[Marine] Thermal Goggles
Clockworks
Join Date: 2012-11-08 Member: 168475Members
<!--fonto:Century Gothic--><span style="font-family:Century Gothic"><!--/fonto-->I would like thermal goggles to be added to the marines arsenal.
It should require 1 Command Station, a Prototype Lab & cost 8 personal resource (must be researched by commander after attaining prototype lab). It would be buyable from the prototype lab & can not be used in conjunction with jetpack or exo, if you buy the thermal goggles and then a jetpack or exo you would lose the goggles, just like if you bought a jetpack & then an exo.
Once equipped it replaces the flashlight & will allow marines to press the flashlight button to use a special heat sensitive vision mode like the aliens. (e.g alien vision for humans but tweak it a little bit.)
The tweak i suggest is it only allowes you to see invisible aliens which means you cant walk around with it on all the time or you wont be able to see the normal aliens walking around... or at least uncloaked/visible aliens should be really blurry and hard to see while thermal vision is engaged.
Not sure if this has been suggested or not but i couldnt find it, im suggesting this because having to rely on the commander to scan all the time is a pain on the ass & i dont know about you guys but when you can go invisible as an onos and be standing next to 4+ marines without them knowing then i feel somthing is wrong with the game.
Either make Camouflaged aliens blurry but not completely invisible like the stealth suit from metal gear solid for example or add thermal goggles for the marines as a counter if they so choose to take it.
Thanks for reading, suggestions & opinions are welcome.<!--fontc--></span><!--/fontc-->
It should require 1 Command Station, a Prototype Lab & cost 8 personal resource (must be researched by commander after attaining prototype lab). It would be buyable from the prototype lab & can not be used in conjunction with jetpack or exo, if you buy the thermal goggles and then a jetpack or exo you would lose the goggles, just like if you bought a jetpack & then an exo.
Once equipped it replaces the flashlight & will allow marines to press the flashlight button to use a special heat sensitive vision mode like the aliens. (e.g alien vision for humans but tweak it a little bit.)
The tweak i suggest is it only allowes you to see invisible aliens which means you cant walk around with it on all the time or you wont be able to see the normal aliens walking around... or at least uncloaked/visible aliens should be really blurry and hard to see while thermal vision is engaged.
Not sure if this has been suggested or not but i couldnt find it, im suggesting this because having to rely on the commander to scan all the time is a pain on the ass & i dont know about you guys but when you can go invisible as an onos and be standing next to 4+ marines without them knowing then i feel somthing is wrong with the game.
Either make Camouflaged aliens blurry but not completely invisible like the stealth suit from metal gear solid for example or add thermal goggles for the marines as a counter if they so choose to take it.
Thanks for reading, suggestions & opinions are welcome.<!--fontc--></span><!--/fontc-->
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