<div class="IPBDescription">really?</div>Something really needs to be done about this mechanic. Spamming grenades into friendly troops in order to protect them is absolutely ###### retarded.
Sorry for the short post, but there isn't much more to say about it.
+1 Yeah I like the idea about taking down friendy armour, this effect isn't needed on alien AOE ie BB because it does no damage to marine hp.
It's funny that nothing has been done about this since beta, when so many ppl said it was a problem, granted it is seen less in games now than it was when they realsed the new GL model that was a nightmare of a patch, as everyone wanted to see it in action :P
Honestly I'd prefer if all weapons always did 100% FF but I know I'm in the minority on that one.
Spores are a totally different thing though, tbh. I don't think it would make much sense for the Aliens to NOT be immune to those things... but Spores are more of an area denial/offensive weapon. Not to mention it doesn't 1 shot Marines, grenades 1 shot skulks and I think Lerks as well.
Flames and explosions? Yeah, that should hurt everyone.
I know there's a lore-based explanation but the lore was invented as an explanation of the game's mechanics, the game isn't built to fit the lore.
I would gladly take FF damage from spores if that meant marines took FF damage from flamethrower and grenades.
Also, saying we have to add FF to Aliens in order to balance the game kind of goes against the whole "asymmetry" thing that the devs are going for.
An idea a few of us had was that grenades should do reduced damage, or no damage, if an ally is in the blast radius.
Why this instead of FF? Face it, friendly fire sucks. One idiot on your team will get you all killed, which while interesting in counter strike where you have only 2 grenades, is not going to be fun with a gun that fires barrages of grenades (and get knocked back off whips). And thats ignoring trolls intentionally killing allies.
<!--quoteo(post=2028588:date=Nov 19 2012, 10:11 AM:name=TimMc)--><div class='quotetop'>QUOTE (TimMc @ Nov 19 2012, 10:11 AM) <a href="index.php?act=findpost&pid=2028588"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->An idea a few of us had was that grenades should do reduced damage, or no damage, if an ally is in the blast radius.
Why this instead of FF? Face it, friendly fire sucks. One idiot on your team will get you all killed, which while interesting in counter strike where you have only 2 grenades, is not going to be fun with a gun that fires barrages of grenades (and get knocked back off whips). And thats ignoring trolls intentionally killing allies.<!--QuoteEnd--></div><!--QuoteEEnd-->
A very good idea. Maybe even have the grenades not explode until there are no marines in the blast radius. Would also fit in the "lore" nicely.
<!--quoteo(post=2028543:date=Nov 19 2012, 02:14 AM:name=MerlinCross)--><div class='quotetop'>QUOTE (MerlinCross @ Nov 19 2012, 02:14 AM) <a href="index.php?act=findpost&pid=2028543"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Guess we better add friendly fire on the spores then too to make it balanced.
"What about adding friendly fire to the flamer?"
What about it?<!--QuoteEnd--></div><!--QuoteEEnd-->
Okay and then make spores kill tons of marines instantaneously and able to be fired at range.
<!--quoteo(post=2028588:date=Nov 19 2012, 10:11 AM:name=TimMc)--><div class='quotetop'>QUOTE (TimMc @ Nov 19 2012, 10:11 AM) <a href="index.php?act=findpost&pid=2028588"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->An idea a few of us had was that grenades should do reduced damage, or no damage, if an ally is in the blast radius.
Why this instead of FF? Face it, friendly fire sucks. One idiot on your team will get you all killed, which while interesting in counter strike where you have only 2 grenades, is not going to be fun with a gun that fires barrages of grenades (and get knocked back off whips). And thats ignoring trolls intentionally killing allies.<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree with you. FF has no place in NS2. I was a big fan of FF in early NS1. But I can see that this would create more problems than solutions. Come on, if you punish other marines for the actions of one marine it won't have an effect of most GL-marines. "What I reduce your armor when shooting grenades at you? STFU I need moa kills!" And even worse, you would create a community that would be even worse than the League of Legends one. So your solution doesn't hold back marines that do not care about armor of other marines. But you created a HUGE source of rage and a troll-heaven. That can't be the solution.
