schkorpioI can mspaintJoin Date: 2003-05-23Member: 16635Members
<!--quoteo(post=2028746:date=Nov 20 2012, 01:08 AM:name=Know pain)--><div class='quotetop'>QUOTE (Know pain @ Nov 20 2012, 01:08 AM) <a href="index.php?act=findpost&pid=2028746"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Whips are now a little too OP in this build. While I think it’s great they actually throw the gl rounds back at the marine 1 whip should not throw all the rounds back. 1 whip will throw on average 3 to 4 rounds from a single gl’er back at them. Hence the problem 15 T res owns 25 P res.<!--QuoteEnd--></div><!--QuoteEEnd-->
shoot the cyst next to the whip with your pistol, 5 seconds later, the whip is unrooted because it has no infestation stand on :)
<!--quoteo(post=2029228:date=Nov 19 2012, 03:33 PM:name=Zek)--><div class='quotetop'>QUOTE (Zek @ Nov 19 2012, 03:33 PM) <a href="index.php?act=findpost&pid=2029228"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The damage over time is trivial in the presence of healing. It doesn't even stop out-of-combat Regen, and it doesn't last very long either. I'm talking about actual healing-inhibition as a special effect of the flames - it more or less makes sense, and would be useful both for defense against hit-and-run attacks and for assaulting hives or crag bases. To add some skill to it, the duration should stack based on how long the flames were applied.<!--QuoteEnd--></div><!--QuoteEEnd-->
No you're right, it's paltry damage no matter what unless you're considering structures. That's kind of the point though, it's a stupid expensive weapon to lock yourself into PvE combat. It might not be useful versus the skulk or Onos sitting on top of the Crag, but it <i>floors</i> the crag in no time. The energy drain portion is nice enough, it's just that you're usually dead before the energy drain would make any kind of difference without some awesome team work. Especially versus Onos. It makes you a giant glowing target to the Aliens, while actually posing very little individual threat to them.
All things being considered, it's a useful and neat weapon it's just not effective at killing Alien players in the slightest. In most situations where you would have killed the Alien player, the flamethrower won't be any significant advantage and effectively actually makes it harder for your team mates to hit smaller targets with all the flames everywhere.
Maybe the assumption is that everyone goes Flamethrower, because all together the damage add's up to be fairly significant, while being individually very weak.
Rather the same principle as a Gorge rush, in a way. Only strangely inverted in concept. (Gorge heal-spam heals all friendlies and does slight damage to Marines. In a group, it's wicked. Individually, laughable.)
The Gorge costs 10 P.Res, which is interesting since it has the best anti-structure attack in the game with some of the best team support abilities around. The flamethrower, however, costs slightly more than a shotgun that one-shots skulks. It still balances out I suppose, and I attribute the lack of flamethrowers to their expense and perceived uselessness since they do not scale well with better aim and do negligible damage to aliens players. The lack of forward structures employed by the aliens compounds it's uselessness until it's genuinely time to kill some Hives. For a full team of newer players, I'd say going full jetpack/Flamethrower doesn't have much of a downside.
1 crag next to a whip means it very hard to kill. Work as a team? You must be high, it's almost impossible to find teamwork right now. The game is too young and most players that go marine are used to a single player shooter medal of honor BS.
Though it is strange to find UWE making an alien structure render a marine weapon useless.<!--QuoteEnd--></div><!--QuoteEEnd-->
So because you can't find teamwork the game should be changed.. what
<!--quoteo(post=2029237:date=Nov 19 2012, 02:40 PM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Nov 19 2012, 02:40 PM) <a href="index.php?act=findpost&pid=2029237"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->shoot the cyst next to the whip with your pistol, 5 seconds later, the whip is unrooted because it has no infestation stand on :)<!--QuoteEnd--></div><!--QuoteEEnd-->
This^
Cysts are the sentry batteries of whips. Without infestation a whip is unable to actually attack.
<!--quoteo(post=2028757:date=Nov 19 2012, 09:23 AM:name=Know pain)--><div class='quotetop'>QUOTE (Know pain @ Nov 19 2012, 09:23 AM) <a href="index.php?act=findpost&pid=2028757"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Work as a team? You must be high...<!--QuoteEnd--></div><!--QuoteEEnd-->
Dear UWE,
Really liking the game but it is a bit too hard and I can't go super rambo marine, I am sure this was an oversight, please see that it is corrected promptly.
Does the flamethrower still stop the whip while it is on fire? That was always a good way. Burn them and while they where on fire, someone can nade them or even just run past them
Comments
shoot the cyst next to the whip with your pistol, 5 seconds later, the whip is unrooted because it has no infestation stand on :)
No you're right, it's paltry damage no matter what unless you're considering structures. That's kind of the point though, it's a stupid expensive weapon to lock yourself into PvE combat. It might not be useful versus the skulk or Onos sitting on top of the Crag, but it <i>floors</i> the crag in no time. The energy drain portion is nice enough, it's just that you're usually dead before the energy drain would make any kind of difference without some awesome team work. Especially versus Onos. It makes you a giant glowing target to the Aliens, while actually posing very little individual threat to them.
All things being considered, it's a useful and neat weapon it's just not effective at killing Alien players in the slightest. In most situations where you would have killed the Alien player, the flamethrower won't be any significant advantage and effectively actually makes it harder for your team mates to hit smaller targets with all the flames everywhere.
Maybe the assumption is that everyone goes Flamethrower, because all together the damage add's up to be fairly significant, while being individually very weak.
Rather the same principle as a Gorge rush, in a way. Only strangely inverted in concept. (Gorge heal-spam heals all friendlies and does slight damage to Marines. In a group, it's wicked. Individually, laughable.)
The Gorge costs 10 P.Res, which is interesting since it has the best anti-structure attack in the game with some of the best team support abilities around. The flamethrower, however, costs slightly more than a shotgun that one-shots skulks. It still balances out I suppose, and I attribute the lack of flamethrowers to their expense and perceived uselessness since they do not scale well with better aim and do negligible damage to aliens players. The lack of forward structures employed by the aliens compounds it's uselessness until it's genuinely time to kill some Hives. For a full team of newer players, I'd say going full jetpack/Flamethrower doesn't have much of a downside.
1 crag next to a whip means it very hard to kill. Work as a team? You must be high, it's almost impossible to find teamwork right now. The game is too young and most players that go marine are used to a single player shooter medal of honor BS.
Though it is strange to find UWE making an alien structure render a marine weapon useless.<!--QuoteEnd--></div><!--QuoteEEnd-->
So because you can't find teamwork the game should be changed.. what
This^
Cysts are the sentry batteries of whips. Without infestation a whip is unable to actually attack.
flamethrowers prevent whips from whacking grenades
Edit: didn't bother reading past first page
Surprised it took this long before someone said this.
Dear UWE,
Really liking the game but it is a bit too hard and I can't go super rambo marine, I am sure this was an oversight, please see that it is corrected promptly.
Sincerely,
OP