Onoses low health must be visible to marines
Zenu
Join Date: 2010-07-26 Member: 72861Members, Reinforced - Shadow
Hello,
I think onoses need to get some kind of visual change to show to marines their current health status. Currently it's easy for low health onos to get mixed up between healthy onoses because you have no idea which of them is on lowest health. This means that it's easy for onos to run back and for another onos to take it's place and the low health onos can also come back and bluff that he is in good strenght while the new full health onos is taking all bullets. If onoses skin would change to wounded after some percentage it would be easier for the marine team to focus fire on the weak onos. For alien team it's not so bad because exos are so slow that you rarely lose sight of them anyway.
What do you think?
I think onoses need to get some kind of visual change to show to marines their current health status. Currently it's easy for low health onos to get mixed up between healthy onoses because you have no idea which of them is on lowest health. This means that it's easy for onos to run back and for another onos to take it's place and the low health onos can also come back and bluff that he is in good strenght while the new full health onos is taking all bullets. If onoses skin would change to wounded after some percentage it would be easier for the marine team to focus fire on the weak onos. For alien team it's not so bad because exos are so slow that you rarely lose sight of them anyway.
What do you think?
Comments
"-1000 damage"
"-1000"
"-500"
"-500"
"HE ONLY HAS 300 HP LEFT KILL KILLLLLLLL!"
i think it's kind of awesome in games like tf2 where competitive teams constantly scream out hp/damage numbers to call focus targets. "MEDIC TOOK 90!" maths is fun :D
Run in, hit a couple of things, charge out of the room as if I was low on health. I then wait around the corner and wait for my meal to be delivered.
Run in, hit a couple of things, charge out of the room as if I was low on health. I then wait around the corner and wait for my meal to be delivered.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well that tactic is exactly the problem his refering to! Especially now that build 229 has given regen the power to make almost invincible onai!
I too, like to use that tactic, but you got to be honest. It's a bit unfair. Especially if you campair it to the exos which take an awfull long time to repair with a welder...
Yeah! I like the sound idea. Would be awesome to hear a wounded onos retreating howling like a battered dog! It would add a psycological effect to the alien team like: oh no! Our Onos is suffering let's retreat! XD
I think it would be better to make health and stamina effect the onos. To prevent cheap hit and runs without thinking
My suggestion would be to make onos reduce speed the more damage he takes.
100% health = Speed proportional to health + [If injured more then 25% then 25% speed to a maximum of 100%] x [If Stamina is below 75% of Total then Remaining Stamina % + 25%] = Corrected Speed
Essentially what its stating is Remaining Health and Remaining stamina effects the speed of the onos. Reducing it to a maximum of 50% total speed when heavily injured and no stamina at all. A heavily injured onos with full stamina would be able to outrun a marine and exo. But not a jetpacker. but an onos with above 50% health and 50% stamina can still outrun a jetpacker.
An onos with 75% health can still run at full speed even with only 50% stamina.
an Onos with 50% health and 75% stamina can run at full speed.
The advantage is
1. It makes Onos players play smarter. They won't run off alone in some remote area of the map and decimate everything. They will stick near gorges and craigs.
2. It prevents healing hit and run spam. As even a very low health onos can easily out run an entire squad of marines. Heal up to strike again without any gorge assistance. Now low health onos will very likely die, as a marine can easily outrun him or her when heavily damaged.
3. It will now make onos with Cloak much more useful tactic. Instead of simply using it to "Suprise" a marine. It is also used as a viable escape for much more better reasons.
4. It falls inline with reality - a heavily injured tired beast will always be much slower.
No. This was done similar during the beta for aliens and was bad. Just made aliens buckets easier to kill. They need to maintain their speed.
Only way to kill an onos is if they screw up. There is no reprise for onos as in compared to an exo.
For a lone Exo can easily be raped - with absolutely no way to run away. It can even be out run from gorge.
A single skulk can rape an exo. A single marine could never take on an onos. They would run out of ammo before ever killing it.
Onos needs an Achillies heel.
I already won 3 games where none of the aliens evolved the entire game. Saving for an onos. The marines were dominating, but we didn't care. When they were raping our hives everyone turned onos and just raped marines HQ. Same tactic over and over. We won over and Over.
Just like a Good Exo Suit requires skill to play. A good Onos should also have some inherent disadvantage that requires more skill. Then just straight up abuse as it is now
Thats not an achillies heel.
That holds true for every unit in the game.
That holds true for every unit in the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
I didn't realize the much smaller marine and alien classes were the equivalent of a massive bullet sponge that's easy to shoot and easier to chase. The biggest issue I have is the lack of people willing to commit to an attack on an onos, or even attacking anything when they would've otherwise won easily if they had committed.
This. For some reason, marine players always hang back in the base, like there's an invisible wall keeping them from going after an injured Onos. As marine com, I always make sure to encourage every person available to chase them down, tell them that the Onos is <i>not</i> immortal and can die just like anything else, and even still only two or three guys (of the ~7 I'd just beaconned to base) will ever go after it.
I have to wonder if any of them have ever played as aliens, let alone an Onos. I mean, grenades and shotguns can mess an Onos up pretty fast. Especially if you've got a jetpack.