FF has no place in NS2. Partial FF on 1 or 2 weapons has even less a place.
So after this is sorted out, what have we? We need to discourage the GL-marine to spam grenades at it's troops. Like TimMc said, something like: <b><u>Reduce the damage-radius to the distance of the nearest marine.</u></b> If you shoot your grenade in a group of marines, the explosion radius would be very small. Hitting aliens in this group would be very unlikely. If you shoot a grenade on a hive, where a marine is axing it, you would do damage to the hive if you hit it, because the distance from the grenade to the hive is shorter as to the axing marine.
Problem solved without making the GL a joke of a weapon. If you can direct hit aliens, it doesn't matter if marines are near. If you spam mindlessly, you most likely would hit nothing.
Dragon Age had a mechanic where spells would do a small percentage of friendly damage on lower difficulties, I think this would be a preferable method. It still warrants you using defensive nades but not blindly. There should be an option but not inefficient spam.
I've been waiting for a good FF server in NS2. I don't really mind the pub thing, but NS was WAY better with friendly fire when you really got used to it. GL is probably pretty underpowered right now if it can't be spammed at your buddies feet.
I like the idea of reducing the damage of a grenade in proportion to how much damage it "deals" to friendlies. But if something like this was to be implemented, be sure to add some kind of visual feedback so players who don't read the change logs understand what happens and why.
All they need to do is turn on friendly fire but then the usual spammer lobbyists on here would start crying their eyes out. This game has been massively dumbed down compared to the original. Sells better I guess if anyone can be a winner at it.
Afair FF was only on in NS1 in tournament mode. And such a tournament mode could be nice in NS2. If you look at other topics you see how much talk is going on about balance and many problems result in the difference between public and competitive gameplay. NS1 solved it nicely (although it almost only affected ff). In NS2 it could also affect lifeform prices and maybe even dmg figures.
repeat with next "broken" item<!--QuoteEnd--></div><!--QuoteEEnd-->
To me, grenades not scaling their damage back if allies in range is bad design.
Once we get all the design decisions back in place, we can balance things correctly. I would say grenade launcher needs faster reload speed to compensate for no longer being an ally shield.
<!--quoteo(post=2029036:date=Nov 19 2012, 07:28 PM:name=RMJ)--><div class='quotetop'>QUOTE (RMJ @ Nov 19 2012, 07:28 PM) <a href="index.php?act=findpost&pid=2029036"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I mean the main reason grenades was removed from TF2, was for this exact reason, they remove spam instead of actual skill.<!--QuoteEnd--></div><!--QuoteEEnd--> Bad example
<!--quoteo(post=2029036:date=Nov 19 2012, 06:28 PM:name=RMJ)--><div class='quotetop'>QUOTE (RMJ @ Nov 19 2012, 06:28 PM) <a href="index.php?act=findpost&pid=2029036"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I mean the main reason grenades was removed from TF2, was for this exact reason, they remove spam instead of actual skill.<!--QuoteEnd--></div><!--QuoteEEnd-->
Lol, no... It was because grenade usage got so crazily complicated and the skill ceiling was sooooo high and the shill curve sooooo steep that they didnt want to create another game where only 1-2% of people could use grenades to their true potential.
<!--quoteo(post=2029089:date=Nov 19 2012, 07:21 PM:name=ritualsacrifice)--><div class='quotetop'>QUOTE (ritualsacrifice @ Nov 19 2012, 07:21 PM) <a href="index.php?act=findpost&pid=2029089"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sure, have the skulks get trampled to death. I'm all for it. Maybe it'll teach them to stay off the ground and hug the walls and ceiling more.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=2028733:date=Nov 19 2012, 05:51 AM:name=tarquinbb)--><div class='quotetop'>QUOTE (tarquinbb @ Nov 19 2012, 05:51 AM) <a href="index.php?act=findpost&pid=2028733"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->goring ppl with your onos when there are skulks around doesn't make any more sense...
the skulks should get trampled and gored to death.
nah but seriously... grenade launcher is a niche weapon with almost no benefits over AR/shotgun, why do you want to make it worse?<!--QuoteEnd--></div><!--QuoteEEnd-->
Sure, have the skulks get trampled to death. I'm all for it. Maybe it'll teach them to stay off the ground and hug the walls and ceiling more.
