the problem is you cant identify easily and fast who you should be shooting at.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    Ugh, that would totally ruin my favourite tactic as a regen Onos:

    Run in, hit a couple of things, charge out of the room as if I was low on health. I then wait around the corner and wait for my meal to be delivered.
  • LuminothLuminoth Join Date: 2012-11-16 Member: 171739Members
    I agree, but you should then also consider it for other units, like the exos giving out smoke or such. But I would defenitely like to see green blood coming out from those badass onais multiple bulletholes!
  • LuminothLuminoth Join Date: 2012-11-16 Member: 171739Members
    <!--quoteo(post=2027851:date=Nov 18 2012, 02:05 PM:name=Rokiyo)--><div class='quotetop'>QUOTE (Rokiyo @ Nov 18 2012, 02:05 PM) <a href="index.php?act=findpost&pid=2027851"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ugh, that would totally ruin my favourite tactic as a regen Onos:

    Run in, hit a couple of things, charge out of the room as if I was low on health. I then wait around the corner and wait for my meal to be delivered.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well that tactic is exactly the problem his refering to! Especially now that build 229 has given regen the power to make almost invincible onai!

    I too, like to use that tactic, but you got to be honest. It's a bit unfair. Especially if you campair it to the exos which take an awfull long time to repair with a welder...
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Would be more work, but 'wounded' animations would be cool. Or better sound cues.
  • LuminothLuminoth Join Date: 2012-11-16 Member: 171739Members
    <!--quoteo(post=2027861:date=Nov 18 2012, 02:16 PM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Nov 18 2012, 02:16 PM) <a href="index.php?act=findpost&pid=2027861"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Would be more work, but 'wounded' animations would be cool. Or better sound cues.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah! I like the sound idea. Would be awesome to hear a wounded onos retreating howling like a battered dog! It would add a psycological effect to the alien team like: oh no! Our Onos is suffering let's retreat! XD
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    A wounded animation or sound effect would be good for all units - marines and aliens. Just not something completely obvious, or that debilitates the wounded person. Walking around with a limp would not be fun.
  • xxswatelitexxxxswatelitexx Join Date: 2012-11-16 Member: 171754Members
    Thats true, Exo's them selves have little health compared to an onos. yet they show sparks and smoke when badly damaged.
    I think it would be better to make health and stamina effect the onos. To prevent cheap hit and runs without thinking

    My suggestion would be to make onos reduce speed the more damage he takes.
    100% health = Speed proportional to health + [If injured more then 25% then 25% speed to a maximum of 100%] x [If Stamina is below 75% of Total then Remaining Stamina % + 25%] = Corrected Speed

    Essentially what its stating is Remaining Health and Remaining stamina effects the speed of the onos. Reducing it to a maximum of 50% total speed when heavily injured and no stamina at all. A heavily injured onos with full stamina would be able to outrun a marine and exo. But not a jetpacker. but an onos with above 50% health and 50% stamina can still outrun a jetpacker.
    An onos with 75% health can still run at full speed even with only 50% stamina.
    an Onos with 50% health and 75% stamina can run at full speed.



    The advantage is
    1. It makes Onos players play smarter. They won't run off alone in some remote area of the map and decimate everything. They will stick near gorges and craigs.

    2. It prevents healing hit and run spam. As even a very low health onos can easily out run an entire squad of marines. Heal up to strike again without any gorge assistance. Now low health onos will very likely die, as a marine can easily outrun him or her when heavily damaged.

    3. It will now make onos with Cloak much more useful tactic. Instead of simply using it to "Suprise" a marine. It is also used as a viable escape for much more better reasons.

    4. It falls inline with reality - a heavily injured tired beast will always be much slower.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=2027930:date=Nov 18 2012, 10:11 AM:name=xxswatelitexx)--><div class='quotetop'>QUOTE (xxswatelitexx @ Nov 18 2012, 10:11 AM) <a href="index.php?act=findpost&pid=2027930"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->*snip*<!--QuoteEnd--></div><!--QuoteEEnd-->

    No. This was done similar during the beta for aliens and was bad. Just made aliens buckets easier to kill. They need to maintain their speed.
  • xxswatelitexxxxswatelitexx Join Date: 2012-11-16 Member: 171754Members
    edited November 2012
    A good onos player is just abusing Hit and Run way 2 often.

    Only way to kill an onos is if they screw up. There is no reprise for onos as in compared to an exo.
    For a lone Exo can easily be raped - with absolutely no way to run away. It can even be out run from gorge.

    A single skulk can rape an exo. A single marine could never take on an onos. They would run out of ammo before ever killing it.
    Onos needs an Achillies heel.


    I already won 3 games where none of the aliens evolved the entire game. Saving for an onos. The marines were dominating, but we didn't care. When they were raping our hives everyone turned onos and just raped marines HQ. Same tactic over and over. We won over and Over.


    Just like a Good Exo Suit requires skill to play. A good Onos should also have some inherent disadvantage that requires more skill. Then just straight up abuse as it is now
  • DanielDDanielD Join Date: 2010-11-16 Member: 74960Members
    Onos do have an achilles heel: getting flanked, getting chased by jetpacks both will kill them.
  • lwflwf Join Date: 2006-11-03 Member: 58311Members, Constellation
    Keeping track of different targets and estimating their health is part of playing. Revealing enemy HP would take away from the game, not add to it.
  • xxswatelitexxxxswatelitexx Join Date: 2012-11-16 Member: 171754Members
    <!--quoteo(post=2028081:date=Nov 18 2012, 02:47 PM:name=DanielD)--><div class='quotetop'>QUOTE (DanielD @ Nov 18 2012, 02:47 PM) <a href="index.php?act=findpost&pid=2028081"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Onos do have an achilles heel: getting flanked, getting chased by jetpacks both will kill them.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thats not an achillies heel.
    That holds true for every unit in the game.
  • BearTornadoBearTornado Join Date: 2012-11-02 Member: 166223Members
    <!--quoteo(post=2028334:date=Nov 18 2012, 06:46 PM:name=xxswatelitexx)--><div class='quotetop'>QUOTE (xxswatelitexx @ Nov 18 2012, 06:46 PM) <a href="index.php?act=findpost&pid=2028334"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thats not an achillies heel.
    That holds true for every unit in the game.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I didn't realize the much smaller marine and alien classes were the equivalent of a massive bullet sponge that's easy to shoot and easier to chase. The biggest issue I have is the lack of people willing to commit to an attack on an onos, or even attacking anything when they would've otherwise won easily if they had committed.
  • ChaosXBeingChaosXBeing Join Date: 2012-10-12 Member: 162114Members
    edited November 2012
    <!--quoteo(post=2028526:date=Nov 19 2012, 01:42 AM:name=BearTornado)--><div class='quotetop'>QUOTE (BearTornado @ Nov 19 2012, 01:42 AM) <a href="index.php?act=findpost&pid=2028526"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I didn't realize the much smaller marine and alien classes were the equivalent of a massive bullet sponge that's easy to shoot and easier to chase. The biggest issue I have is the lack of people willing to commit to an attack on an onos, or even attacking anything when they would've otherwise won easily if they had committed.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This. For some reason, marine players always hang back in the base, like there's an invisible wall keeping them from going after an injured Onos. As marine com, I always make sure to encourage every person available to chase them down, tell them that the Onos is <i>not</i> immortal and can die just like anything else, and even still only two or three guys (of the ~7 I'd just beaconned to base) will ever go after it.

    I have to wonder if any of them have ever played as aliens, let alone an Onos. I mean, grenades and shotguns can mess an Onos up pretty fast. Especially if you've got a jetpack.
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