<!--quoteo(post=2029088:date=Nov 19 2012, 02:21 PM:name=PsympleJester)--><div class='quotetop'>QUOTE (PsympleJester @ Nov 19 2012, 02:21 PM) <a href="index.php?act=findpost&pid=2029088"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Lol, no... It was because grenade usage got so crazily complicated and the skill ceiling was sooooo high and the shill curve sooooo steep that they didnt want to create another game where only 1-2% of people could use grenades to their true potential.
<!--quoteo(post=2029071:date=Nov 19 2012, 12:04 PM:name=VeNeM)--><div class='quotetop'>QUOTE (VeNeM @ Nov 19 2012, 12:04 PM) <a href="index.php?act=findpost&pid=2029071"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->and wow, you obviously never played at any high level, i suggest you go see what a scout can do with conc nades. amazing<!--QuoteEnd--></div><!--QuoteEEnd-->
Did you? I'm not insulting, genuinely just curious.
Comments
It's funny that nothing has been done about this since beta, when so many ppl said it was a problem, granted it is seen less in games now than it was when they realsed the new GL model that was a nightmare of a patch, as everyone wanted to see it in action :P
"What about adding friendly fire to the flamer?"
What about it?
Spores are a totally different thing though, tbh. I don't think it would make much sense for the Aliens to NOT be immune to those things... but Spores are more of an area denial/offensive weapon. Not to mention it doesn't 1 shot Marines, grenades 1 shot skulks and I think Lerks as well.
Flames and explosions? Yeah, that should hurt everyone.
I know there's a lore-based explanation but the lore was invented as an explanation of the game's mechanics, the game isn't built to fit the lore.
I would gladly take FF damage from spores if that meant marines took FF damage from flamethrower and grenades.
Also, saying we have to add FF to Aliens in order to balance the game kind of goes against the whole "asymmetry" thing that the devs are going for.
Why this instead of FF? Face it, friendly fire sucks. One idiot on your team will get you all killed, which while interesting in counter strike where you have only 2 grenades, is not going to be fun with a gun that fires barrages of grenades (and get knocked back off whips). And thats ignoring trolls intentionally killing allies.
Why this instead of FF? Face it, friendly fire sucks. One idiot on your team will get you all killed, which while interesting in counter strike where you have only 2 grenades, is not going to be fun with a gun that fires barrages of grenades (and get knocked back off whips). And thats ignoring trolls intentionally killing allies.<!--QuoteEnd--></div><!--QuoteEEnd-->
A very good idea. Maybe even have the grenades not explode until there are no marines in the blast radius. Would also fit in the "lore" nicely.
"What about adding friendly fire to the flamer?"
What about it?<!--QuoteEnd--></div><!--QuoteEEnd-->
Okay and then make spores kill tons of marines instantaneously and able to be fired at range.
Oh yeah and make them damage structures.
Why this instead of FF? Face it, friendly fire sucks. One idiot on your team will get you all killed, which while interesting in counter strike where you have only 2 grenades, is not going to be fun with a gun that fires barrages of grenades (and get knocked back off whips). And thats ignoring trolls intentionally killing allies.<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree with you. FF has no place in NS2. I was a big fan of FF in early NS1. But I can see that this would create more problems than solutions. Come on, if you punish other marines for the actions of one marine it won't have an effect of most GL-marines. "What I reduce your armor when shooting grenades at you? STFU I need moa kills!" And even worse, you would create a community that would be even worse than the League of Legends one. So your solution doesn't hold back marines that do not care about armor of other marines. But you created a HUGE source of rage and a troll-heaven. That can't be the solution.
FF has no place in NS2. Partial FF on 1 or 2 weapons has even less a place.
So after this is sorted out, what have we? We need to discourage the GL-marine to spam grenades at it's troops. Like TimMc said, something like: <b><u>Reduce the damage-radius to the distance of the nearest marine.</u></b> If you shoot your grenade in a group of marines, the explosion radius would be very small. Hitting aliens in this group would be very unlikely. If you shoot a grenade on a hive, where a marine is axing it, you would do damage to the hive if you hit it, because the distance from the grenade to the hive is shorter as to the axing marine.
Problem solved without making the GL a joke of a weapon. If you can direct hit aliens, it doesn't matter if marines are near. If you spam mindlessly, you most likely would hit nothing.
If it was me I'd have grenades that detonate while directly contacting aliens deal full damage to anyone nearby
Now if you hit that skulk in the middle of a group of marines you can consider them all dead
the skulks should get trampled and gored to death.
nah but seriously... grenade launcher is a niche weapon with almost no benefits over AR/shotgun, why do you want to make it worse?
nerf
break something
un-nerf 5 patches later
repeat with next "broken" item
nerf
break something
un-nerf 5 patches later
repeat with next "broken" item<!--QuoteEnd--></div><!--QuoteEEnd-->
To me, grenades not scaling their damage back if allies in range is bad design.
Once we get all the design decisions back in place, we can balance things correctly. I would say grenade launcher needs faster reload speed to compensate for no longer being an ally shield.
I mean the main reason grenades was removed from TF2, was for this exact reason, they remove spam instead of actual skill.
You should never ever be rewarded in any way shape or form for spamming a weapon of any kind.
I mean the main reason grenades was removed from TF2, was for this exact reason, they remove spam instead of actual skill.
You should never ever be rewarded in any way shape or form for spamming a weapon of any kind.<!--QuoteEnd--></div><!--QuoteEEnd-->
no, they were removed because source is horrible for MP and tf2 was moving in a different direction.
btw was demo man or soldier removed? nope.
and wow, you obviously never played at any high level, i suggest you go see what a scout can do with conc nades. amazing
Bad example
Why?
<img src="http://images2.wikia.nocookie.net/__cb20101123142802/gmod/images/e/e9/Class_demored.png" border="0" class="linked-image" />
Lol, no...
It was because grenade usage got so crazily complicated and the skill ceiling was sooooo high and the shill curve sooooo steep that they didnt want to create another game where only 1-2% of people could use grenades to their true potential.
<a href="http://www.youtube.com/watch?v=kRrjh8yp5yE&feature=related" target="_blank">http://www.youtube.com/watch?v=kRrjh8yp5yE...feature=related</a>
<!--quoteo(post=2029089:date=Nov 19 2012, 07:21 PM:name=ritualsacrifice)--><div class='quotetop'>QUOTE (ritualsacrifice @ Nov 19 2012, 07:21 PM) <a href="index.php?act=findpost&pid=2029089"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sure, have the skulks get trampled to death. I'm all for it. Maybe it'll teach them to stay off the ground and hug the walls and ceiling more.<!--QuoteEnd--></div><!--QuoteEEnd-->
+1 friendly fire plz
the skulks should get trampled and gored to death.
nah but seriously... grenade launcher is a niche weapon with almost no benefits over AR/shotgun, why do you want to make it worse?<!--QuoteEnd--></div><!--QuoteEEnd-->
Sure, have the skulks get trampled to death. I'm all for it. Maybe it'll teach them to stay off the ground and hug the walls and ceiling more.
It was because grenade usage got so crazily complicated and the skill ceiling was sooooo high and the shill curve sooooo steep that they didnt want to create another game where only 1-2% of people could use grenades to their true potential.
<a href="http://www.youtube.com/watch?v=kRrjh8yp5yE&feature=related" target="_blank">http://www.youtube.com/watch?v=kRrjh8yp5yE...feature=related</a>
+1 friendly fire plz<!--QuoteEnd--></div><!--QuoteEEnd-->
lol i found the exact same vid earlier
Did you? I'm not insulting, genuinely just curious.
Yeah I was gonna post this one as well but didn't wanna post too many... xD
If you wanna see a particularly impressive one:
<a href="http://www.youtube.com/watch?v=Lk4milPZ4iI" target="_blank">http://www.youtube.com/watch?v=Lk4milPZ4iI</a>
Now if marines could do this, aliens could have nicer toys. (ns1 fades)
But yeah this is why TF2 is the way it is, because if anyone in TF2 could do this... people would stop playing... xD